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v.112 - Renegades: Jett Update Notes Appendix

Views 88736   Date 6/28/2012

v.112 Renegades: Jett Update Notes Appendix

Please see here for the full Update Notes.

Table of Contents

Jett

  • Unique Beginner Skills
    • Retro Rockets: Passive Buff. Movement Speed +50, Max Movement Speed +30, Jump +20. Automatically at Master Level.
    • Core Aura: A variable buff system which can be linked to another character on the same world. The numeric value of each stat (STR, DEX, INT, LUK, Weapon ATT, Magic ATT) can be different for each Jett character, and the stats will randomly change after a certain interval of time.
  • 1st Job
    • Comet Booster: Passive buff. At Master Level: ACC +220, Movement Speed +20, Jump +10. Master Level: 10
    • Tornado Uppercut: At Master Level: Damage: 350%, Max Enemies Hit: 6. Master Level: 20
    • Double Shot: At Master Level: Damage: 165% per hit, Number of Attacks: 2, Range: 380. Master Level: 20
    • Glide Blast: Press the jump key again in the air to perfom an additional jump; up to two mid-air jumps are possible. Master Level: 10
    • Shadow Heart: Passive buff. At Master Level: Critical Rate +20%, Minimum Critical Damage +10%. Master Level: 10
  • 2nd Job
    • Gun Mastery: Passive buff. At Master Level: Gun Mastery: 50%, ACC +120. Master Level: 20
    • Gun Booster: At Master Level: Increases the attack speed of your gun by 2 levels. Duration: 200 sec. Master Level: 20. Prerequisite: Lv.5 Gun Mastery
    • Triple Fire: Passive buff for Double Shot. At Master Level: Damage: 181% per hit, Number of Attacks: 3. Master Level: 20. Prerequisite: Lv.10 Double Shot
    • Static Thumper: At Master Level: Damage: 550%, Max Enemies Hit: 6. Master Level: 20
    • Physical Training: Passive buff. At Master Level: STR/DEX +30. Master Level: 10
    • Perseverance: Passive buff. At Master Level: Recover 8% HP/MP every 5 sec. Master Level: 15
    • Dark Clarity: At Master Level: Weapon ATT +30, ACC +160, Duration: 180 sec. Master Level: 20
  • 3rd Job
    • Solar Array: At Master Level: Damage 500% per hit, Number of Attacks: 2, Max Enemies Hit: 6. Master Level: 30
    • Turret Deployment: Sets up a turret that fires at nearby enemies. At Master Level: Turret Damage: 140%, Summon Duration: 30 sec, Cooldown: 10 sec. Master Level: 20
    • Gamma Missile: At Master Level: Damage: 280%, Max Enemies Hit: 6, Knockback Range: 400, Explosion Damage: 734%. Master Level: 20
    • High Life: Passive buff. At Master Level: Weapon/Magic DEF +30%, Max HP/MP +600. Master Level: 20
    • Cutting Edge: Passive buff. At Master Level: Critical Rate +30%, Enemy DEF Ignored: 20%. Master Level: 20
    • Roll of the Dice: Get a random buff; if you roll a 1, you get nothing. At Master Level: Buff Duration: 180 sec, Cooldown: 200 sec. Master Level: 20
    • Drone Blast: At Master Level: Damage: 160% per hit, Number of Attacks: 8. Master Level: 30
  • 4th Job
    • Rapid Fire: Constantly fires your gon while the skill key is held down. At Master Level: Damage: 330% per shot. Master Level: 30. Mastery books required. Prerequisite: Lv.20 Triple Fire
    • Mighty Meteor: Throw a sensor at an enemy; thereafter, all attacks will be focused on that enemy. At Master Level: Initial damage: 610%, bonus damage from follow-up attacks: 20% each hit. Master Level: 20. Skill book required.
    • Starfall: At Master Level: Damage: 520% per hit, Number of Attacks: 3, Max Enemies Hit: 15. Cooldown: 30 sec. Master Level: 30. Mastery books required.
    • Double Down: Roll two dice, and if they land on the same number, you'll receive a powerful buff. At Master Level: 50% chance of rolling a Double Down, Buff Duration: 200 sec, Cooldown: 200 sec. Master Level: 5. Prerequisite: Lv.20 Luck of the Die
    • Brain Scrambler: At Master Level: Damage: 800%, Chance to instantly kill normal enemies, max attacks vs. boss monsters: 4, DEF Ignored: 40%, Bonus Critical Chance: 100%, Cooldown: 5 sec. Master Level: 30. Mastery books required.
    • Suborbital Bombardment: At Master Level: Damage: 590% per hit, Number of Attacks: 4, Max Enemies Hit: 6. Master Level: 30. Mastery books required.
    • Collateral Damage: Passive buff. At Master Level: Critical Rate +15%, Critical Damage +10%, Additional critical rate on bosses: 20%, Damage on bosses +20%. Master Level: 20
    • Relentless: At Master Level: Weapon ATT +10%, Elemental and Abnormal Status Resistance: 40%, Stance chance: 40%, Avoidability: -300. Master Level: 20. Skill book required.
    • Counterattack: Passive buff. At Master Level: Upon being hit, damage +15% at a 40% chance, Duration: 45 sec. Master Level: 10
    • Maple Warrior: At Master Level: All Stats +15%, Duration: 900 sec. Master Level: 30. Mastery books required.
    • Hero's Will: Removes some abnormal status effects. At Master Level: Cooldown: 360 sec. Master Level: 5. Quest required.

