News

HOMENEWS

Nov 15, 2022

[Updated November 18] v.237 - Ignition: Cygnus Knights Redux Patch Notes

MapleStory's big winter updates begin on November 16th with the Ignition update! Take advantage of the return of Burning World, but this time the bonuses will last until Lv. 250, experience the newly revamped Cygnus Knights with upgraded skills and improved animations, and face new challenges with Monster Park Extreme, granting even higher EXP gain!

TABLE OF CONTENTS

v.237 - Ignition: Cygnus Knights Redux is live on November 16th!

CYGNUS KNIGHTS REDUX

Noblesse

Common Noblesse Skills

  • Imperial Recall: Return to the Empress using Shinsoo’s power.
  • Echo of Hero: Increases the Attack Power and Magic ATT of all nearby characters.
  • Noble Mind: Enhances Empress’s Blessing effects.
  • Elemental Slash: Attack enemies in front of you with pure, primal energy.
  • Elemental Shift: Jump in any direction, except down, by pressing a direction key plus the jump key in midair.
  • Elemental Harmony: Use the harmony of nature to  build affinity for an element of your choosing.

Back to Top

Dawn Warrior

1st Job Skills

  • Rising Sun: Allows you to use Solar skills by putting the power of sunlight in the sword. Can be toggled On/Off. Level 10 required to learn Equinox Cycle. Rising Sun/Falling Moon Character Stance Lock: Right Click.
  • Falling Moon: Allows you to use Luna skills by receiving the power of the moonlight in the sword. Does not apply to summoning skills, 5th Job Common Skills, or certain other skills. SP is not required for this skill, and it follows the skill level of Rising Sun. Can be toggled On/Off. Level 10 required to learn Equinox Cycle.
  • Solar Slash: Attacks multiple enemies in front with swordsmanship that could cleave the sun. Required Skill: Rising Sun/Falling Moon Lv. 1. Level 20 required to learn Celestial Vision.
  • Soul Element: Summons a light element to gain its power. Chance to obtain cosmic orb when the Solar/Luna skill opposite to the previous skill that was used lands a hit. Temporarily increases Attack Power when a cosmic orb is created. Can be toggled On/Off. Level 10 required to learn Soul Blessing.
  • Soul of the Guardian: Call forth the ancients to defend yourself.
  • Inner Voice: Strengthens the soul and empowers the body.
  • Soul Leap: Leap once more while already in the air. Press the up key at the same time to move upward. SP is not required for this skill, and it can be used upon job advancing to Dawn Warrior.

The following skills will be removed:

  • Triple Slash
  • Hand of Light

2nd Job Skills

  • Celestial Vision: Enhance your swordsmanship with celestial energy. Required Skill: Solar Slash/Luna Divide Lv. 20. Level 20 required to learn Celestial Vision II.
  • Cosmic Matter: Launches condensed dark matter in front of you. If the dark matter attacks all attackable targets or reaches max range, it explodes to deal damage to nearby enemies. Consumes all cosmic orbs upon use, and deals more powerful damage based on the number of cosmic orbs consumed. Required Skill: Soul Element Lv. 10.
  • Equinox Cycle: Reconfigures the solar and lunar cycles to automatically change stances when using Solar/Luna skills. Additionally enhances the effect of Rising Sun and Falling Moon. Overwrites the effect of Rising Sun and Falling Moon. Can be toggled On/Off. Required Skill: Rising Sun/Falling Moon Lv. 10. Level 10 required to learn Equinox Mastery and Equinox Slash.
  • Soul Blessing: Enhances Soul Element with a burning passion. Combines with the effect of Soul Element. Required Skill: Soul Element Lv. 10. Level 10 required to learn Soul Blessing II.
  • Soul Speed: Increases Attack Speed and Strength. Required Skill: Sword Mastery Lv. 5.
  • Divine Hand: Perform an accurate strike with your unshakable faith.
  • Sword Mastery: Increases One-Handed and Two-Handed Sword Mastery. Level 10 required to learn Student of the Blade.
  • Physical Training: Permanently increases STR and DEX through sheer physical training.

The following skills will be removed:

  • Flicker/Bluster
  • Trade Cut/Shadow Tackle
  • Falling Moon

3rd Job Skills

  • Celestial Vision II: Enhance your swordsmanship with celestial energy. Required Skill: Solar Slash/Luna Divide Lv. 20. Level 20 required to learn Celestial Vision II.
  • Cosmic Shower: Launches condensed dark matter in front of you. If the dark matter attacks all attackable targets or reaches max range, it explodes to deal damage to nearby enemies. Consumes all cosmic orbs upon use, and deals more powerful damage based on the number of cosmic orbs consumed. Required Skill: Soul Element Lv. 10.
  • Bluster: Knocks back enemies with a forward dash. Can be resisted by some enemies. Required Skill: Rising Sun/Falling Moon Lv. 1.
  • True Sight: See through the veil of the physical world to pierce your target's soul.
  • Soul Blessing II: Enhances Soul Element by training the power of the soul even further. Combines with the effect of Soul Element and Soul Blessing. Required Skill: Soul Blessing Lv. 10. Level 10 required to learn Soul Blessing III.
  • Equinox Mastery: Enhances the effect of Rising Sun and Falling Moon by training the sun and moon swordsmanship. Overwrites the effect of Rising Sun and Falling Moon. Required Skill: Equinox Cycle Lv. 20. Level 20 required to learn Master of the Sword.
  • Will of Steel: It takes a strong mind to push through hardships.
  • Inner Voice: Focus your mind to reinvigorate your body.

The following skills will be removed:

  • Moon Shadow/Light Merger
  • Moon Cross/Sun Cross
  • Rising Sun
  • Soul of the Guardian

4th Job Skills

  • Call of Cygnus: Grants the blessings of Cygnus’s awakening to temporarily increase all stats for you and your party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President’s Orders, Anima Warrior, or Rhinne’s Protection.
  • Cygnus Knights’ Will: Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects and combat orders will still get through.
  • Celestial Vision III: Enhances Solar Slash and Luna Divide by commanding the perfect celestial swordsmanship. Required Skill: Celestial Vision II Lv. 20.
  • Cosmic Burst: Releases cosmic orbs to attack. Consumes all cosmic orbs upon use, and decreases cooldown based on the number of cosmic orbs consumed. Cosmic Burst can be used without casting motion during Solar Slash, Luna Divide, and Styx Crossing. The released cosmic orbs target the boss with the highest HP first, and is unaffected by attack reflection. Cosmic Burst is not affected by effects which reset or reduce cooldown. In Auto Mode, Cosmic Burst is used automatically when it's not on cooldown and cosmic orb is at max, upon landing Solar Slash, Luna Divide, or Styx Crossing. Required Skill: Soul Element Lv. 10. Auto Mode On/Off: Right-click.
  • Equinox Slash: Call forth the ancients to defend yourself.
  • Impaling Rays: Summons swords from the sky to impale your enemies. Affects bosses.
  • Soul Blessing III: Enhances Soul Element by raising the power of the soul to the extreme. Combines the effect of Soul Element, Soul Blessing, and Soul Blessing II. Combat Orders doesn't apply. Required Skill: Soul Blessing II Lv. 10.
  • Soul Pledge: Form a contract with the ancients to become an unwavering warrior.
  • Student of the Blade: Increases the Mastery, Attack Power, and Critical Damage of One-Handed and Two-Handed Swords. Required Skill: Sword Master Lv. 10.
  • Unpredictable: Attack with an unpredictable strike, negating enemy defenses.
  • Master of the Sword: You become a master of the sword, mastering both types of powers. Additionally enhances the effect of Rising Sun and Falling Moon, and the effect of Rising Sun and Falling Moon activates at the same time during Equinox Cycle. Overwrites the effect of Rising Sun and Falling Moon. Required Skill: Equinox Mastery Lv. 20.

The following skills will be removed:

  • Moon Danger/Speeding Sunset
  • Crescent Divide/Solar Pierce
  • Equinox Cycle

Hyper Skills

  • True Sight - Persist: Increases True Sight’s duration.
  • True Sight - Enhance: True Sight decreases Elemental Resistance. Does not stack with Blaze Wizard's <Fires of Creation>'s effect on party members or Battle Mage's <Weakening Aura - Elemental Decrease>'s Elemental Resistance decrease effect.
  • True Sight - Guardbreak: Increases True Sight's Defense Reduction.
  • Cosmic Shower/Burst - Reinforce: Increases Damage of Cosmic Shower and Cosmic Burst.
  • Cosmic Burst - Guardbreak: Increases Ignore Defense for Cosmic Burst.
  • Cosmic Shower - Persist: Increases the duration of Cosmic Shower.
  • Divide and Slash - Reinforce: Increases Damage of Solar Slash and Luna Divide.
  • Divide and Slash - Spread: Increases Max Enemies Hit for Solar Slash and Luna Divide.
  • Divide and Slash - Guardbreak: Increases Ignore Defense for Solar Slash and Luna Divide.
  • Blazing Assault/Luster Charge: Moves while instantly cutting enemies with the sword enveloped in the sun's flame. Become temporarily invincible upon use. Shares cooldown with Luster Charge, and can be used by linking with Luster Charge once regardless of the stance within a set time after casting. If you linked from Luster Charge, you cannot link to Luster Charge. Stance does not change due to Equinox Cycle. Required Skill: Rising Sun/Falling Moon Lv. 1.
  • Glory of the Guardians: A ceremony for Cygnus Knights to prove their devotion to the Empress.
  • Cosmic Forge: Sharpens the blade with celestial energy to temporarily maximize combat ability and handle even more cosmic orbs at once. Not affected by cooldown reset effects. Required Skill: Soul Element Lv. 10.

The following skills will be removed:

  • Soul Forge
  • Styx Crossing

5th Job Skills

  • Rift of Damnation: Creates a rift between the world of the living and the Underworld when used with Styx Crossing.
  • Soul Eclipse: Focus your wisdom and the strength of your soul to call forth a stunning eclipse. When the sun and the moon completely overlap, use the skill one more time to use Equinox Divide. Equinox Divide can be used while attacking with Solar Slash, Luna Divide, and Styx Crossing. The eclipse is unaffected by attack reflection.
  • Flare Slash: Unleash an explosive eruption of forged Spiritual Resin. Activates when your attack skill hits while in Falling Moon or Rising Sun stances. Cooldown is reduced when stance is changed with Equinox Cycle or Styx Crossing hits. Flare Slash is unaffected by attack reflection and cooldown reduction.
  • Cosmos: Unleash a swirl of a complete galaxy around you. Unaffected by attack reflection. Required Skill: Soul Element Lv. 10.

