The five original Explorer jobs (Warrior, Magician, Bowman, Thief, and Pirate) are being revamped, with new skills, new quests, a new tutorial, and more! Explorers also get the option to change to a different branch of their main job after their 4th advancement. And now that Dual Blades and Cannoneers are now classified as normal Explorers, they share Cash Shop inventories with the rest of the Explorers.
Explore a new region of Dawnveil - Commerci, the trade republic! Commerci features a dynamic day/night cycle where you can meet different monsters and find different crafting materials at different times. We're also rolling out a trade system where you can take part in sea battles against boss monsters and get items to make brand-new Lv. 160 equipment! Upgrade your Lv. 140 Empress and Lv. 150 Fafnir equipment to the new Lv. 160 equipment and carry over the potential rank and enhancements!
New Craftsman and Meister ranks have been added to professions. Take your profession to the next level, and you will be able to craft special kinds of Miracle Cubes! Meister rank can also increase your chances of creating items with high rank stats. And the days of picking between Mining and Herbalism are over; now you can learn both. We've also updated some items' crafting ingredients, added the ability to warp to Ardentmill from the Profession Window, and changed up the items you can buy from Ardentmill's merchants.