    All Classes

    • Maple Warrior: Animation has been updated.

    Rogue

    • Nimble Body: ACC and AVOID boost increased from 160 to 220 at Master Level. Master Level decreased from 20 to 10.
    • Double Stab: At Master Level: Damage increased from 130% to 165%. Animation has been updated.
    • Lucky Seven: At Master Level: Damage increased from 170% to 190%.
    • MOVED SKILL: Haste (moved from 2nd job): An additional passive effect has been added - at Master Level: Max Movement Speed +20. Animation has been updated.
    • MOVED SKILL: Self Haste (Dual Blade) (moved from 2nd+ job): An additional passive effect has been added - at Master Level: Max Movement Speed +20.
    • DELETED SKILL: Disorder
    • DELETED SKILL: Keen Eyes

    Assassin

    • NEW SKILL: Shuriken Burst: Consume multiple throwing stars to throw an exploding star at monsters. At Master Level: Damage: 340%, Max Enemies Hit: 4. Master Level: 20
    • NEW SKILL: Physical Training: At Master Level: Increases LUK and DEX by 30. Master Level: 10
    • NEW SKILL: Gust Charm: Uses multiple throwing stars to blast enemies with wind. At Master Level: Damage: 281%, Max Enemies Hit: 4, Knockback Range: 350. Master Level: 20
    • MOVED SKILL: Flash Jump (moved from 3rd job): Moved from 3rd job. Can now be activated by pressing the Jump key in the air. Master Level decreased from 20 to 10.
    • MOVED SKILL: Haste (moved to 1st job)
    • DELETED SKILL: Drain
    • DELETED SKILL: Shadow Resistance