The following skills will be removed:

  • Celestial Dance

Back to Top

Blaze Wizard

1st Job Skills

  • Orbital Flame: Fly forward and project flame onto enemies around you. Use the arrow keys to direct. It’s a fire-attribute attack. Level 20 required to learn Greater Orbital Flame.
  • Flame Bite: Send out a jet of flame to burn enemies ahead of you. Required Skill: Fire Repulsion Lv. 1.
  • Firewalk: Jump into the air and disappear in a burst of flame, appearing some distance ahead. Permanently raises your Defense. Replaces Elemental Shift.
  • Flame Elemental: Use Blaze Wizard's direct skill attack to temporarily summon a Flame Elemental which will increase your Magic ATT. Level 10 required to learn Greater Flame Elemental.
  • Fire Repulsion: The flow of flames repulses some of the damage from the caster.
  • Natural Talent: Increases your max MP through natural talent. Amount increased depends on your level.

2nd Job Skills

  • Greater Orbital Flame: Enhances damage and allows you to use up to 2 Orbital Flames at once. It’s a fire-attribute attack. Required Skill: Orbital Flame Lv. 20. Level 20 required to learn Grand Orbital Flame.
  • Flame Vortex: Burns enemies and pushes them back with swirling flames. Can be resisted by some monsters.
  • Orbital Explosion: Harness and release the essence of the flame. When Orbital Flame, Phoenix Drive, Orbital Inferno, or Inferno Sphere lands a certain number of times, the next attack will be an additional fire-attribute flame energy on hit. Can be toggled On/Off.
  • Flashfire: Leave a trail of fire from your current location. While the trail remains, you can use Flashfire again to teleport back to your original position.
  • Controlled Burn: Recover from the heat of battle and convert your internal flame to MP. Absorb the enemy's MP when attacking with flame Magic skills. Absorption efficiency is reduced against bosses, resulting in less MP gained.
  • Word of Fire: Call on the hidden words of fire to increase Magic ATT and Attack Speed.
  • Greater Flame Elemental: Enhances Flame Elemental. Required Skill: Flame Elemental Lv. 10. Level 10 required to learn Grand Flame Elemental.
  • Spell Control: Your desire to push your magical skills to the limit gives you greater control over magic itself. Level 10 required to learn Pure Magic.

The following skills will be removed:

  • Ignition

3rd Job Skills

  • Grand Orbital Flame: Enhances damage and allows you to use up to 3 Orbital Flames at once. Your proficiency with Fire magic increases after using it a certain number of times, and you gain use of an enhanced Orbital Flame. It’s a fire-attribute attack. Required Skill: Greater Orbital Flame Lv. 20. Level 20 required to learn Final Orbital Flame.
  • Flame Tempest: Damages and pushes enemies away from both sides of the caster with huge, surging flames. Can be resisted by some monsters.
  • Cinder Maelstrom: Manifests a flame imbued with the power of the phoenix and binds enemies by immobilizing them. Enemies hit by this will resist stuns for 90 seconds and won't be stunned by other skills, such as Cinder Maelstrom.
  • Phoenix Run: When hit by a fatal attack, saves you by moving backwards and healing a percentage of HP through the blessing of fire. Not affected by Cooldown reset.
  • Burning Focus: Critically analyzes enemy weaknesses and increases the chance of landing fatal blows.
  • Brilliant Enlightenment: Reach enlightenment through command of magic.
  • Grand Flame Elemental: Greater Flame Elemental. Required Skill: Greater Flame Elemental Lv. 10 and above. Level 10 required to learn Final Flame Elemental.
  • Liberated Magic: Liberates the flame-flow from within you, allowing it to grow in power.

4th Job Skills

  • Call of Cygnus: Grants the blessings of Cygnus’s awakening to temporarily increase all stats for you and your party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President’s Orders, Anima Warrior, or Rhinne’s Protection.
  • Cygnus Knights’ Will: Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects and combat orders will still get through.
  • Final Orbital Flame: Enhances damage and allows you to use up to 4 Orbital Flames at once. You mastered Fire magic and using it a certain number of times allows use of an enhanced Orbital Flame. It’s a fire-attribute attack. Required Skill: Grand Orbital Flame Lv. 20. Level 30 required to learn Phoenix Drive.
  • Blazing Extinction: Launches an intense flame sphere that burns nearby enemies with seeking chains of fire.
  • Towering Inferno: Focuses the flow of nearby flames into one location and erupts a giant pillar of flame.
  • Fires of Creation: Summons the very essence of fire itself. Using this skill will call forth Blazing Lion. Using it with Down pressed will call forth Flame Fox. While the summoning is in effect, your MP costs increase, but your attacks ignore some enemy defense. Attack varies upon using Orbital Flame or Towering Inferno based on the Fire Essence summoned.
  • Burning Conduit: Creates a pentacle on the ground, increasing the damage and attack speed of everyone standing on it. You, and only you, can also receive the effects outside the pentacle.
  • Flame Barrier: Summons a powerful wall of flames to defend against debilitating status conditions.
  • Wild Blaze: Summon roaring flames to burn enemies. 
  • Final Flame Elemental: Enhances Grand Flame Elemental. Require Skill: Grand Flame Elemental Lv. 10.
  • Pure Magic: Unleash the very essence of your magic, releasing all its potential at once. Required Skill: Spell Control Lv. 10.

Hyper Skills

  • Orbital Flame - Range: Increases movement range of Orbital Flame. Can be toggled On/Off with the skill key.
  • Orbital Flame - Guardbreak: Grants Orbital Flame a bonus to Enemy DEF Ignored.
  • Orbital Flame - Split Attack: Increases Number of Attacks while decreasing Final Orbital Flame's damage.
  • Blazing Extinction - Reinforce: Increases Damage of Blazing Extinction.
  • Blazing Extinction - Spread: Increases the max number of monsters hit by Blazing Extinction.
  • Blazing Extinction - Add Attack: Increases Blazing Extinction's attack count.
  • Orbital Explosion - Critical Chance: Increases Critical Rate of Orbital Explosion.
  • Orbital Explosion - Guardbreak: Increases Ignore Enemy Defense for Orbital Explosion.
  • Orbital Explosion - Reinforce: Increases Damage of Orbital Explosion
  • Cataclysm: Summons a giant flame to fall on enemies around you. The flame bursts as it hits the ground and burns all nearby enemies. 
  • Glory of the Guardians: A ceremony for Cygnus Knights to prove their devotion to the Empress.
  • Phoenix Drive: Enhances Orbital Flame by unleashing the flow of fire to the extreme with the appearance of the phoenix. While active, using Orbital Flame bombards flames indiscriminately as the fiery energy overflows. Attack varies based on the Fire Essence summoned.

The following skills will be removed:

  • Ignition - Reinforce
  • Ignition - Mass Explosion
  • Ignition - Max Ignition
  • Dragon Blaze

5th Job Skills

  • Orbital Inferno: Hurls a giant ball of flame that shoots forward before returning to you.
  • Savage Flame: Unleashes the true might of the Essence of Fire.
  • Inferno Sphere: Blaze through your enemies with the phoenix’s symbol of infinite life and death.
  • Salamander Mischief: Summon the fire of a playful salamander spirit. Salamander tracks a nearby enemy to attack when a direct skill attack by Blaze Wizard hits. In a single action, it either consumes all of the number of attacks or returns to the summoner's location when it strays too far. Obtain Ember every time Salamander's attack hits, and Salamander's attack becomes stronger in proportion. You can get a Magic ATT increase buff in return for the Ember when Salamander disappears. This buff is not affected by Buff Freezer effects. Unaffected by attack reflection, and prioritizes boss with highest Max HP.

Back to Top

Wind Archer

1st Job Skills

  • Breeze Arrow: Fires off a wind-infused arrow.
  • Wind Walk: Your arrows walk on the wind, flying straight through any monsters they touch.
  • Gust Swift: Leap once more while already in the air. Press the up key at the same time to move upward. Required Skill: Wind Walk Lv. 1.
  • Storm Elemental: Summons a green wind element to gain its power. Can be toggled On/Off with the skill key.
  • Whispers of the Wind: Whispers of the wind teach you ancient knowledge of body and mind.

2nd Job Skills

  • Gust Shot: Fire off a speeding arrow in a straight line.
  • Spiraling Vortex: Fires a spiraling shot that drives enemies back. Some monsters will resist and will not be driven back.
  • Trifling Wind I: Summons the Spirit of Wind to confuse nearby enemies. Soul energy appears in the direction the Wind Archer is facing, except when using certain skills. Attacks by always including the boss with the highest Max HP within range. Can be toggled On/Off. Level 20 required to learn Trifling Wind II.
  • Sylvan Aid: The blessings of the Sylph give you a leg-up against your enemies.
  • Agile Bows: Increase Attack Speed and Dexterity. Required Skill: Bow Mastery Lv. 5.
  • Bow Mastery: Increases Bow Mastery and Final Damage. Level 10 required to learn Bow Expert. 
  • Physical Training: Permanently increases STR and DEX through sheer physical training.

The following skills will be removed:

  • Fairy Spiral

3rd Job Skills

  • Sentient Arrow: Creates a powerful gust using the emerald condensed with the power of wind as a medium to indiscriminately attack enemies on the left and right.
  • Pinpoint Pierce: Shoot off two arrows to strike the same enemy and weaken them. Targets the boss with the highest Max HP within range.
  • Trifling Wind II: Summons a spirit of the wind to attack nearby enemies. Soul energy appears in the direction the Wind Archer is facing, except when using certain skills. Attacks by always including the boss with the highest Max HP within range. Required Skill: Trifling Wind I Lv. 20. Level 20 required to learn Trifling Wind III.
  • Eagle Eye: Master the power of the legendary Albatross to boost your combat stats. Level 20 required to learn Albatross Hunt.
  • Emerald Flower: Summons a green crystal flower that attracts nearby enemies. Enemies intoxicated by the scent will be slowed. Lv 10 required to learn the 4th Job skill 'Emerald Dust'.
  • Featherweight: Your body becomes as light as a feather, gaining freedom from enemy attacks.
  • Second Wind: Strengthens the soul and empowers the body.

