Monster familiars are versions of MapleStory enemies that you can summon to help you battle thoughout Maple World. One of the first things to understand about monster familiars is that they are not pets. In fact, there are significant differences between familiars and pets that go beyond the fact that only familiars can be used in combat, such as:
Cards can also be obtained by hunting monsters. Occasionally you will see a card drop from the monster you’ve killed. Pick up the card and it will move to the “Use” section of your inventory. You can hover your cursor over the card to see information about the familiar.
The Cash Shop offers packs of cards for sale. Starter Packs and Booster Packs are available regularly, and occasionally Legendary Booster Packs are sold. Click here to read more about how they work and what kinds of cards you can get from them.
Cards come in different rarities. Do you see that orange star on the Red Drake card above, along with the orange number in the top left and the orange background behind the Red Drake image? All of those indicate that this is a rare card. You can tell the rarity of cards by the colors displayed in the corner of their image icons, and by certain color schemes and icons on the card details.
The border around the familiar image box will also become more detailed depending on the rarity of the card.
As long as the card is in your inventory, you will be able to trade it with another player. To activate a card, double-click it to move it into the Familiar tab in the Crusader Codex. Once registered in the Crusader Codex, the Friendship Timer will start ticking down.
Once you’re ready to use your familiar, open your Crusader Codex, select the Familiar section, and double-click the monster you’d like to summon. The monster will appear next you, ready to battle on your behalf. Only one familiar may be summoned at a time and it will stay with you as you do most activities in MapleStory.
Use the C, U, R, and L tabs to find a registered familiar based on its rarity.
A few important things to note about summoned familiars:
You can increase the amount of Vitality a familiar has available by registering a duplicate card in the Crusader Codex. The second identical card will increase Vitality to 600, the third 1,200 - the maximum Vitality available to any familiar.Vitality Display
Vitality is displayed as a pearl full of color that floats above a familiar's head. As the familiar uses it, the color will slowly drain out of the pearl. The first two pearls each represent 300 Vitality. The third represents 600 for a total of 1,200 Vitality.Vitality Recovery
Familiars recover their Vitality while dismissed. A familiar will recover one Vitality point every two seconds for each card they have registered in the Crusader Codex. A familiar with two cards registered for example, will recover two Vitality points every two seconds. The maximum rate of recovery is three Vitality Points every two seconds.
Familiars are not under your direct control in battle. They will attack monsters and use their abilities automatically. They will begin fighting as soon as you attack something or are attacked yourself. If you stop fighting for one minute, the familiar will also stop all attacks and abilities.
The accuracy of a familiar’s attack is based on the level difference between you and the monster you’re attacking. A familiar will automatically hit any creature that’s lower than your level or up to five levels above it. After that, their accuracy begins to decline.
Level Difference and Miss Rate
|Level difference||0-5 levels||6-10 levels||11-15 levels||16-20 levels||21-25 levels||26+ levels|
Each familiar boasts rated abilities that will help you in battle. Common familiars will possess Common abilities. Uncommon familiars will possess Uncommon abilities. Rare and Legendary familiars will each possess a unique skill.
|Rush||Attack with a 60% chance of knocking back 2 enemies.|
|Lure||Attack with a 60% chance of pulling 2 enemies.|
|Bark||Attack with a 60% chance of stunning 2 enemies for 2 seconds.|
|Observe||Attack with a 60% chance of slightly slowing 2 enemies for 3 seconds.|
|Poison||Attack with a 60% chance of poisoning 2 enemies for 3 seconds.|
|Charge||Attack with an 80% chance of knocking back 3 enemies.|
|Provoke||Attack with an 80% chance of pulling 3 enemies.|
|Roar||Attack with an 80% chance of stunning 3 enemies for 4 seconds.|
|Scrutinize||Attack with an 80% chance of slightly slowing down 3 enemies for 6 seconds.|
|Deadly Poison||Attack with an 80% chance of poisoning 3 enemies for 6 seconds.|
Unique skills cover a wide variety of effects. Some increase your stats, some have a graphical effect, some help you recovery HP or MP faster, and some are special attacks.
In addition to helping you battle enemies, collecting and trading Familiar cards is fun all on its own. Open your Crusader Codex and get started today!