    Hermit

    • Shadow Partner: Summoning Rock requirement removed. At Master Level: Damage copied increased from 50% to 70%.
    • Shadow Web: At Master Level: Bind chance decreased from 100% to 80%. Damage over time added: 100% damage every second for 8 seconds(the enemy’s HP cannot drop below 1 from damage over time). Animation has been updated. Master Level decreased from 20 to 10.
    • Dark Flare: Animation has been updated - it now shows the area within which the skill’s effect is active.
    • NEW SKILL: Enveloping Darkness: At Master Level: Max HP +20%, Abnormal Status Resistance: 30%, Elemental Resistance: 30%. Master Level: 20
    • MOVED SKILL: Shadow Stars (moved from 4th job): At Master Level: Consume 100 stars to be able to use skills without consuming any stars in your inventory for 180 seconds. Animation and icon have been updated. Master Level: 10
    • MOVED SKILL: Triple Throw (moved from 4th job): At Master Level: Damage: 223% per hit, Number of attacks: 3. Animation has been updated. Master Level: 20
    • MOVED SKILL: Venom (moved from 4th job): At Master Level: Poison is permanently applied to your claw, giving all your attacks a 30% chance to poison enemies, inflicting 90% damage every second for 6 seconds. The poison is not stackable, and the enemy’s HP cannot drop below 1. Animation has been updated. Master Level: 20
    • MOVED SKILL: Expert Throwing Star Handling (moved from 4th job): At Master Level: Increases the damage of Lucky Seven, Shuriken Burst, Gust Charm, and Triple Throw’s damage by 20%. Grants a chance to use a skill without consuming throwing stars or MP. There is a 20% chance of recharging 1 star. When this effect activates. the next attack will be a critical hit. Master Level: 10
    • NEW SKILL: Shade Splitter: At Master Level: Close range attack. Damage: 241% per hit, Number of Attacks: 2, Max Enemies Hit: 6. Master Level: 20
    • NEW SKILL: Alchemic Adrenaline: At Master Level: Increases the healing effect of potions by 170%, however potions that heal based on percentage (such as Elixirs) will not be affected. Master Level: 10
    • MOVED SKILL: Flash Jump (moved to 2nd job)
    • DELETED SKILL: Alchemist
    • DELETED SKILL: Meso Up
    • DELETED SKILL: Shadow Meso
    • DELETED SKILL: Avenger

    Night Lord

    • Taunt: Defense increase of monster has been deleted, at Master Level: item and experience rate boost has been decreased from 40% to 30%. Master Level decreased from 30 to 20.
    • NEW SKILL: Toxic Venom: At Master Level: Increases Venom’s skill effects to 50% chance of inflicting 160% damage every second for 8 seconds, Venom effect can now stack up to three times. Master Level: 10. Prerequisite: Lv.20 Venom
    • NEW SKILL: Claw Expert: At Master Level: Increases your claw mastery to 70%, attack by 30, and accuracy and avoid by 15%. Master Level: 30
    • NEW SKILL: Quad Star: At Master Level: Damage: 293% per hit, Number of Attacks: 4. Master Level: 30
    • NEW SKILL: Dark Harmony: At Master Level: Active: Weapon ATT +40. Passive: Enemy DEF Ignored: 30%. Master Level: 30
    • NEW SKILL: Frailty Curse: At Master Level: Creates an area where monsters’ attack and defense will be decreased by 30% and their movement speed will be decreased by 60. Cooldown: 40 seconds. Master Level: 30
    • NEW SKILL: Sudden Raid: At Master Level: Attack up to 15 monsters for 1150% damage, burning them for 10 seconds inflicting 210% damage over time every second (the enemy’s HP cannot drop below 1 from damage over time), Cooldown: 30 seconds. Master Level: 30
    • MOVED SKILL: Venom (moved to 3rd job)
    • MOVED SKILL: Triple Throw (moved to 3rd job)
    • MOVED SKILL: Shadow Stars (moved to 3rd job)
    • MOVED SKILL: Expert Throwing Star Handling (moved to 3rd job)
    • DELETED SKILL: Ninja Ambush
    • DELETED SKILL: Ninja Storm

    Bandit

    • Steal: At Master Level: Chance to steal increased from 40% to 49%, damage increased from 300% to 330%, stun duration increased from 4 seconds to 5 seconds. Haste prerequisite removed. Master Level decreased from 20 to 10.
    • Savage Blow: At Master Level: Damage has been increased from 90% to 94%. Animation has been updated. Master level decreased from 30 to 20.
    • NEW SKILL: Physical Training: At Master Level: Increases LUK and DEX by 30. Master Level: 10
    • MOVED SKILL: Flash Jump (moved from 3rd job): Moved from 3rd job. Can now be activated by pressing the Jump key in the air. Master Level decreased from 20 to 10.
    • NEW SKILL: Channel Karma: Buff. At Master Level: Weapon ATT +30, Duration: 180 sec. Master Level: 20
    • MOVED SKIL: Shield Mastery (moved from 3rd job): At Master Level: When wearing a shield, Weapon/Magic DEF +110% , Avoidability +20%. Master Level: 10
    • MOVED SKIL: Meso Guard (moved from 3rd job): Part of the damage inflicted on you is taken out of your mesos instead of your HP. At Master Level: Damage Blocked: 50%, Duration: 190 sec. Master Level: 10
    • MOVED SKILL: Haste (moved to 1st job)
    • DELETED SKILL: Shadow Resistance