4th Job Skills

  • Call of Cygnus: Grants the blessings of Cygnus’s awakening to temporarily increase all stats for you and your party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President’s Orders, Anima Warrior, or Rhinne’s Protection.
  • Cygnus Knights’ Will: Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects and combat orders will still get through.
  • Fairy Spiral: Swings the bow lightly in place as if dancing with the wind to create a strong gale that attacks enemies. Can be resisted by some enemies. Also boosts Sentient Arrow.
  • Song of Heaven: Play the song of heavens to sweep away enemies.
  • Trifling Wind III: Harass the enemies with constant gale-force winds. Soul energy appears in the direction the Wind Archer is facing, except when using certain skills. Attacks by always including the boss with the highest Max HP within range. Required Skill: Trifling Wind II Lv. 20.
  • Storm Bringer: Calls down a torrential storm on your enemies. Unaffected by attack reflection.
  • Sharp Eyes: Temporarily grants party members the ability to locate an enemy's weak spot to deal critical damage to that enemy.
  • Touch of the Wind: Become one with the wind through a divine blessing.
  • Bow Expert: Increases Bow Mastery, Attack Power, Final Damage, Critical Damage, and Boss Damage.
  • Emerald Dust: Emerald Flower is enhanced to be more effective in battle. Required Skill: Emerald Flower Lv. 10.
  • Albatross Max: Borrow the power of the legendary Albatross. The passive effect is added to Albatross. Required Skill: Eagle Eye Lv. 20.

The following skills will be removed:

  • Spiraling Vortex

Hyper Skills

  • Trifling Wind - Reinforce: Increases Trifling Wind’s damage.
  • Trifling Wind - Enhance: Increases the chance to activate Trifling Wind.
  • Trifling Wind - Double Chance: Doubles the Spirit Arrows created per enemy. However, Spirit Arrows won't be created beyond the max limit. If the number of enemies that can be attacked is at max, Spirit Arrows will only double for one target.
  • Fairy Spiral - Reinforce: Increases Damage of Fairy Spiral.
  • Fairy Spiral - Spread: Increases the max number of enemies hit by Fairy Spiral.
  • Fairy Spiral - Extra Strike: Increases the number of attacks for Fairy Spiral.
  • Song of Heaven - Reinforce: Increases the damage of Song of Heaven.
  • Song of Heaven - Guardbreak: Increases Song of Heaven's Monster DEF debuff.
  • Song of Heaven - Boss Rush: Damage increases when attacking Boss Monsters with Song of Heaven.
  • Monsoon: Summons the seasonal winds to cover the world.
  • Glory of the Guardians: A ceremony for Cygnus Knights to prove their devotion to the Empress.
  • Storm Whim: The blessing of the Spirit of Wind temporarily allows you to handle the power of the fickle wind to the extreme.

The following skills will be removed:

  • Spiraling Vortex - Reinforce
  • Spiraling Vortex - Spread
  • Spiraling Vortex - Extra Strike
  • Storm Bringer

5th Job Skills

  • Howling Gale: Summons a ferocious gust to punish your enemies.
  • Merciless Winds: Calls upon the Spirit of Wind to conjure deadly homing projectiles that track down your foes.
  • Gale Barrier: Activate a wind barrier around yourself that will defend you and decimate your enemies. Creates a whirlwind when you attack to deal additional damage. Elemental is consumed upon defending against an attack and the wind barrier will disappear when it's completely consumed. The whirlwind is unaffected by attack reflection.
  • Vortex Sphere: Condense powerful winds into a sphere, then launch it in a slow, straight line. A gust occurs periodically with the Vortex Sphere at the center, pulling in surrounding enemies. Unaffected by attack reflection.

Back to Top

Night Walker

1st Job Skills

  • Lucky Seven: Throw 7 lucky throwing stars to attack enemies in front.
  • Dark Elemental: Summons a dark element to gain its power. This skill can be toggled On/Off by using the skill key. Level 10 required to learn Adaptive Darkness.
  • Shadow Bat: Summons a Shadow Bat, which occasionally attacks when you do. Its attack rate is doubled against enemies marked with Darkness, and as many summoned bats attack as there are marks. 1 additional Shadow Bat is created at this time. This skill is unaffected by enemy attack reflection skills. Cannot be used at the same time as Ravenous Bat. It's a dark-attribute attack. This skill can be toggled On/Off by using the skill key. Required Skill: Dark Elemental Lv. 1. Level 20 required to learn Bat Affinity.
  • Shadow Jump: Use while in the middle of a jump to jump twice in a row. Can also be used with the Jump Key. Also, the last attack of  throwing skills can be canceled with the Jump Key. If you’ve learned Dark Sight and used the Jump Key during the last attack of a throwing skill, Dark Sight will be activated automatically for a short time. With Action Customization enabled, hold the right or left arrow key while pressing the skill key to jump in the corresponding direction, otherwise you will jump in place. SP is not required for this skill, and it can be used upon job advancing to Night Walker. Action Customization On/ Off: Right-click.
  • Dark Sight: Hide in the shadows for a short time. While Dark Sight is active, you cannot be hit by enemies, but attacking will reveal you. The cooldown will change when Dark Sight is deactivated, depending on damage dodged. Using Shadow Jump does not deactivate Dark Sight. Press the skill key again to deactivate Dark Sight.
  • Shadow Dodge: Quickly move backwards. You can move in the air and during the last attack of throwing skills, and cannot be pushed back when moving. If you've learned Dark Sight and used it during the last attack of a throwing skill, Dark Sight will be activated automatically for a short time. SP is not required for this skill, and it can be used upon job advancing to Night Walker.
  • Haste: Permanently increases Speed, Jump, Max Speed, and Avoidability.

2nd Job Skills

  • Triple Throw: Throws 3 Throwing Stars in a row at the target. The last attack uses the power of Darkness to deal greater dark-attribute damage. The throwing stars attack the boss with the highest HP first.
  • Shadow Spark: Throws penetrating Throwing Stars imbued with the power of darkness. The stars explode when they are either at max range or all attackable enemies are attacked, dealing extra damage.
  • Agile Throwing: Increases Attack Speed and Luck. Required Skill: Throwing Mastery Lv. 5.
  • Throwing Mastery: Increases damage, Claw Mastery, and the max number of charges of your Throwing Stars. Level 10 required to learn Throwing Expert.
  • Critical Throw: Increases Critical Rate and Critical Damage. Required Skill: Throwing Master Lv. 3.
  • Physical Training: Permanently improves LUK through sheer physical training.
  • Adaptive Darkness: Deeper darkness further enhances the Marks of Darkness. Required Skill: Dark Elemental Lv. 10 or Higher. Lv. 10 required to learn Adaptive Darkness II.
  • Bat Affinity: Enhances the Shadow Bat through communion. Required Skill: Shadow Bat Lv. 20 or Higher. Level 20 required to learn Bat Affinity II.

3rd Job Skills

  • Quad Star: Throws 4 Throwing Stars in a row at the target. The last attack uses the power of Darkness to deal greater dark-attribute damage. The throwing stars attack the boss with the highest HP first.
  • Dark Servant: Summons a shadow which copies your actions after a short delay. The copied actions are limited to throwing stars and movement skills. Your shadow disappears when the summon time runs out. All attacks of the shadow are dark-attribute and can activate Marks of Darkness, Shadow Bats, or Ravenous Bats without being affected by attack reflection. Level 20 required to learn Shadow Illusion.
  • Darkness Ascending: When hit by a fatal attack, the power of darkness will restore you back to life. Not affected by Cooldown reset. Can be toggled On/Off.
  • Shadow Momentum: Gives the attack inertia to use throwing skills even faster, and increases Final Damage permanently. Obtain inertia by moving a certain distance, and the last attack can be canceled when using throwing skills consecutively. The higher the inertia level, the faster you can cancel. This buff is not affected by buff duration extension effects.
  • Bat Affinity II: Enhances the Shadow Bat through communion. Summons an enhanced Shadow Bat for every fixed number of bats in the place that was attacked to deal explosion damage. The enhanced Shadow Bat isn't enhanced by Bat Affinity and Bat Affinity II, and is unaffected by attack reflection. Required Skill: Bat Affinity Lv. 20. Level 20 required to learn Bat Affinity III.
  • Enveloping Darkness: Cloak yourself in darkness, increasing Status Resistance, Elemental Resistance, and Knockback Resistance permanently.
  • Adaptive Darkness II: Deeper darkness further enhances the Marks of Darkness. Required Skill: Adaptive Darkness Lv. 10 or Higher. Level 10 required to learn Adaptive Darkness III.
  • Spirit Projection: Allows you to attack without consuming Throwing Stars, and increases Attack Power. The Throwing Stars in your inventory with the highest Attack Power will be used to calculate your damage. Throwing Star skills cannot be used if there are no Throwing Stars in your inventory.
  • Alchemic Adrenaline: Increases the effect of recovery items like potions. Does not work on percentage-based recovery items like elixirs. Also increases Critical Damage.

The following skills will be removed:

  • Shadow Spark

4th Job Skills

  • Call of Cygnus: Grants the blessings of Cygnus’s Awakening to temporarily increase all stats for you and your party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President’s Orders, Anima Warrior, or Rhinne’s Protection.
  • Cygnus Knights’ Will: Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects and combat orders will still get through.
  • Quintuple Star: Throws 5 Throwing Stars in a row at the target. The last attack uses the power of Darkness to deal greater dark-attribute damage. The throwing stars attack the boss with the highest HP first.
  • Dark Omen: Summons a pack of bats to attack enemies. Shadow Bat and Ravenous Bat are summoned for every enemy hit. Cooldown decreases every time dark-attribute attacks succeed, except for Shadow Bat, Ravenous Bat, and Dark Omen. Unaffected by enemy damage reflection skills and cannot be pushed back when casting.
  • Shadow Stitch: Detonates condensed shadows to lock nearby enemies. Increases incapacitation in proportion to the condensed duration. Cannot be pushed back when condensing shadows. Unaffected by attack reflection.
  • Ravenous Bat: Summons a Ravenous Bat thirsting for more blood, which occasionally attacks when you do. As many summoned bats attack as there are enemies marked with Darkness. 1 additional Ravenous Bat is created at this time. It targets the boss with the highest HP first and is unaffected by attack reflection. Cannot be used at the same time as Shadow Bat. This skill can be toggled On/Off by using the skill key. Required Skill: Dark Elemental Lv. 1.
  • Bat Affinity III: Enhances the Shadow Bat through communion. Summons an enhanced Ravenous Bat for every fixed number of Ravenous Bats that deals more powerful damage. The enhanced Ravenous Bat isn't enhanced by Bat Affinity, Bat Affinity II, and Bat Affinity III, and targets the boss with the highest HP first. Enhanced Ravenous Bat is unaffected by attack reflection. Required Skill: Bat Affinity II Lv. 20. Level 30 required to learn Shadow Bite.
  • Adaptive Darkness III: Immerses you in even deeper darkness to enhance your Marks of Darkness. Unaffected by Combat Orders.Required Skill: Adaptive Darkness II Lv. 10.
  • Throwing Expert: Increases Claw Mastery, Attack Power, and Critical Damage. Required Skill: Throwing Mastery Lv. 10.
  • Vitality Siphon: Absorbs liveliness from your enemies to create a protective shield for yourself while you set your Mark of Darkness. Protective Shield will not be affected by buff duration increase.
  • Dark Blessing: The power of darkness fills you, increases your stats.
  • Shadow Slip: Chance to melt into the shadows, avoid enemy attacks, and decrease damage taken.

