The V: 5th Job update brings the long-awaited 5th Job advancement to every class! Boost beyond your limitations and unleash your true power with new skills! Then put your power to the ultimate test in Arcane River, an entirely new continent for players level 200 and above. Take a trip through the icy world of Vanishing Journey, and discover new areas to explore, monsters to conquer, and treasures to uncover!
Erda Nova: Gathers Erda from yourself and your surroundings to batter enemies. Disrupts the Erda of your target, which binds their movements.
Level 1: HP Cost: 15%. Damage: 156%. Number of attacks: 5. Bind Duration: 10 seconds. Bind Duration: +100% based on damage inflicted with Erda Nova. Cooldown: 397 seconds.
Will of Erda: Focuses your mind to ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: HP Cost: 5%. Cooldown: 475 seconds.
Also obtain various nodes that will increase the Final Damage of your previous jobs' skills!
There are even nodes that increase the amount of EXP earned, reduce cooldown duration, increase overall damage, and so much more!
New Skills: Warrior Jobs
Weapon Aura: Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it.
Level 1: HP Cost: 10%. Enemy DEF Ignored: 10% for 82 seconds. Final Damage: +1%.
Aura Wave: Every 4 seconds. When you use an offensive skill, send out the same number of waves as the number of attacks in that skill to deal 51% of that skill's damage on up to 10 enemies. Cooldown: 180 seconds.
Burning Soul Blade: Conjures a burning soul blade to fight at your side.
Level 1: MP Cost: 350. Summon Duration: 41 seconds. Press the skill button again to make the blade stay at a fixed location. However, the blade will reappear at your side if you get too far away. When near blade, Raging Blow hits up to 8 enemies with 167% damage 9 times. When you use an offensive skill, attacks up to 8 enemies 6 times every 1 second with 50% bonus critical rate.
When following the player: Damage: 332%. When enraged: Damage: 364%.
While stationary: Damage: 301%. When enraged: Damage: 327%.
Divine Echo: Links your battle prowess with that of a party member.
Level 1: MP Cost: 1000. Duration: 41 seconds. Targets a party member in range. Affected party member will duplicate any attack skills you use as well as certain buffs. Only the self-buff will persist if the target moves out of range. Cooldown: 120 seconds.
Echoing Party Member: Upon using an offensive skill, affected party member mimics you for 51% of Final Damage. Buff Duration: 50% + 1% for every 1000 STR (up to 100%).
Self Buff: Final Damage: +35%.
Spear of Darkness: Hurls a spear of utter darkness at the enemy.
Level 1: MP Cost: 350. Summoned spear deals 382% damage 7 times on up to 12 enemies. Additional Critical Rate: +100%. Additional Monster DEF Ignored: +50%. Cooldown: 10 seconds.
Celestial Dance: Simultaneously unleashes the power of the sun and moon.
Level 1: MP Cost: 1000. Duration: 41 seconds. Creates an afterimage when you use an offensive skill. Afterimage Damage: 31% of Final Damage. Upon using an offensive skill, the sun and moon inflict an additional attack every 5 seconds on up to 10 enemies with bonus 100% Critical Rate. Cooldown: 150 seconds.
Rising Sun: Damage: 1240%. Number of Attacks: 3.
Falling Moon: Damage: 620%. Number of Attacks: 6.
Demon Awakening: Awakens your true power.
Level 1: Fury Cost: 100. Duration: 31 seconds. Final Damage: +5%. Critical Rate: +50%. Automatically triggers Cerberus every 8 seconds when you use an offensive skill. Enhances Demon Lash and allows the use of Chaos Lock while Demon Lash is active. Cooldown: 120 seconds.
Enhanced Demon Lash: Hits up to 6 enemies 3 times. Monster DEF Ignored: +50%. Boss Damage: +50%. 1st and 2nd Hit Damage: 600%. 3rd Hit Damage: 700%. 4th Hit Damage: 800%.
Demonic Frenzy: Sacrifice your body to the flames to fuel your vengeance.