    Chief Bandit

    • Pickpocket: Duration removed; it can now be toggled on/off. MP cost lowered.
    • Meso Explosion: At Master Level: Damage increased from 180% to 186% per meso. Animation has been updated.
    • Dark Flare: Animation has been updated - it now shows the area within which the skill’s effect is active.
    • Shadow Partner: Summoning Rock requirement removed. At Master Level: Damage copied increased from 50% to 70%.
    • NEW SKILL: Phase Dash: Dash into enemies with a chance to knock them back. At Master Level: Damage: 358% per hit, Number of Attacks: 2, Max Enemies Hit: 4. Master Level: 20
    • NEW SKILL: Enveloping Darkness: At Master Level: Max HP +20%, Abnormal Status Resistance: 30%, Elemental Resistance: 30%. Master Level: 20
    • NEW SKILL: Midnight Carnival: At Master Level: Damage 122% per hit, Number of Attacks: 8 times. Master Level: 20
    • NEW SKILL: Meso Mastery: Increases meso drop rate and increases the effectiveness of all skills that use mesos. At Master Level: Mesos dropped by monsters increased by 20%, Pickpocket’s meso drop rate boost +20%, damage absorbed by Meso Guard +10%, mesos used by Meso Guard -20%, and Meso Explosion’s damage +60% total per use. Master Level: 10
    • MOVED SKILL: Venom (moved from 4th job): At Master Level: Poison is permanently applied to your dagger, giving all your attacks a 30% chance to poison enemies, inflicting 90% damage every second for 6 seconds. The poison is not stackable, and the enemy’s HP cannot drop below 1. Animation has been updated. Master Level: 20
    • MOVED SKILL: Shield Mastery (moved to 2nd job)
    • MOVED SKILL: Flash Jump (moved to 2nd job)
    • MOVED SKILL: Meso Guard (moved to 2nd job)
    • DELETED SKILL: Band of Thieves
    • DELETED SKILL: Chakra
    • DELETED SKILL: Assaulter

    Shadower

    • Assassinate: At Master Level: Damage increased from 600% to 740%, Dark Sight is no longer required but if used you gain a 150% damage increase, if you use Assassinate with 5 Body Count points, Assassinate’s damage will be increased 2.5x. Animation has been updated.
    • Smokescreen: At Master Level: All party members within the smokescreen have their critical damage increased by 20%, Cooldown: 300 sec. Animation has been updated.
    • Boomerang Stab: At Master Level: Damage increased from 670% per hit to 710% per hit, amount of monsters hit has been increased from 4 to 6
    • NEW SKILL: Toxic Venom: At Master Level: Increases Venom’s skill effects to 50% chance of inflicting 160% damage every second for 8 seconds, Venom effect can now stack up to three times. Master Level: 10. Pre-requisite: Lv.20 Venom
    • NEW SKILL: Sudden Raid: At Master Level: Attack up to 15 monsters for 1150% damage, burning them for 10 seconds inflicting 210% damage over time every second (the enemy’s HP cannot drop below 1 from damage over time), Cooldown: 30 seconds. Master Level: 30
    • NEW SKILL: Dagger Expert: At Master Level: Dagger Mastery +70%, Weapon ATT +30, ACC/Avoid + 15%. Master Level: 30. Prerequisite: Lv.20 Dagger Mastery
    • NEW SKILL: Shadower Instinct: At Master Level: Passive: Enemy DEF Ignored: 30%, accumulate Body Count points upon each attack. Active: Weapon ATT+20, additional +6 for each Body Count point (uses entire Body Count). Master Level: 20
    • MOVED SKILL: Venomous Stab (moved to 3rd job and renamed "Venom")
    • MOVED SKILL: Meso Mastery
    • DELETED SKILL: Taunt
    • DELETED SKILL: Ninja Ambush