Hyper Skills

  • Quintuple Star - Reinforce: Increases Quintuple Star damage.
  • Quintuple Star - Boss Rush: Damage increases when attacking Boss Monsters with Quintuple Star.
  • Quintuple Star - Critical Chance: Increases the Critical Rate of Quintuple Star.
  • Dark Omen - Cooldown Cutter: Reduces Dark Omen's cooldown.
  • Dark Omen - Spread: Increases the max number of monsters hit by Dark Omen.
  • Dark Omen - Reinforce: Increases the damage of Dark Omen.
  • Vitality Siphon - Extra Point: Increases the Protective Shield created with the Vitality Siphon.
  • Vitality Siphon - Reinforce: Increases the Attack Power when a Protective Shield created with Vitality Siphon exists.
  • Vitality Siphon - Preparation: Increases the Status Resistance when a Protective Shield created with Vitality Siphon exists.
  • Dominion: Unleashes the power of darkness, creating an area of supernatural force. Right-click to toggle the gray background On/Off.
  • Glory of the Guardians: A ceremony for Cygnus Knights to prove their devotion to the Empress.
  • Shadow Illusion: Summons 3 shadows that copy your actions after a short delay. The copied actions are limited to throwing stars and movement skills. Your shadows disappear when the summon time runs out. All attacks of the shadows are dark-attribute and can activate Marks of Darkness, Shadow Bats, or Ravenous Bats without being affected by attack reflection. Required Skill: Dark Servant Lv. 20.

5th Job Skills

  • Shadow Spear: Gathers shadows on the ground to form a spear that pierces enemies.
  • Greater Dark Servant: Summons an immovable shadow. The shadow faces in the direction of the boss with the highest Max HP, or in the direction of the enemy with the highest Max HP if there is no boss, and mimics throwing-star attacks. It cannot be injured, and vanishes when its duration ends. You may activate the skill again to swap places with the shadow or use it with the down arrow key to re-summon the shadow to your current location. However, you cannot do this while in the air. A separate cooldown is applied when the shadow is called back. All attacks of the shadows are dark-attribute and unaffected by attack reflection. Capable of triggering Mark of Darkness, Shadow Bat, and Ravenous Bat.
  • Shadow Bite: Make your enemies' shadows attack them and strip them of their power, temporarily increasing Final Damage. If Shadow Bat and Ravenous Bat can be summoned, the bats are created in the location of the enemies and immediately attack. The bats created by Shadow Bat aren't enhanced. Required Skill: Bat Affinity III Lv. 30.
  • Rapid Throw: Toss countless throwing stars at blinding speed. If you use this skill in the air, you'll hover while you toss them. Using Rapid Throw while Dark Sight is active does not deactivate Dark Sight. Rapid Throw is unaffected by Shadow Momentum's inertia effect. Each throwing star is applied at most once to the throwing star skill count of Shadow Bat and Ravenous Bat. Consecutive throw attacks have higher damage even though the shadow from Shadow Spear isn't formed.

Back to Top

Thunder Breaker

1st Job Skills

  • Lightning Punch: Throws a lightning-infused punch at enemies. Can be linked with all skills excluding Thunder and itself.
  • Flash: Charges into enemies to deal damage. Charges forward if there are no enemies. Can be linked with all skills excluding Thunder and itself. The casting action can be canceled by linking with Tidal Crash in the air.
  • Lightning Elemental: Summons a blue-white lightning element to gain its power. Can be toggled On/Off with the skill key.
  • Electrified: Utilize the power of lightning to become more agile. The power of lightning changes the appearance of Elemental Shift.

2nd Job Skills

  • Shark Sweep: Tap the power of sharks to sweep up nearby mobs. Can be linked with all skills excluding Thunder and itself.
  • Tidal Crash: Surge forward like ocean waves to sweep up enemies in range. (Some monsters can resist the sweep effect). Can be canceled by holding the down key and pressing the skill key while surging forward. Can be linked with all skills, excluding Thunder and itself. The wave activates by canceling the skill that was used first. Some skills can link faster with Tidal Crash than other skills. Tidal Crash doesn't generate Lightning Charge. With Action Customization enabled, you can cancel the skill by pressing its key again, without use of the arrow keys. Right-click to toggle Action Customization On/Off.
  • Sea Wave: Linking the skill imbues it with the power of lightning and creates a wave that flows towards the enemy. Sea Wave flows in the direction Thunder Breaker is facing when created, searching for the direction with more enemies to attack within a fixed range. Attacks enemies it runs into while flowing and is unaffected by attack reflection.
  • Agile Knuckles: Increases the Attack Speed of your knuckle. Required Skill: Knuckle Mastery Lv. 5. Level 10 required to learn Speed Infusion.
  • Knuckle Mastery: Increases Knuckle Mastery and Final Damage.
  • Gains: Enhances the body through tireless training.
  • Lightning Boost: Learn to better command the power of lightning.

3rd Job Skills

  • Ascension: A lightning-powered upwards somersault kick. Can be linked with all skills, excluding Thunder and itself.
  • Thunder: Blast through the air. Can be used after jumping or after using Ascension. Can be linked with all skills, excluding itself. The casting action can be canceled by linking with Tidal Crash in the air.
  • Gale: Unleashes the power gained from using link skills at once. Can be linked with all skills excluding Thunder and itself. The casting action can be canceled by linking with Tidal Crash in the air. Level 20 required to learn Typhoon.
  • Seawall: Wrap yourself in a torrent that protects you from all attacks.
  • Ironclad: Equip resilient armor that attacks and defends.
  • Link Mastery: Grants mastery of linking skills, unleashing a strong damage when the linked skill hits.
  • Lightning Lord: Grants total command over the power of lightning.

4th Job Skills

  • Call of Cygnus: Grants the blessings of Cygnus’s Awakening to temporarily increase all stats for you and your party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President’s Orders, Anima Warrior, or Rhinne’s Protection.
  • Cygnus Knights’ Will: Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects and combat orders will still get through.
  • Annihilate: Summon a massive charge of electricity to blast enemies in front of you. Can be linked with all skills, excluding Thunder and itself, without activating Lightning charge. Can link faster with Tidal Crash. The casting action can be canceled by linking with Tidal Crash in the air.
  • Thunderbolt: Call down a destructive bolt of electricity in front of you. Can be linked with all skills, excluding Thunder and itself. Can link faster with Tidal Crash.
  • Typhoon: Enhances Gale to maximize energy collection from using linked skills, transforming it into a devastating typhoon. Can be linked with all skills, excluding Thunder and itself. Can link faster with Tidal Crash. The casting action can be canceled by linking with Tidal Crash in the air. Required Skill: Gale Lv. 20.
  • Arc Charger: Gather electricity from your surroundings to make all of your attacks deal additional hits. Does not apply to Summon Skills, 5th Job Common Skills, or certain other skills. Can be toggled On/Off.
  • Speed Infusion: Increases Attack Speed for you and your party members. Can be stacked with other buffs. Also boosts Sea Wave. Required Skill: Agile Knuckles Lv. 5.
  • Knuckle Expert: Increases Knuckle Mastery, Attack Power, Final Damage, and Critical Damage. Required Skill: Knuckle Mastery Lv. 10.
  • Electrify: Use electricity to supercharge your body.
  • Thunder God: Grants absolute control of thunder and storms. Does not apply Combat Orders.

Hyper Skills

  • Gale - Reinforce: Increases the damage of Gale
  • Gale - Spread: Increases the max number of monsters hit by Gale.
  • Gale - Extra Strike: Increases the number of attacks for Gale.
  • Thunderbolt - Reinforce: Increases the damage of Thunderbolt.
  • Thunderbolt - Spread: Increases the max number of monsters hit by Thunderbolt.
  • Thunderbolt - Extra Strike: Increases the number of attacks for Thunderbolt.
  • Annihilate - Reinforce: Increases the damage of Annihilate.
  • Annihilate - Guardbreak: Increases Annihilate's Monster DEF debuff.
  • Annihilate - Boss Rush: Damage increases when attacking Boss Monster with Annihilate.
  • Deep Rising: Summons the great sea god, damaging enemies on land. Can be linked with all skills excluding Thunder and itself. Can link faster with Tidal Crash.
  • Glory of the Guardians: A ceremony for Cygnus Knights to prove their devotion to the Empress. Can add Auto Buff Skill.
  • Primal Bolt: The lightning of creation that split the heavens strikes you, granting you primal strength, and enhancing the power of Lightning Charge and Link Mastery skill.

5th Job Skills

  • Lightning Cascade: Call upon the full power of the storm to annihilate your enemies with a chain of lightning.
  • Shark Torpedo: Summons a deadly shark spirit that flies forward, attacking your foes. Can be linked with all skills except for Thunder and itself. Unaffected by attack reflection.
  • Lightning God Spear Strike: The spear of the Thunder God appears and attacks nearby enemies. Can be linked with all skills except for itself, and is unaffected by attack reflection. Turn on Auto Mode to automatically activate Lightning God Spear Strike whenever it is not on cooldown. Auto Mode On/Off: Right-click.
  • Lightning Spear Multistrike: Strike with a cascade of lightning that deals linked attacks. Can activate a linked attack by continuing to use the skill. Can link with all skills except for Thunder during Lightning Spear Multistrike. The casting action can be canceled by linking with Tidal Crash in the air. Lightning is unaffected by attack reflection.

Back to Top

Mihile

1st Job Skills

  • Shining Pierce: Materialize a sharp sword of light to pierce the enemy.
  • Royal Guard: Soul Shield nullifies enemy attacks and counterattacks. Counterattacks are unaffected by attack ignore and attack reflection. The Invincibility effect and Attack Power increase buffs are not affected by the Buff Duration increase effect. You can guard while using skills.
  • Weightless Heart: Use while in the middle of a jump to jump even farther. The higher this skill's level, the farther you will jump. Can be activated with the Jump key.
  • Soul Shield: Amplifies Soul Shield's power to have strength in enduring the enemy's attack. Level 10 required to learn Soul Asylum.
  • Soul Devotion: Permanently increases Movement Speed and Jump. Required Skill: Soul Shield Lv. 1.
  • Righteous Indignation: Inflict more fatal damage with the power of light when attacking enemies with Blind. Level 15 required to learn Advanced Righteous Indignation.