Level 1: HP Cost: 20%. Consumes 4000 HP per second. Healing Restriction: Items and skills can only heal 1% of MaxHP. Final Damage: +1% per 4% HP consumed. Your demonic blood spills periodically to coat the ground for 5 seconds and deals 308% damage on up to 10 enemies 2 times. When your HP falls below 1%, the skill will cancel. Can be toggled. Cooldown: 149 seconds.
Shield of Light: Become the shield that protects party members from enemy attacks.
Level 1: MP Cost: 1000. Duration: 40 seconds. Damage Reduction to you and party members inside the shield: 74%. Cannot use movement skills while this skill is active. The shield has 3 layers, each of which can defend against 10, 10, and 15 attacks, respectively. Final Damage after shield destruction: +5% plus 1% per defense count for 78 seconds. Press the skill key again to manually remove the shield. Cooldown: 300 seconds.
Nova Guardians: Summons ancient Kaisers to fight by your side.
Level 1: MP Cost: 1000. Duration: 30 seconds. Summons 3 Kaisers with limited movement range. Cooldown: 120 seconds.
Kaiser VI: Attacks up to 10 enemies for 465% damage 4 times.
Kaiser XV: Attacks up to 10 enemies for 260% damage 6 times.
Kaiser XXVII: Attacks up to 10 enemies for 935% damage 2 times.
Chrono Break: Freezes time, breaking through the limits of reality itself.
Level 1: Time Force Cost: 50. Max enemies hit: 15. Damage: 415%. Number of Attacks: 5. Bind duration: 10 seconds. Bind Duration can be increased up to 100% based on initial damage done. If any enemies still live when the skill ends, 20% of your damage from the skill will be inflicted to them 15 times. Cooldown: 240 seconds.
For 30 seconds, skill cooldowns (excluding skills not affected by cooldown reset): -200%. Attack Speed: +2. Final Damage: +15%. Slows nearby enemies.
Maha's Fury: Wield Maha, exerting the ancient polearm's full power.
Level 1: MP Cost: 1000. Requires the Maha's Domain skill polearm to be present. Duration: 31 seconds. Attack Power: +5%. Blizzard Damage: 310% every 3 seconds. Max Enemies Hit: 10. Number of Attacks: 5. Cooldown: 150 seconds.
Rocket Punch: Reloads Revolving Cannon with special bullets that pierce through enemy armor.
Level 1: MP Cost: 1000. Duration: 31 seconds. Using your arm cannon while active triggers Revolving Cannon Boost. Max Enemies Hit: 10. Damage: 187%. Number of attacks: 8. Enemy DEF Ignored: 100%. Cooldown: 120 seconds.
Battoujutsu Zankou: Charges quickly with the energy of the crescent moon to slash several enemies. Can attack a single enemy repeatedly and recover Hayato's sword energy after use. Unaffected by attack reflection.
Level 1: MP Cost: 1000. Damage: 606%. Number of Rush Attacks: 12. Enemies Hit: 11. Able to do 2 or more rush attacks on the same enemy. Hayato's sword energy recovers by 700 upon use. Cooldown: 90 seconds.
New Skills: Magician Jobs
Mana Overload: Increases your attack skills by overloading the mana flowing through you.
Level 1: Consumes +2% MaxMP to increase the Final Damage of all your skills (excluding summons) by 8%. Consumes 1% MaxMP stat for jobs without MP. Can be toggled On/Off. Cooldown: 59 seconds.
Arch Mage (Fire/Poison)
DoT Punisher: Summons flame orbs from another dimension to pursue your enemies.
Level 1: MP Cost: 500. Flame Orbs created: 15. Damage per Orb: 415%. Number of Attacks: 5. Duration: 20 seconds. Flame Orb damage: 203% every 1 sec for 8 sec. Summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. When multiple orbs hit a single target, their damage is reduced by 50%. Cooldown: 30 seconds.
Arch Mage (Ice/Lightning)
Ice Age: Covers the world in the ice of an ancient glacier.
Level 1: MP Cost: 1000. Max Enemies Hit: 15. Number of Attacks: 10. Damage: 520%. Enemies in range are frozen. Area stays icy for 25 seconds, periodically inflicting 260% damage and adding freezing stacks to enemies caught inside. Cooldown: 75 seconds.