    Blade Acolyte

    • NEW SKILL: Physical Training: At Master Level: Increases LUK and DEX by 30. Master Level: 10
    • MOVED SKILL: Flash Jump (moved from 3rd job): Moved from 3rd job. Can now be activated by pressing the Jump key in the air. Master Level decreased from 15 to 10.
    • NEW SKILL: Channel Karma: Buff. At Master Level: Weapon ATT +30, Duration: 180 sec. Master Level: 20
    • MOVED SKILL: Self Haste
    • DELETED SKILL: Shadow Resistance

    Blade Specialist

    • NEW SKILL: Venom: At Master Level: Poison is permanently applied to your dagger, giving all your attacks a 30% chance to poison enemies, inflicting 90% damage every second for 6 seconds. The poison is not stackable, and the enemy’s HP cannot drop below 1. Animation has been updated. Master Level: 20
    • MOVED SKILL: Flash Jump (moved to 2nd+ job)

    Blade Lord

    • NEW SKILL: Phase Dash: Dash into enemies with a chance to knock them back. At Master Level: Damage: 358% per hit, Number of Attacks: 2, Max Enemies Hit: 4. Master Level: 20
    • DELETED SKILL: Owl Spirit

    Blade Master

    • NEW SKILL: Sudden Raid: At Master Level: Attack up to 15 monsters for 1150% damage, burning them for 10 seconds inflicting 210% damage over time every second (the enemy’s HP cannot drop below 1 from damage over time), Cooldown: 30 seconds. Master Level: 30
    • DELETED SKILL: Venom

    Night Walker

    • 1st job
      • Nimble Body: ACC and AVOID boost increased from 160 to 220 at Master Level. Master Level decreased from 20 to 10.
      • Lucky Seven: At Master Level: Damage increased from 170% to 190%.
      • MOVED SKILL: Haste (moved from 2nd job): An additional passive effect has been added - at Master Level: Max Movement Speed +20.Animation has been updated.
      • DELETED SKILL: Disorder
      • DELETED SKILL: Keen Eyes
    • 2nd job
      • NEW SKILL: Shuriken Burst: Consume multiple throwing stars to throw an exploding star at monsters. At Master Level: Damage: 340%, Max Enemies Hit: 4. Master Level: 20
      • NEW SKILL: Gust Charm: Uses multiple throwing stars to blast enemies with wind. At Master Level: Damage: 281%, Max Enemies Hit: 4, Knockback Range: 350. Master Level: 20
      • MOVED SKILL: Haste (moved to 1st job)
      • DELETED SKILL: Vanish
    • 3rd job
      • Shadow Partner: Summoning Rock requirement removed. At Master Level: Damage copied increased from 50% to 70%.
      • Shadow Web: At Master Level: Bind chance decreased from 100% to 80%. Damage over time added: 100% damage every second for 8 seconds(the enemy’s HP cannot drop below 1 from damage over time). Animation has been updated. Master Level decreased from 20 to 10.
      • Dark Flare: Animation has been updated - it now shows the area within which the skill’s effect is active.
      • Venom: Damage decreased from 110% to 90%, duration decreased from 8 seconds to 6 seconds. Animation has been updated.
      • NEW SKILL: Shadow Stars: At Master Level: Consume 100 stars to be able to use skills without consuming any stars in your inventory for 180 seconds. Master Level: 10
      • NEW SKILL: Enveloping Darkness: At Master Level: Max HP +20%, Abnormal Status Resistance: 30%, Elemental Resistance: 30%. Master Level: 20
      • NEW SKILL: Alchemic Adrenaline: At Master Level: Increases the healing effect of potions by 170%, however potions that heal based on percentage (such as Elixirs) will not be affected. Master Level: 10
      • NEW SKILL: Shade Splitter: At Master Level: Close range attack. Damage: 241% per hit, Number of Attacks: 2, Max Enemies Hit: 6. Master Level: 20
      • NEW SKILL: Quad Star: At Master Level: Damage: 253% per hit, Number of Attacks: 4. Master Level: 20
      • DELETED SKILL: Triple Throw (3rd job)
      • DELETED SKILL: Alchemist (3rd job)
      • DELETED SKILL: Avenger (3rd job)