The following skills will be removed:

  • Soul Blade
  • HP Boost

2nd Job Skills

  • Four-Point Assault: Attack by launching a sword formed with soul power at the enemy in front.
  • Radiant Driver: Drives back multiple enemies with a brilliant shield of light. Can be resisted by some enemies.
  • Vertical Radiant Driver: Hold the shield of light before you and charge into the air. Levels up alongside Radiant Driver. Can also be used by pressing Up and Radiant Driver together.
  • Encourage: Encourage allies to increase the Attack Power of party members including yourself for a short time. Also increases the power of Lv. 1 - 3 Royal Guard’s counterattack. Level 20 required to learn Advanced Royal Guard. Can add Auto Buff Skill.
  • Agile Swords: Increases Attack Speed and Strength. Required Skill: Sword Mastery Lv. 5.
  • Sword Mastery: Increases One-Handed Sword Mastery, Attack Power, and Final Damage.
  • Final Attack: Chance to deliver an additional hit after a direct attack. Must have a One-handed Sword equipped. Required Skill: Sword Mastery Lv. 3. Level 20 required to learn Advanced Final Attack.
  • Physical Training: Permanently increases STR and DEX through sheer physical training.

The following skills will be removed:

  • Soul Driver
  • Rally

3rd Job Skills

  • Soul Release: Attacks the enemy in front by releasing the strong light power condensed in the Soul Shield.
  • Magic Crash: Chance to remove certain buffs from affected enemies and prevent them regaining those buffs. Enemies hit will resist Magic Crash for 90 seconds. Buffs Removed: Attack Power & Magic ATT Bonuses, DEF Bonuses, and Obsidian Skin.
  • Soul Link: Connect your soul to nearby allies to unify and bolster your powers. Periodically enhances party members in the Soul Link's range when Soul Link is active. When Royal Guard's counterattack succeeds, party members in the Soul Link's range are protected. Can be toggled On/Off.
  • Advanced Royal Guard: Enhances Royal Guard to do a powerful counterattack when guarding multiple hits in a row. Better control of the Soul Shield enhances your ability to endure enemy attacks. Required Skill: Encourage Lv. 20.
  • Self Recovery: Regularly recover some HP and MP, even in combat.
  • Loyal Oath: Harden your loyal oath to the Empress.
  • Advanced Righteous Indignation: Enhances the effect of Righteous Indignation to inflict more fatal damage on the enemy with the power of light. Required Skill: Righteous Indignation Lv. 15.
  • Offensive Defense: The power of the shield protecting the Empress makes enemies vulnerable to Mihile's Radiant Soul. Enemies hit with Royal Guard's counterattack receive a debuff. Using Radiant Soul skill to attack enemies with the debuff creates a light shockwave that does an additional attack. The light shockwave is centered on the boss with the highest Max HP among those hit with the Radiant Soul skill. If there is no boss, then it's centered on the closest enemy among those hit. Level 20 required to learn Advanced Offensive Defense.

The following skills will be removed:

  • Trinity Attack
  • Enduring Spirit
  • Intense Focus
  • Righteous Indignation
  • Radiant Charge

4th Job Skills

  • Call of Cygnus: Grants the blessings of Cygnus’s Awakening to temporarily increase all stats for you and your party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President’s Orders, Anima Warrior, or Rhinne’s Protection.
  • Cygnus Knights’ Will: Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects and combat orders will still get through.
  • Radiant Cross: Slice ahead with a cross-shaped light. Enhances Radiant Cross - Assault while Roiling Soul is active.
  • Roiling Soul: Sharpens the sword and shield with the power of soul to focus attacks on the enemy. Increases the chance to Blind for all Radiant Soul skills. Also significantly increases Mihile's attack ability. Can be toggled On/Off.
  • Install Shield: Summons the Soul Shield containing the power of light. The Soul Shield can be installed in the air, and periodically emits light to attack enemies.
  • Advanced Offensive Defense: Raises a firm shield that keeps up before enemies to enhance Offensive Defense and Royal Guard's counterattack. Required Skill: Offensive Defense Lv. 20.
  • Soul Asylum: Uses the enhanced power of the Soul Shield to enhance Royal Guard. Also permanently decreases damage received from enemies, and increases Max HP. Required skill: Soul Shield Lv. 10.
  • Expert Sword Mastery: Maximizes mastery of one-handed swords while increasing Critical Damage, Attack Power, and Critical Rate. Required Skill: Sword Mastery Lv. 10.
  • Advanced Final Attack: Permanently increases Attack Power. Greatly increases the damage and activation rate of your Final Attack. Required Skill: Final Attack Lv. 20.
  • Combat Mastery: Ignores a portion of the enemy's defense while attacking.
  • Knockback Resistance: Concentrates to hold your ground when struck, resisting knockback effects permanently.

The following skills will be removed:

  • Four-Point Assault

Hyper Skills

  • Royal Guard - Enhance: Enhances the effect when Soul Asylum’s Royal Guard succeeds, increasing the damage reduction rate of attacks that inflict damage at a certain ratio to Max HP when Royal Guard succeeds. Required Skill: Soul Asylum Lv. 10.
  • Royal Guard - Guardbreak: Increases Ignore Defense for Royal Guard.
  • Royal Guard - Persist: Increases the duration of the effect that is activated when Soul Asylum's Royal Guard succeeds. Required Skill: Soul Asylum Lv. 10.
  • Radiant Cross - Reinforce: Increases Damage of Radiant Cross and Radiant Cross - Assault.
  • Radiant Cross - Guardbreak: Increases Ignore Defense of Radiant Cross and Radiant Cross - Assault.
  • Radiant Cross - Extra Strike: Increases the number of attacks for Radiant Cross and Radiant Cross - Assault.
  • Install Shield - Reinforce: Increases Damage of Install Shield.
  • Install Shield - Spread: Increases the max number of enemies hit by Install Shield.
  • Install Shield - Persist: Increases the duration of Install Shield.
  • Charging Light: Summons the mighty Knight of Light that can use the power of the soul to carry 
  • Queen of Tomorrow: Receive the Empress's Blessing to increase your damage.
  • Soul Majesty: Your firm belief to guard the Empress and allies makes the Soul Shield and Radiant Soul skill to display a stronger power. While active, increases Damage and enhances Soul Asylum's effect. Also, Install Shield leaves an Offensive Defense debuff, and enhances Offensive Defense.

The following skills will be removed:

  • Enduring Spirit - Persist
  • Enduring Spirit - Steel Skin
  • Enduring Spirit - Preparation
  • Radiant Cross - Spread
  • Four-Point Assault - Reinforce
  • Four-Point Assault - Opportunity
  • Four-Point Assault - Extra Strike
  • Sacred Cube

5th Job Skills

  • Shield of Light: Become the shield that protects party members from enemy attacks.
  • Sword of Light: Focuses the power of your Soul Shield into the form of the legendary Sword of Light to strike down your foes.
  • Radiant Soul: Draw on your soul power and imbue your sword with a radiant light. You can use Radiant Soul Slash with a regular attack while equipping Radiant Soul. Using Action Customization allows you to use Radiant Soul Slash with a regular attack or Radiant Cross. By reusing the skill, you can use Light Force Rei, which emits intense light, one time. The afterimage of the sword is unaffected by attack reflection. Action Customization Lock: Right-click.
  • Light of Courage: Inspire your allies and scorch your enemies with the light of unfailing courage.

Back to Top

NEW UPDATES 

Monster Park Improvements

UTC: November 16 (after maintenance)

  • Monster Park has been improved and expanded!
  • Changed the dungeon entry level for Beginner, Intermediate, and Advanced:
    • Beginner: Lv. 105-139 (Auto Security Area - Otherworld Battleground)
    • Intermediate: Lv. 140-179 (Dangerously Isolated Forest - Watchman's Tower)
    • Advanced: Lv. 180 and above (Nest of a Dead Dragon - Moonbridge)
  • Improved some Monster Park stages.
    • Changed enemy placement and some terrains in Vanishing Journey, Chu Chu Island, Lachelein the Dreaming City, and The Mysterious Forest of Arcana.
  • Monster Park quest and achievement conditions are now a little bit clearer.
    • Added information to the "[Monster Park] Daily Medal Challenge" quest that Monster Park Extreme clear isn't included.
    • Added text to the following achievement descriptions that Monster Park Extreme clear is excluded.
      • [Monster Park] Monster Park EXP
      • [Monster Park] You do plan to have monsters on your monster tour, right?
      • [Monster Park] Theme Park Scream
  • Added 4 types of new stages opening on November 30 at 12:00 AM UTC:
    • Morass, the Swamp of Memory (entry requirement: complete the "[Morass] Her Purpose" quest)
    • Esfera: Origin Sea (entry requirement: complete the "[Esfera] Mirrors in Mirrors" quest)
    • Sellas, Where the Stars Rest (entry requirement: complete the "[Sellas] Secret of the Light" quest)
    • Moonbridge (entry requirement: complete the "[Moonbridge] Clear Path" quest)

Back to Top

Monster Park Extreme

UTC: November 30 at 12:00 AM

Requirement: Lv. 260 and above characters

  • Party of 1 to 4 players
  • Monster Park Extreme has been closed for a long time but has now reopened!
  • Monster Park Extreme can be cleared only once a day per world. Clear count isn't deducted if you fail to clear or exit midway.
  • The party leader of a party of 1-4 that are Lv. 260 or above can enter the Monster Park Extreme portal.
  • Spiegelmann informs you of the type and number of enemies required to hunt when the game starts.
  • The big altar in the middle of the map can be activated when the number of enemies you were informed about have been hunted. When one of the party members presses the Interact/Harvest key at the big altar, "Extreme Bigfoot" is summoned.
  • Extreme Bigfoot appears somewhere on the map and escapes after some time passes. Spiegelmann lets you know the remaining time until it escapes.
  • When Extreme Bigfoot escapes from the map, you can hunt and activate the big altar again to summon it.
  • When Extreme Bigfoot is defeated within the time limit, you can clear Monster Park Extreme.
  • If you don't defeat Extreme Bigfoot within the time limit, it will be processed as a fail.
  • Extreme Bigfoot won't escape anymore after escaping several times.

Rewards:

  • EXP
  • Monster Park Days-of-the-Week Box: Untradeable, Permanent.

Back to Top

Boss Difficulty Adjustments

  • Various bosses have been adjusted.
  • Verus Hilla (Normal)
    • Decreased Max HP around 33%.
    • Decreased Soul Fragment Damage from 20% of Max HP to 15%.
    • Decreased the count when the interval of the Soul Harvest pattern changes from 2 to 1. Changed the time when it changes from when Verus Hilla's HP is at 66%/33% to 50%.
  • Chosen Seren (Normal)
    • Decreased Max HP in Phase 1 and 2 around 23%.
    • Increased the duration of the warning attack sign effect in Phase 1.
    • Increased the duration of the sign effect of Mitra's Authority pattern in Phase 2.
    • Increased the duration of the warning attack sign effect in Phase 2 Dusk.
    • Increased usage interval of the fire orb pattern in Phase 2 Dusk.
    • Decreased damage from Seren's forward rush attack in Phase 1 and 2 Midday, Dusk, and Dawn.