Benediction: Creates a sacred area to bless others through intense prayer.
Level 1: MP Cost: 1000. Duration: 31 seconds. Final Damage of all party members within range: +10%. Periodically recovers 2% MaxHP/MaxMP and clears certain statuses. Final Damage: +1% per 1500 INT up to +51% max. HP/MP Recovery: +1% per 2000 INT up to +15% max. Attack Speed: +1 per 10000 INT up to +3 max.You only receive 40% of the Final Damage bonus. Can be toggled. Cooldown: 120 seconds.
Gate of Light: Summons the Door of Truth from a place beyond Light and Darkness, eliminating nearby enemies with the Light of Truth.
Level 1: MP Cost: 1000. Max Enemies Hit: 12. Damage: 260%. Number of Attacks: 10. Duration: 25 seconds. Can be used once while Equilibrium is Active.
Aura Scythe: Unifies all your auras with the power of the Grim Reaper.
Level 1: MP Cost: 100. Duration: 31 seconds. Gain the effect of all your auras. Can be toggled. Cooldown: 150 seconds.
The Aura Scythe enhances your Blow Skills. MP Cost: 75. Max Enemies Hit: 10. Damage: 250%. Number of Attacks: 12. Critical Rate: +50%. Enemy DEF Ignored: +50%.
Psychic Tornado: Unleashes your psychic powers to create a tornado that draws in nearby objects.
Level 1: Psychic Point Cost: 15. Max Enemies Hit: 15. Damage: 520%. Number of Attacks: 4. Duration: 20 seconds. The tornado of objects grows and grows until the objects inside are thrown forward when the skill ends or is reused. Cooldown: 120 seconds.
Thrown Object: Deals 203% damage on up to 10 enemies 2 times and explodes to deal 360% damage on up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Elemental Barrage: Utilizes powerful elemental magic to unleash a torrent of attacks.
Level 1: MP Cost: 1000. Uses magic 4 times in a row. Max Enemies Hit: 15. Damage: 780%. Number of Attacks: 6. Critical Rate: +100%. Each element increases Final Damage by 5% for 10 sec. Cooldown: 60 seconds.
Orbital Inferno: Hurls a giant ball of flame that flies out and returns to you.
MP Cost: 350. Max Enemies Hit: 12. Damage: 620%. Number of Attacks: 6. Monster DEF Ignored: 50%. Cooldown: 5 seconds.
Yuki-musume Shoukan: Summons a wintry ghost known as the Yuki-onna. The Yuki-onna helps Kanna attack enemies and boosts her spiritual abilities. Yuki-onna's attacks do not affect enemies in the Damage Reflection state.
Level 1: Mana Cost: 40. Yuki-onna Duration: 35 seconds. Yuki-onna assists Kanna, dealing 310% damage to 8 enemies 6-8 times. When Yuki-onna is summoned, Kana's mana consumption is reduced by 50% and 2% HP is recovered on every attack. Cooldown: 90 seconds.
Champ Charge: The Beast Tamer's animal friends join forces to attack the enemy. Pressing the skill button repeatedly will perform a joint attack, with the last animal friend unleashing a powerful special attack. You can use the directional keys during the skill to determine which animal will inflict the final attack.
Level 1: MP Cost: 1000. Cooldown: 60 seconds.
Regular Attack: Attacks 8 enemies 3 times dealing 510% damage.
Special Attack: Attacks 8 enemies 6 times dealing 460% damage. Enemies go flying, dealing the same damage to other enemies they touch.
Regular Attack: Attacks 6 enemies 2 times dealing 765% damage.
Special Attack: Attacks 4 enemies 3 times dealing 820% damage. Then, attacks 1 enemy 8 times dealing 462% damage.
Regular Attack: Attacks 8 enemies 10 times dealing 205% damage.
Special Attack: Attacks 15 enemies over a large range 10 times, dealing 206% damage.
Regular Attack: Attack 8 enemies 1 time dealing 820% damage.
Special Attack: Periodically attack 8 enemies 4 times dealing 360% damage. Creates a tree that reduces damage taken by nearby allies by 40%. Tree Duration: 10 seconds.