    Paladin

    • Blast: At Master Level: Damage decreased from 340% per hit to 260% per hit, number of attacks increased from 3 to 4, amount of monster’s defense ignored increased from 20% to 30%
    • Advanced Charge Blow: At Master Level: Damage decreased from 700% to 370%, amount of hits has been increased from 1 to 2

    Bishop

    • Advanced Blessing: At Master Level: Weapon and magic attack boost increased from 25 to 30

    Fire/Poison Archmage

    • Mist Eruption: At Master Level: Damage decreased from 600% per hit to 460% per hit, number of attacks increased from 5 to 6
    • Paralyze: At Master Level: Damage decreased from 300% per hit to 240% per hit, number of attacks has been increased from 3 to 4

    Marksman

    • Piercing Arrow: At Master Level: Damage decreased from 1500% per hit to 520% per hit, number of attacks increased from 1 to 3

    Cannoneer

    • Scatter Shot (2nd job): At Master Level: Damage decreased from 220% to 180%
    • Barrel Bomb (2nd job): At Master Level: Initial damage decreased from 50% to 40%, explosion damage decreased from 300% to 250%
    • Cannon Spike (3rd job): At Master Level: Damage decreased from 260% to 170%
    • Luck of the Die (3rd job): At Master Level: Cooldown time decreased from 200 seconds to 180 seconds
    • Monkey Wave (3rd job): At Master Level: Damage decreased from 1000% to 760%
    • Cannon Bazooka (4th job): At Master Level: Damage decreased from 650% to 600%
    • Anchors Aweigh (4th job): At Master Level: Damage decreased from 500% to 300%, self-destruction damage decreased from 620% to 420%
    • Cannon Barrage (4th job): At Master Level: Damage decreased from 305% to 285%

    Mercedes

    • Parting Shot (2nd job): At Master Level: Damage decreased from 90% to 60%
    • Final Attack: Dual Bowguns (2nd job): At Master Level: First arrow now does 75% damage and second arrow does 50% damage
    • Stunning Strikes (3rd job): At Master Level: Damage decreased from 126% to 115%
    • Unicorn Spike (3rd job): At Master Level: Damage decreased from 150% to 140%
    • Aerial Barrage: At Master Level: Damage decreased from 120% to 100%, Rising Rush’s damage boost decreased from 30% to 20%
    • Spikes Royale (4th job): At Master Level: Damage decreased from 572% to 520%
    • Lightning Edge (4th job): At Master Level: Damage decreased from 435% to 405%
    • Rolling Moonsault (4th job): At Master Level: Damage decreased from 190% to 170%
    • Advanced Final Attack (4th job): At Master Level: First arrow now does 105% damage and second arrow does 70% damage

    Demon Slayer

    • Barbed Lash (2nd job): At Master Level: Damage boost decreased from 40% to 20%
    • Soul Eater (2nd job): At Master Level: Damage decreased from 150% to 100%
    • Outrage (2nd job): At Master Level: Critical chance boost decreased from 20% to 10%
    • Demon Lash Arch (3rd job): At Master Level: Damage boost decreased from 80% to 60%, cumulative damage boost decreased from 120% to 80%
    • Judgment (3rd job): At Master Level: Damage decreased from 300% per hit to 150% per hit
    • Carrion Breath (3rd job): At Master Level: Damage decreased from 169% to 140%, damage over time decreased from 135% to 115%
    • Black-Hearted Strength (3rd job): At Master Level: Resistance to elements and abnormal statuses decreased from 80% to 60%
    • Demon Thrash (4th job): At Master Level: Cumulative damage boost decreased from 280% to 200%
    • Infernal Concussion (4th job): At Master Level: Aerial damage decreased from 335% per hit to 235% per hit
    • Demon Impact (4th job):At Master Level: Damage decreased from 400% per hit to 240% per hit, Ignore Boss DEF decreased from 50% to 30%
    • Binding Darkness (4th job): At Master Level: Damage decreased from 900% to 700%, damage over time decreased from 200% to 140%
    • Leech Aura (4th job): At Master Level: More than 50% of your HP cannot be recovered, 1 minute cooldown after absorption
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