Back to Top

Map Changes

  • Surprise Missions will no longer appear.
    • Surprise Mission achievements can no longer be done, and have been moved to the Memory tab.
  • Removed Rune of Swiftness and improved the effects of Rune of Purification and Rune of Contact.
    • Rune of Swiftness will no longer appear and the use of <Rune of Swiftness> is removed from the completion requirement for the "[Rune] What a Boon to Select a Rune" achievement.
    • Eased the activation requirement of Rune of Purification. The time taken to charge it was decreased as the gauge increase per enemy defeated has increased.
    • Increased the attack range and duration of Rune of Contact.
  • Decreased HP of Elite Boss and changed some functions.
    • Decreased HP of Elite Boss, and 20 seconds of invincibility upon summoning won't be applied.
    • Normal enemies on the map will continue to exist when Elite Boss appears.
    • Timer and map effect won't display when Elite Boss appears. Elite Boss will disappear in 10 minutes like before even if you don't defeat it.
    • Elite Boss appearance notification message won't be displayed in the surrounding maps, and won't be separately displayed on the World Map.
    • Decreased Black Knight's physical attack negation duration to 5 seconds.
    • Decreased Mad Mage's magic attack negation duration to 5 seconds.
  • Added the following Elite Boss to Cernium and Hotel Arcus areas. You can obtain Rare Treasure Chest and EXP Orb upon defeating it.
    • Flaming Great Spirit
    • Flora Commander
    • Sheriff of Wastes
  • Improvements made for Elite Monster, Elite Champion, and Elite Boss so they do not affect the number of normal enemies spawned in the map.
  • The Inferno Wolf's Den will be divided into 3 types based on level range. The difficulty upon entering will differ based on the character's level, and the EXP given will be adjusted based on the difficulty.
    • Lv. 199 or below: Normal Inferno Wolf
    • Lv. 200-259: Chaos Inferno Wolf
    • Lv. 260 or above: Extreme Inferno Wolf
  • Changed Inferno Wolf's Den reward:
    • Moderate Damage: Intermediate Hunter Pouch x1
    • Substantial Damage: Advanced Hunter Pouch x1, Intermediate Hunter Pouch x1
    • Incredible Damage: Super Advanced Hunter Pouch x1
    • Defeat Inferno Wolf: Super Advanced Hunter Pouch x1
    • You will be ranked as Moderate, Substantial, or Incredible based on whether you defeated Inferno Wolf or the damage inflicted, and item and EXP rewards will be given based on the rank.
  • Changed Inferno Wolf's Den combat time limit from 30 to 20 seconds.
  • The following Inferno Wolf achievements were moved to the Memory tab:
    • [Inferno Wolf] Every Wolf Has His Day
    • [Inferno Wolf] Canine Conflagration
  • Added new Inferno Wolf achievements:
    • [Inferno Wolf] The wolf leaves its flame behind
    • [Inferno Wolf] Burning brightly
    • [Inferno Wolf] He was a warm flame
    • [Inferno Wolf] Some Wolves Are Like This, Some Wolves Are Like That
    • [Inferno Wolf] Adequate Substantial and Critical
    • [Inferno Wolf] Like a wolf at times, and like flames on the other times
  • Added new Bounty Hunter Esfetia's <Totem Slash>.
    • Existing Pollo and Fritto's Bounty Hunting portal appears 3 times. A new Bounty Hunting portal will now appear on the 4th time.
    • However, entering with the Pollo and Fritto Entry Ticket doesn't affect the creation of the new Bounty Hunting portal as it's excluded from the portal appearance interval.
    • Your goal is to defeat all Totems by moving to the jungle with NPC Esfetia and using a special skill.
      • The skill "Totem Slash" can be used by pressing the Interact/Harvest key while inside the minigame.
    • If you defeat all Totems, you can get a large EXP reward.
  • The daily available entries of Bounty Hunter portal have been adjusted:
    • Bounty Hunter Portal: 15
    • New Bounty Hunter Portal: 5
    • If you used up all the available entries for Pollo and Fritto's Bounty Hunting portal, the new Bounty Hunter portal will not appear.
    • If you used up all the available entries for new Bounty Hunter portal, the Pollo and Fritto's Bounty Hunting portal will not appear.
  • Added Esfetia's <Totem Slash> related new achievements:
    • [Totem Slash] The totem I built has collapsed
    • [Totem Slash] The totem I like has collapsed
    • [Totem Slash] All totems have fallen
    • [Totem Slash] Grand Golden Totem Slasher
  • Changed damage criteria for Inferno Wolf reward tier.
  • Changed Inferno Wolf auto disappear time from 2 hours to 1 hour.
  • Improvements made to prevent the background brightness in Limina: End of the World from interfering in hunting.
  • Improvements made to display clear effect if you solved all quizzes in [Tower of Oz] 39F.
  • Fixed issue where the name tag of certain NPCs in some towns was covered.
  • Fixed issue where some NPCs were covered in the Lachelein Main Street map.
  • Adjusted the placement distance of the Storage Room and General Store NPCs in the major towns of Arcane River and Grandis.
  • Fixed error where you could go below some terrain with skills in Mirror World/Western Minar Forest <6> map.
  • Fixed error where you could go outside the map with skills when playing the "[Limina] World's Sorrow" quest.
  • Changes made to the image of the anchored ship in the Lith Harbor map.
  • Changes made to the image of the tent image in the Ellin Forest/Altaire Camp map.
  • Changes made to the image of the General Store building in the Henesys Market map.
  • Changes made to the image of the Plastic Surgeon building in the Ludibrium map.
  • Changes made to the image of some objects in the Ludibrium Plastic Surgeon map.
  • Changes made to the image of some objects in the Orbis Plastic Surgeon map.
  • Changes made to the image of some objects in the Omega Sector/Silo map.
  • Changes made to the image of some objects in the Shinsoo International School/Infirmary.
  • Changes made to the image of some objects in the Kerning City Pharmacy map.
  • Changes made to prevent the character from getting hidden excessively by the terrain features of Toy Factory <Apparatus Room>.
  • Fixed the issue where you fall to the ground when you jump from the right side of the 'Chu Chu Village’ map.
  • Fixed the issue where the monster was hidden behind the telephone booth in 'Edelstein Park 1’ map.
  • Fixed the issue where the rope was displayed unnaturally at ‘Revelation Place 2’.
  • Fixed so that ‘Scrapyard Hill 5’ field's BGM is consistent with the other Scrapyard Hill fields.
  • Fixed issue where medal and guild icons were displayed awkwardly on the ‘White Spear’ map.
  • Improvement has been made so that you can check the selected quest once more when you accept the daily quest in Grandis area where you can obtain the Sacred Symbol.
  • Improvement has been made so that the chair background music is displayed on some maps of Cernium.
  • Improvement has been made so that Illium's Crystal Skill: Wings of Glory' is unlocked when entering Coliseum Heights in Floating Island of Chryse party quest.
  • Improvement has been made so that some platform hint guides are displayed directly on Tower of Oz 23 floor.
  • Fixed issue where parts of the terrain appeared awkwardly on ‘Limina's End of the World 1-5' map.
  • Changed the image for the following maps:
    • Henesys Ruins
    • Stone Colossus Exploration Site Explorer Base
    • Maple Road Southperry
    • Clocktower Bottom Floor Path of Time
    • Shadowvale Clinic
  • Fixed issues where the name tags of the following NPCs were being blocked by terrain:
    • Kerning City: Mr. Pickall, Mr. Newname
    • Lachelein Main Street : Dimo, Kanto
    • Henesys: Chief Stan, Mysterious Magician Soul Researcher, Maple Administrator
    • Pantheon: Nana K
    • Ludibrium: Summoned Pigmy
    • Sleepywood: Dame Appropriation, Squire Pancho Sanza
    • Magatia: Kibbles
    • Leafre: Dame Appropriation, Honorable Rock, Moodie, Danger Zone Taxi
  • Some of the station NPCs that did not tell the time spent are changed so they now tell the time spent.
  • Changed so you enter Esfetia's Totem Slash Exit Map close to the NPC.
  • Improved so log in notification is not displayed when entering Esfetia's Totem Slash.
  • New Star Force Fields have been added to Kerning Tower floors 2F-6F
  • The monster placement and terrain of below Hunting Zones have been improved.
    • Victory Plate Street 1
    • Victory Plate Street 2
    • Occupied Dance Floor 2
    • Labyrinthine Cavern
    • Labyrinthine Cavern - Upper Path
    • Labyrinthine Cavern - Side Path
    • Labyrinthine Cavern - Lower Path
    • Beneath the Spirit Tree
    • The Deepest Part of the Cavern - Lower Path
    • Street Cat Area 1
    • Street Cat Area 2
    • Path to the Coral Forest 2
    • Path to the Coral Forest 3
    • Path to the Coral Forest 4
    • End of the World 1-6
    • End of the World 1-7
    • End of the World 2-3
    • End of the World 2-4
  • The monster placement and terrain of below Hunting Zones have been improved.
    • Last Horizon 1
    • Last Horizon 4
    • Last Horizon 5
    • Mysterious Fog 1
    • Mysterious Fog 4
    • Void Current 6
    • Labyrinth of Suffering Interior 3
    • Labyrinth of Suffering Interior 2
    • Labyrinth of Suffering Interior 1
    • Labyrinth of Suffering Interior 4
    • Labyrinth of Suffering Interior 5
    • Labyrinth of Suffering Interior 6
    • Labyrinth of Suffering Core 1
    • Labyrinth of Suffering Core 2
    • Labyrinth of Suffering Core 7
    • Labyrinth of Suffering Deep Core 1
    • Labyrinth of Suffering Deep Core 2
    • Labyrinth of Suffering Deep Core 3
    • Labyrinth of Suffering Deep Core 4
    • Labyrinth of Suffering Deep Core 6
    • World's Sorrow Depths 3
    • World's Sorrow Midpoint 1
    • World's Sorrow Midpoint 2
    • World's Sorrow Midpoint 3
    • World's Sorrow Midpoint 4
    • Rocky Overlook 1
    • Cernium Western City Ramparts 1
    • Cernium Eastern City Ramparts 1
    • Royal Library Section 1
    • Royal Library Section 4
    • Burning Royal Library Section 1
    • Burning Royal Library Section 4
    • Western City Ramparts in Battle 1
    • Eastern City Ramparts in Battle 1
    • Eastern City Ramparts in Battle 4
    • Outlaw-Infested Wastes 1
    • Nostalgic Drive-in Theater 1
    • Nostalgic Drive-in Theater 4
    • Train with No Destination 1
    • Train with No Destination 4