New Skills: Bowman Jobs
Guided Arrow: Creates spirit arrows that pursue and attack nearby enemies.
Storm of Arrows: Fires arrows into the sky to fall like rain.
MP Cost: 1000. Damage: +15%. Duration: 41 seconds. Arrows rain down every 5 seconds. The falling arrows deal 260% damage on up to 15 enemies 5 times. Cooldown: 120 seconds.
Howling Gale: Summons a ferocious gust to punish your enemies.
Level 1: MP Cost: 500. Wind Energy increases by 1 every 20 seconds up to 2 max.
Consume 1 Wind Energy: Max Enemies Hit: 10. Damage: 260%. Number of attacks: 3.
Consume 2 Wind Energy: Max Enemies Hit: 15. Damage: 624%. Number of attacks: 3.
Jaguar Storm: Your jaguars heed your call to battle.
Level 1: MP Cost: 1000. Summons 6 jaguars from among the ones you've tamed (excluding your current jaguar) for 30 seconds. Applies 51% Final Damage to the skills of the summoned jaguars. Cooldown: 149 seconds.
Perfect Shot: Catches the enemies square in your sights.
Level 1: MP Cost: 1000. Max Enemies Hit: 12. Damage: 1248%. Number of attacks: 9. Shot Count: 6. Damage Range: 15%-100% depending on enemy's proximity to the center of your sights. Enemy DEF Ignored: 100%. Duration: 12 sec. Invincible for 2 sec after skill ends. Cooldown: 180 sec.
Spirit of Elluel: The spirits who empower you attack your enemies after you attack.
Level 1: MP Cost: 1000. Duration: 41 sec. Your afterimages may mimic the skills you use up to 3 times each. Afterimage Final Damage: 31%. Afterimage Skill Mimic Chance: 90% (-20% per successful mimic). Ishtar's Ring Activation Chance: 50%. Cooldown: 150 sec.
Spirits: Deal 465% damage 8 times on up to 10 enemies for 10 seconds. Cooldown decreases by 1 second after using a linked skill.
New Skills: Thief Jobs
Venom Burst: Causes the poison inflicting nearby enemies to burst and spread.
Level 1: MP Cost: 300. Takes all the current damage over time stacks, up to 12 poisoned enemies in range, and instantly deals the remaining amount plus an additional 465% damage (+15% per second of damage over time remaining) 5 times. Afterwards, spreads the original damage over time amount to up to 10 nearby enemies. Cooldown: 8 seconds.
Passive Effects: Damage over time chance: 50% to deal 166% damage every 1 second for 8 seconds.
Throwing Star Barrage: Temporarily grants your throwing skills extra speed.
Level 1: MP Cost: 1000. Duration: 31 seconds. Throwing skills gain extra spread. Lucky Seven and Triple Throw attack in 4 extra directions. Quad star attacks in 3 extra directions. Cooldown: 180 seconds.
Shadow Assault: Instantly approaches enemies to slice them down.
Level 1: MP Cost: 300. Max Enemies Hit: 10. Rush Damage: 740%. Number of Attacks: 6. Critical Rate: +25%. Enemy DEF Ignored: 100%. Attacks up to 4 times in the direction of your choice. Can be used 2-4 times with a 60 second cooldown that starts after the first hit.
Blade Tempest: Storms forward, slashing enemies with techniques hones at the Secret Garden.
Level 1: MP Cost: 20 per second. Deals 520% damage 8 times on up to 10 enemies. Channels a secondary attack while the key is held, dealing 360% damage 5 times on up to 10 enemies in front for up to 10 seconds, ignoring 100% Additional Monster DEF. Cooldown: 90 seconds.
Omega Blaster: Fires a powerful beam of energy.
Level 1: MP Cost: 1000. Max Enemies Hit: 15. Damage: 310%. Number of Attacks: 6. Duration: 5 seconds. Invincible while attacking. Hold down the skill key to charge. Duration increases by 1 second for every 5 seconds charged (up to 5 seconds max). Press the skill again while attacking to cancel immediately. Cooldown: 150 seconds.
Shadow Spear: Gathers shadows on the ground to form a spear that pierces enemies.
Level 1: MP Cost: 1000. Duration: 51. Shadows form on the ground every time you use a dark attribute skill (except Shadow Spear and Dark Omen). The Shadows slowly gather into a spear dealing 156% damage 4 times on up to 8 enemies. If there are enough shadows, they'll form a giant spear with a 3 second cooldown that deals 620% damage 6 times on up to 12 enemies. Cooldown: 180 seconds.
Luck of the Draw: Throws a flurry of cards, down to your last one. Will luck be on your side as you reveal it?
Level 1: MP Cost: 1000. Duration: 6 seconds. Damage: 249%. Number of Attacks: 1. Damage Taken during skill: -15%. Luck of the Draw does not trigger Carte Blanc and Carte Noir. On ending, draws a card to buff all party members for 30 seconds. Invincible while drawing. Cooldown: 150 seconds.
Red Cross: Increases MaxHP by 10%. Recovers 1% MaxHP/MMaxP over time.
Tree of Life: All Damage Taken: -5%. Abnormal Status Resistance: +10.
Hourglass: Active cooldowns shortened by 20% (except skills that ignore cooldown resets).
Three Swords: Final Damage: +1%.
Crescent Moon: Gain all card buffs simultaneously.
New Skills: Pirate Jobs
Loaded Dice: Adds an extra die to Lucky Dice, and allows you to choose a number.
Level 1: MP Cost: 1000. Select your desired die roll. Cooldown: 10 seconds.
Passive Effect: Attack Power: +11
Ascension: Transforms you into a superhuman with incredible strength.
Level 1: MP Cost: 1000. Duration: 51 seconds. Final Damage when fully charged: +10%. Can use up to 2 energy orbs. Energy orb will periodically deal 415% damage 3 times on up to 10 enemies with +50% Critical Rate and +50% Monster DEF Ignored. Cooldown: 180 seconds.
Bullet Barrage: Wildly fire your gun in all directions.
Level 1: MP Cost: 500 per second. Duration: 6 seconds. Periodically deals 239% damage 4 times on up to 15 enemies. Mash the attack key to increase the skill duration by up to 6 seconds. Cooldown: 75 seconds.
Lightning Cascade: Becomes one with lightning to annihilate your enemies.
Level 1: MP Cost: 1000. Send forth a traveling lightning bolt that lasts for 30 seconds. Max Enemies Hit: 5. Damage: 360%. Number of Attacks: 6. The damage it deals decreases with each enemy it attacks, and you can trigger up to 4 bolts per 3 seconds depending on the number of enemies nearby. Countdown: 120 seconds.
Cannon of Mass Destruction: Fires a gigantic rocket.
Level 1: MP Cost: 500. Max enemies hit: 15. Damage: 465%. Number of Attacks: 4. You can prepare a rocket once every 15 seconds, and can hold up to 3. Cooldown: 3 seconds.
Doomsday Device: Summons an attack robot powered by all the latest tech.
Level 1: MP Cost: 750. The summoned robot lasts 121 seconds and has Gatling Guns, Missiles, and an emergency damage absorption shield. Cooldown: 450 seconds.
Gatling Gun: Max Enemies Hit: 8. Damage: 208%. Number of Attacks: 6. Cooldown: 1.5 seconds.
Missiles: Shoots 3 missiles to hit up to 12 enemies. Damage: 360%. Number of Attacks: 8. Cooldown: 8 seconds.
Absorbs all damage when hit with an attack dealing 90% of your MaxHP.
Spirit Flow: The spirits that guide you flow as one, empowering you.
Level 1: MP Cost: 1000. Resets cooldowns. Duration: 30 seconds. The spirits guiding you automatically trigger an attack skill when you perform an attack. Key-down skill durations: 3 sec.onds Spirit attack cooldown: 2 seconds. Cooldown: 120 seconds.
Sparkle Burst: Summon a sparkly orb bursting with power.