Back to Top

Other Changes

  • The shader effect quality below can be set differently based on the settings in Options – Graphics – Quality – Effects. If there is a low performance issue related to this content, you can enjoy a smoother game by making adjustments in Options.
    • Nightmare Pearl: the quality of the effect is also adjusted when the quality is adjusted from Highest to Lowest (Faster Performance).
    • Ignition Flame Festival map: the fireworks in the background and the reflection quality of the stage are also adjusted when the quality is adjusted from Highest to Lowest (Faster Performance).
  • Quests and Maps related to Alien Visitor, Monad, and Julieta will no longer be accessible.
  • Sprout Potion, Arrow for Box, Arrow for Crossbow, and Appearance Reset Coupon added to the Android Shop.
  • Changes made to also appear offline in the farm when you enter Monster Life in invisible login or offline state. However, certain chat functions such as 1:1 chat is restricted in offline state.
  • Fixed error where the world name would sometimes appear wrong when using the Dominator Box in Reboot world.
  • Fixed error where the homepage would sometimes open with Internet Explorer instead of the default browser when clicking the “Go to homepage” button after running the game launcher.
  • Improved so pets that expired from their Magic Duration will turn back into dolls quicker.
  • When Decoration tab is full, trying to swap an Outfit or Bottom will now display a notification that you need an empty space in chat.
  • When you enter Cash Shop while having the medal display off, the preview will no longer display medals.
  • Damage Effect Performance was improved.
    • Improved the performance of Basic Numbers, Cascading Numbers, Blade Effects, Mini Basic Numbers, Mini Cascading Numbers, and Mini Blade Effects.
  • The issue where the game client slowed down or crashed during combat has been improved.
    • Overall performance regarding effect display improved.
    • Projectile skill's performance improved.
  • (Legendary) Boss Damage +30% will no longer appear when using Red Cube, Black Cube, Meister's Cube, Unicube, Violet Cube, and Cube of Equality.
    • The rate for this stat was applied to (Legendary) Boss Damage +35%. However, Boss Damage will no longer appear on Lv. 50 - 100 equipment that only had (Legendary) Boss Damage +30%.
    • The stats that were previously given to the item will be kept and will only be applied when Potential is newly reset by using cubes.
    • (Unique) Boss Damage: +30% stat has no changes and will continue to appear in the first, second, and third lines for Unique rank, and second and third lines for Legendary rank.
  • The "All Skills” level increase stat no longer appears when using Magnificent Soul.
    • Existing items that previously had it will keep it.
  • Wild Totems will no longer be available in the Maple Rewards Shop.

Back to Top

Monster Collection

  • New monsters, areas and medals have been added to the Monster Collection.
  • Added the following monsters:
    • Victoria Island
      • Pig
      • Berserk Horny Mushroom
      • Cynical Orange Mushroom
      • Mixed Golem 
      • Terrified Wild Boar
      • Jr. Boogie
      • Mummydog
      • Ruins Guardian
      • Ruins Sentinel
      • Octopus
      • Muddy Swamp Monster
      • King Slime
      • Faust 
      • Baby Balrog
      • Defiled Tree Sap
      • Polluted Tree Sap
      • Snack Bar 
      • Guardian Angel Slime
      • Halo Slime
      • Romantic Slime
      • Gold Slime
      • Explosive Slime
    • El Nath Mountains
      • Rabbit
      • Golden Rabbit
      • Mammoth
      • Scorpie
      • Ferret
      • Golden Ferret
      • Tragos
      • Kephivara
      • Puco
      • Cuzco
      • Firebomb
      • Boogie
      • Chaos Puko
      • Chaos Poonko
      • Chaos Patz
      • Chaos Ooparts
      • [*] Jr. Cerebes
      • [*] Frozen Rose
      • [*] Keymaster Rousseau
      • [*] Garden Golem
      • Fragile [*] Garden Golem
    • Arcane River
      • Yellow Piabee
      • Orange Piabee
      • Purple Piabee
      • Nameless Cat
      • Powerful Gangster
      • Strong Gangster
      • Vanishing Erda
      • Xenoroid Echoes Type C
      • Nameless Pigeon
      • Floating Mace
      • Thralled Debris
      • Thralled General
      • Veritate
      • Volar
      • Oceanleli
      • Hyades
      • Denebola
      • Lilli Borea
      • Angelus
      • Peaceful Imago
      • Falling Imago
      • Sinking Imago
      • Origin Guardian
      • Temple Guardian
      • Executioner of Chaos
      • Adoratio
      • Wandering Soot Glare
      • Monstrous Illusion
      • Terrible Grasp
      • Servant of Darkness
      • Sweeping Terror
      • Sweeping Despair
      • Sweeping Agony
      • Broken Golem
      • Fragmented Golem
      • Turbion
      • Disturbion
      • Aeonian Rise
      • Tanadian Ruin
      • Fragile Befuddling Black Knight
      • Evasive Magic-Resistant Mad Mage
      • Master of Disguise Black Chains Rampant Cyborg
      • Healer Beefy Vicious Hunter
      • Seal Master Undead Brawler
    • Grandis
      • Back Alley Cat
      • Town Square Pot
      • Monstrous News Machine
      • Torchlighter
      • Count's Wizard
      • Count's Swordsman
      • Moonshine Crock
      • Broken Moonshine Crock
      • Jar of Stagnant Water
      • Rolling Gourd
      • Chunky Striped Gourd
      • Sewer Rat
      • Vicious Sewer Rat
      • Pine Nut
      • Prickly Hedgehog
      • Foul Ooze Waste
      • Sketchy Hooligan
      • Dangerous Nutria
      • Unstoppable Dangerous Nutria
      • Hazard's Grubby Crony
      • Mangy Spectral Mutt
      • Blob Glooger
      • Spine Glooger
      • Poisonous Debilitating Spine Glooger
      • Tough-looking Hyuk
      • Cheeky Myung
      • Licky-lips Yeol
      • Sprout Silkworm
      • Flower Wing
      • Flower Field Bunny
      • Flower Drift Bunny
      • Sunlight-Seeking Sphere
      • Shade-Seeking Sphere
      • Gluey Leaf Fly
      • Sticky Leaf Fly
      • Agile Biter
      • Nimble Biter
      • Bulky Biter
      • Huge Biter
      • Guard Robot D2-78
      • Guard Robot C1-49
      • Skilled Drakas
      • Adept Drakas
      • Ebonstar Foot Soldier
      • Ebonstar Archer
      • Monster Gull
      • Chief Monster Gull
      • Wandering Scholar Ghost
      • Curious Scholar Ghost
      • Haunted Tome
      • Fire Spirit
      • Evasive Master of Disguise Flaming Great Spirit
      • Enraged Fire Spirit
      • Burning Tome
      • Ebonstar Bombardier
      • Ebonstar Magician
      • Magic-Resistant Ebonstar Magician
      • Flora Foot Soldier
      • Flora Magician
      • Flora Assassin
      • Flora Heavy Infantry
      • Beefy Undead Flora Commander
      • Chosen Seren
      • Sandblade Marauder
      • Bullet Slayer
      • Puxillian Rover
      • Puxillian Scrounger
      • Conductorbot
      • Houndbot
      • Beefy Houndbot
      • Stone Kiwi
      • Petrifying Seal Master Sheriff of Wastes
      • Enhanced Corallite Guardian
      • Enhanced Olivine Guardian
      • Enhanced Diamond Guardian
      • Guard Corundum
      • Guard Agate
      • Angler Robot Type A
      • Angler Robot Type B
      • Angler Robot Type C
      • Disintegrating Test Subject
      • Failed Subject
      • Kalos the Guardian
      • Guardian's Servant
      • Odium's Scout
      • Odium's Broken Scout
      • Befuddling Petrifying Odium's Guard
  • Added the following monsters to their respective sections:
    • Friends
      • Bandage Mon
      • Thermo Mon
      • Otherworldly Lady
      • Squeeze Mon
      • Agrippa Mon
      • Otherworldly Artist
      • Farsighted Mon
      • Ember Mon
      • Science!
      • Otherworldly Doctor
      • Harp Mon
      • Drum Mon
      • Otherworldly Star
      • Shy Mon
      • Bashful Mon
      • Otherworldly Kid
      • Otherworldly Beast
      • Duster
      • Shooter Mote
      • Flyer Mote
      • Roller Mote
      • Poison Mote
      • Hallow Mote
      • Hard Rocker
      • True Rocker
      • Fistfight Troublemaker
      • Greedy Troublemaker
      • Forever Alone Troublemaker
      • Born Single Troublemaker
      • Two-faced Troublemaker
      • Squid Troublemaker
      • Proud Troublemaker
      • Omen
      • Master Omen
      • King Omen
    • Special
      • Eagle
      • Black Eagle
      • Gold Eagle
      • Bald Eagle
      • Chicken Totem
      • Monkey Totem
      • Tiger Totem
      • Snake Totem
      • Gold Totem
      • Stormwing
      • Normal Inferno Wolf
      • Chaos Inferno Wolf
      • Extreme Inferno Wolf
      • Ursus
      • Mysterious Slime
      • Mysterious Mutated Slime
      • Mysterious Archaeopteryx
      • Mysterious Thunder Bird
      • Mysterious Zekarof
      • Mysterious Venomous Snake
      • Mysterious Viper
      • Mysterious Sabertooth
      • Mysterious Elite Sabertooth
      • Extreme Bigfoot
    • New Cube Chairs
      • Guardian Angel Slime Cube Chair
      • Zakum Cube Chair
      • Oceanleli Cube Chair
      • Creation and Destruction Cube Chair
      • Back Alley Cat Cube Chair
      • Flower Drift Bunny Cube Chair
      • Chosen Seren Cube Chair
      • Kalos the Guardian Cube Chair
      • Otherworldly Beast Cube Chair
      • Proud Troublemaker Cube Chair
      • Extreme Bigfoot Cube Chair

Back to Top

Outfit Presets

  • An outfit preset function that allows you to conveniently apply the set outfit composition has been added.
  • Three presets are provided at the Equipment window > bottom of the Cash tab, and you can use them by equipping each preset with the desired item.
    • The selected preset (outfit combination) can be applied to the character by clicking the 'Apply' button, and the desired item can be equipped or unequipped to the preset being applied.
    • For the item effect, you can only receive the effects of preset items applied to your character.
  • Items equipped to preset #1 are automatically shared until other items are equipped in the remaining presets.
    • Shared item can be identified by the light green colored border with the number 1 on the top left of the icon when checked in preset #2 and #3. You can also equip or unequip it by double-clicking.
    • If there is an item that is absolutely necessary for all outfit combinations, try using it in a variety of ways by equipping it in preset #1.