Level 1: Summons an orb that grants 10 seconds of invincibility. The orb can last up to 30 seconds and explodes when it vanishes. Max Enemies Hit: 15. Damage: 620%. Number of Attacks: 12. All attack skills except Soul Buster further enhance the orb's powers, up to 2 stages, with each stage increasing the Final Damage by 100%. The orb can be removed manually by using the skill again. Cooldown: 100 seconds.
Gravity Crush: A powerful singularity draws in enemies. Detonating the singularity inflicts significant damage over a large distance, based on the damage dealt while the target was affected by the singularity. Unaffected by attack reflection.
Level 1: MP Cost: 1000. Draw in up to 8 enemies in range, stunning them, and creates a singularity which periodically deals 500% damage. Singularity Duration: 10 seconds. When the skill duration ends or the skill is used again, the singularity explodes dealing 660% AoE damage over a large range. The damage of the AoE attack can increase based on the damage inflicted by allies while the enemy is within the singularity. Cooldown: 120 seconds.
NEW AREA: ARCANE RIVER
Available December 15
Requirement: Lv. 200 and above
In order to access the new continent of Arcane River, you need to have completed the Temple of Time questline, and have V Matrix unlocked.
You can access Arcane River through the Temple of Time.
The Black Mage has made his way into the lands surrounding Arcane River.
Travel to the first area in Arcane River, Vanishing Journey. Here you will encounter a monk who has lost his memories and is on a journey to regain them.
Help him on his quest and meet new creatures along the way.
This land requires you to obtain Arcane Force by collecting Arcane Symbols as you complete quests.
After completing the main story quests, you can complete daily quests which continue to give you Arcane Symbols.
Arcane Symbol: Vanishing Journey
Chu Chu Island
Available December 28
Requirement: Lv. 210 and above
The second area in Arcane River, Chu Chu Island, is available after completing the Vanishing Journey questline.
It is recommended for players equipped with at least 100 Arc.
To access Chu Chu Island, you need to jump into a chasm after finishing the quests in Vanishing Journey. You will be swept away by the current of the river.
Arriving at Chu Chu Island, you will meet Muto, a friendly rock creature with the mind of a child. This starts the Chu Chu Island questline.
Arcane Symbol: Chu Chu Island
After completing the Chu Chu Island questline, you will gain access to the 'Hungry Muto' party quest.
Party Size: 1-4 players
Time Limit: 10 minutes
Daily Clears Possible: 3
Arcane Symbol: Chu Chu Island and EXP
The Fafnir Big Mountain weapon will now be available in the list of items when using Pieces of Destruction.
The Lionheart Valore weapon will now be available in the list of items when using Pieces of Ruin.
The Content Icon (book notifier) will be available again on the left side of the screen.
Titles from the Water Wars event will now display correctly.
The Tot's Know-How window will no longer crash when accepting rewards.
The Gollux Boss encounter is accessible again.
Tradeable items purchased through the Auction House will no longer become untradeable after the transaction is made.
The sorting arrows in the Auction House will now line up correctly.
The search function in the Cash Shop will now work properly.
Using the up and down arrows in the world selection screen will now cycle through the worlds correctly.
Using Aran's hyper skill, Maha's Domain, will no longer cause the character to become darker.
Dual Blade's Flash Jump and Blade Ascension combo will now work properly outside of the Mu Lung Dojo.
MAPLESTORY V EVENTS
V Hot Day
PST: Saturday, December 17, 2016 12:00 AM –11:59 PM
EST: Saturday, December 17, 2016 3:00 AM – Sunday, December 18, 2016 2:59 AM
CET: Saturday, December 17, 2016 9:00 AM – Sunday, December 18, 2016 8:59 AM
AEDT: Saturday, December 17, 2016 7:00 PM – Sunday, December 18, 2016 6:59 PM
Requirement: Lv. 30 and above (Zero characters must have completed up to Chapter 2).
Log in and click the gift box icon on the left side of the screen to receive a Gift Box, and then double-click the box in your inventory to open it.
The Gift Box can be obtained until midnight, and can be opened until 1:00 AM PST (4:00 AM EST / 10:00 AM CET / 8:00 AEDT) of the following day.
Open the box to receive the following items. All rewards are for both Reboot and non-Reboot worlds unless specifically noted below.
V Coin (x50): Untradeable. Use to exchange for items in the V Coin Shop.
Spell Traces (x100): Use to enhance scrolls that use equipment upgrade count.
PST: Saturday, December 31, 2016 12:00 AM – Sunday, January 1, 2017 1:00 AM
EST: Saturday, December 31, 2016 3:00 AM – Sunday, January 1, 2017 4:00 AM
CET: Saturday, December 31, 2016 9:00 AM – Sunday, January 1, 2017 10:00 AM
AEDT: Saturday, December 31, 2016 7:00 PM – Sunday, January 1, 2017 8:00 PM
Requirement: Lv. 33 and above
Happy New Year! To celebrate the coming of 2017, you can accept the quest from NPC Cassandra to join everyone in the New Year's Countdown Map.
Spend some quality time with your fellow Maplers and watch the countdown board tick away the hours.
Once the countdown ends, a Special Shop will open at 12:00 AM PST (3:00 AM EST / 9:00 AM CET / 7:00 PM AEDT).
It will only be available for ONE HOUR! You can use mesos to purchase limited quantity items.
Rewards: Here are some of the items available in the Special Shop.
Cherry/White Candy/Strawberry Cupcakes: Use to help recover HP and MP on your journeys.
Explorer Random Hair Coupon
Explorer Random Face Coupon
New Year's 3x EXP Coupon
Happy New Year! Buff: Use to receive Weapon ATT/Magic ATT +30 for 15 minutes.
Happy New Year! Mount: Permanent and 90-day versions available.
OTHER NEW EVENTS
December Big Spender
December 15 - December 31
Note: This event will begin after the maintenance on December 15.
This event will end at the following time:
January 1 12:00 AM PST
January 1 3:00 AM EST
January 1 9:00 AM CET
January 1 7:00 PM AEDT
For a limited time in December, spend your NX in the Cash Shop and earn extra Maple Reward Points! The more NX you spend during the event period, the more Maple Reward Points you'll receive!
Please note that you will only receive one set of rewards depending on which spending tier you place in.
The rewards will be given out in a future maintenance, and you will be able to pick them up by clicking the gift box icon on the left side of the screen. Only one character per account can receive the rewards.
Spend 50,000 NX - 69,999 NX and receive:
5,000 Maple Reward Points
Spend 70,000 NX - 109,999 NX and receive:
10,000 Maple Reward Points
Spend 110,000 NX or more and receive:
15,000 Maple Reward Points
Let's Party Quest
December 15 - January 17
Requirement: Lv. 33 and above
Complete party quests and earn rewards!
Players will receive 50% more EXP from party quests.
Daily party quests will grant you V Coins!
Complete six party quest achievements and receive massive amounts of V Coins!
Daily Party Quest Rewards:
Clear 1 party quest to receive 10 V Coins.
Clear 3 party quests to receive 10 V Coins.
Clear 5 party quests to receive 20 V Coins.
Clear 50 party quests to receive 100 V Coins.
Clear each type of party quest 3 times to receive 70 V Coins.
Complete the daily mission 'Clear 1 party quest' 15 times to receive 70 V Coins.
Clear 5 party quests as a party leader (requires 2 or more party members) to receive 30 V Coins.
Clear 5 party quests with a party of 6 party members to receive 30 V Coins.
Level up 5 times through party quests to receive 30 V Coins.
2x EXP & Drop Weekends
December 17 - December 18 December 24 - December 25 December 31 - January 1
Requirement: Available for all levels
We will be running 2x EXP & Drop events during select weekends in December! Be sure to mark your calendars so you don't miss out on these chances to power through your level-ups!
Saturday, December 17, 2016
PST: 12:00 AM – 3:00 AM & 10:00 AM – 1:00 PM & 6:00 PM – 9:00 PM
EST: 3:00 AM – 6:00 AM & 1:00 PM – 4:00 PM & 9:00 PM – 12:00 AM
CET: 9:00 AM – 12:00 PM & 7:00 PM – 10:00 PM & 3:00 AM – 6:00 AM (Dec. 18)