Back to Top

NPC Improvements

  • Improvements made to Laku (Monster Park General Store) and Seolie (Ghost Park General Store) stores to sell Return Scroll - Nearest Town, Pet Snack, Appearance Reset Coupon, and Sprout Potion.
  • Changes made to image of Ellie (Plastic Surgeon) and Everton (Doctor Assistant).
  • Improvements made to Oko (Root Abyss Former Traveling Merchant) to sell Arrow for Bow and Arrow for Crossbow.
  • Changes made to image of Escaped Rock Spirit.
  • The dialogue of Gold Richie in Lith Harbor has been changed.
  • The shop list of Weapon / Armor Seller Bonjasky has been simplified.
  • Descriptions of the following NPCs were corrected:
    • Station to Ereve: Kiriru
    • Station <To Ereve>: Kiru
    • Orbis Station Entrance: Agatha
    • Kerning Tower Lobby: Joey
    • Heliseum Reclamation HQ: Karin
    • Heliseum Reclamation HQ: Ancient Nova Storage
    • Pantheon: Ancient Nova Storage
  • The guide information for Agatha in Orbis has been corrected.

Back to Top

Monster Improvements

  • Improvements made for character to become invincible before moving to the next phase when defeating bosses.
  • Changes made for Bonsun in Mu Lung Dojo 75th Floor to not use the Weapon DEF increase skill.
  • Improvements made for all abnormal statuses to be removed after defeating Horntail (Easy, Normal, and Chaos).
  • Fixed so that the boss's HP UI is displayed when attacking Zakum (Easy, Normal, Chaos) Arms.
  • When attacking Genesis Crux with a skill that can be activated with the attack key, only a portion of the damage will be applied. The relevant skills are as follows:
    • Dawn Warrior's Styx Crossing
    • Mihile's Radiant Soul Slash
    • Aran's Smash Swing
    • Demon Slayer's Demon Lash
    • Kaiser's Dragon Slash
    • Cadena's Chain Arts: Thrash
    • Angelic Buster's Soul Buster

Back to Top

Quality of Life Improvements

  • New Quests and Maps have been added for the reworked Cygnus Knight and Mihile Story quests.
  • The Star Force enhancement cost will decrease by around 20% in V237.
  • 'Boost Node Filter' feature added to V Matrix UI so the Boost Nodes with the Boost Skills can be searched at once.
    • 'Boost Node Filter' button added to V Matrix's 'View My Node Mode' and 'Disassemble Mode'. Clicking that button displays Boost Node Filter UI.
    • You can enter up to 3 Boost Skills. Once you enter the desired skills and search, the Boost Nodes with those skills are searched.
    • If you check 'Search Skill 1 as the main skill' at the top of UI, it will only find Boost Nodes where the skill entered in Skill 1 is the main skill.
  • Improved so if you are equipping one Special Node, you can double click or drag and drop to switch to another Special Node.
  • Improved so you can now use multiple trait items at once.
    • If you have multiple of Hair Wax, Carrot Juice, Snake Soup, Hand Sanitizer, Cup of Coffee, Cologne, Premium Hair Wax, Premium Carrot Juice, Snake Bone Soup, Extra-Strength Hand Sanitizer, Cafe Latte, Premium Cologne, Heart Bear items in your inventory, you can use multiples of them at once.
    • You can use as many as it takes to reach max level at once.
    • If you have already reached max level of a trait, the item cannot be used.
    • When using an item that increases multiple traits at once, it will consider the trait of lowest level for availability, and the trait will not be increased past max level.
  • Images of Shielding Ward, Shield Scrolls and Guardian Scrolls were changed so it is easier to tell them apart.
  • In order to prevent mistakenly selling items at a wrong price in the Auction House, you will be shown a warning when you attempt to sell a Use, Etc, Set-up, Cash, or Decoration item at 50% or lower price compared to 7-day average price.
  • For convenience when purchasing in the Auction House, the average price within 7 days and current lowest price are displayed in the tooltip of Use, Etc, Set-up, Cash, and Decoration items.
  • When purchasing an item from the Auction House that is registered as a bundle of 2 or more, you can now press the ‘MAX’ button to enter max amount available at once.
    • However, items being sold one at a time, items that count a bundle as one item (such as Cubes), and rechargeable items (such as Throwing Stars), will not display the ‘MAX' button in purchase confirmation window.
  • You can now set it so the Chat Window message's time is shown in Settings UI, Chat & Invite tab.
  • Improved so it now shows the items stored in Storage in Expiring items message.
  • Changed so attempting to Disassemble/Fuse outside of Ardentmill immediately displays the message that it is unavailable.
  • You can move pages using PageUp, PageDown in character selection screen.
  • Changed so the UI transparency settings affects bags as well.
  • Improved so you can view the result without having to watch the cutscene or having to wait for the delay when using Usable items in Monster Life.
  • Improved so the target location and completion requirements are easier to see for the quests in Arcana area.
  • Improved so you can search Achievements using keywords in Maple Achievement.
  • Changed so you can use skill detailed info page in Combat Analysis window.

Back to Top

Item Improvements

  • Added description about equipping duplicate Lucky Item in the Lucky Item tooltip.
  • Changed to allow the ‘Try Again’ button to be pressed after showing all the results when using the Miracle Circulator and Black Circulator items.
  • Changed to display the Cube Chair icon and use the chair stack menu even when the Cube Chair is in the bag.
  • Changed image of Crusader Coin, Veteran Cross Belt, Veteran Cross Shoulder, and Veteran Cross Pendant items.
  • Added tooltip info of doll outfit style items such as Penguin Outfit and Moon Bunny Costume.
  • Added tooltip info of Ice Cold Red item.
  • Changed to be able to store Moon Rock in the Production Bag.
  • Fixed issue where the appearance preview image in the item tooltip for Wildflower Spiritroid looked awkward.
  • Improvements made to be able to see hair, face, and skin info of Android in the Android tooltip.
  • The images of Gold Cross Ring and Red Cross Ring have been fixed.
  • The equipping images of certain cash items have been fixed.
  • Fixed issue where parts of the Honey B's word bubble were awkward.
  • Fixed so that the Android is displayed behind the character even when other characters are looking at it. Pets are displayed in front of or behind the character depending on the ‘Displays pets behind the character’ option setting.
  • Changed so that jobs that cannot equip shields will also be able to wear cash shields if they are equipping secondary weapons.
  • Improvement has been made so that you can have some EXP Coupon and Legion Coupon items in one slot, 100 each.
  • Cube Chairs can now be stacked 6 more to left and right.
    • The character will sit at the top of the Cube Chair in the center.
    • You must set at least one Cube Chair in the middle to save the state of the Cube Chairs.
    • As long as the Cube Chairs are connected on any side, you can connect in any combination you want.
  • Size of the HAPPY, NEW, YEAR, 2016 Cube Chairs were adjusted.
  • The buff icon's image that is displayed when using Luck Pill IX was changed.
  • Fixed an issue where equipping Angelic Blessing item did not display the effect in certain situations.
  • The tooltip of Reboot Gift Box 1 - 4 items has been changed so it says the included contents are untradable. 
  • Mystery Mix Dye Coupon, Custom Mix Dye Coupon, Mystery Colorblend Eye Color Coupon, and Custom Colorblend Eye Color Coupon can be used on Androids. Can be used by talking to Android Beautician Lauren in Henesys Hair Salon.
  • A notification that tells you that it is not possible to use the item has been added when attempting to use Silver Scissors of Karma after dying.

Back to Top

UI Improvements

  • Improvements made to prevent the weapon image from covering the category UI when using the store. 
  • Improvements made to sort by skill name for skills with the same transfer count in the Apply Link Skill UI and to sort by the transferring character name if the skill name is the same.
  • Improvements made for buff icons to display in the next line on the map if there are too many on one line.
  • Changes made to prevent disconnects when displaying the tooltip info of an item stored in the Recipe Bag.
  • Changes made to Hilla's hidden illustration in the Soul Collector List UI.
  • Changes made to the Combine UI image in the Monster Life content.
  • Item extraction function has been improved.
    • Improvement has been made so that you can set up a filter and register only the equipment you want in bulk.
    • Miraculous Equip Scroll applied equipment cannot be registered in bulk.
    • A function to deselect all items registered in the extraction window has been added.
    • Improvement has been made so that item information such as item rank and potential,etc. is displayed in the slots of the extraction window.
  • When one of the unique stats is fixed in the Ability UI, it is improved so that a lock mark is also added to the unique rank display.
  • Fixed so that Zero's Equipment window >'Zero Weapon Window (weapon)' button can be visible only in the Equip tab.
  • Changed Monster Life UI images:
    • Healthy Hospital
    • Basic Monster Slot Expansion
  • Changed Guild Emblem image.
  • Fixed so you can no longer use Equipment Enhancement or Transfer Hammer when item extraction or fusion window is open.
  • The ‘All Dismantleable Items’ filter's level range was changed to 0-250 in Extraction, so you can now extract Stone of Eternal Life using the feature.
  • Changes made for the info text image to appear in the tab if there are no Wonderberry items on sale in the Cash Shop.

Back to Top

Job Balances

Common

  • Hyper Skills will now have cooldown reduction effects applied to them. However, the following skills are excluded:
    • The Dawn Warriors - Blazing Assault/Luster Charge
    • Thunder Breaker - Deep Rising
    • Xenon - Orbital Cataclysm
    • Kaiser - Ancestral Prominence
    • Hoyoung - Sage: Dream of Shangri-La
  • More skills are now affected by Mana Overload. However skills that consume mana per second over a duration, skills that don't deal damage, skills that don't consume mana, and other set skills are excluded. The following skills have been improved:
    • Arch Mage (Fire/Poison) - Ifrit, Elemental Fury
    • Arch Mage (Ice/Lightning) - Thunder Dash, Elquines, Spirit of Snow
    • Bishop - Fountain of Vengeance, Bahamut
    • Blaze Wizard - Towering Inferno (Flame Fox)
    • Evan - Summon Onyx Dragon, Elemental Radiance
    • Illium - Crystal Gate
    • Battle Mage - Grim Harvest
    • Kinesis - Mind Quake
  • The HP consumed when a job that doesn't consume MP uses Mana Overload is reduced from 0.5% of max HP to 0.3%.
  • The Maple World Goddess's Blessing, Empress Cygnus's Blessing, Transcendent Cygnus's Blessing, Transcendent Rhinne's Prayer, Grandis Goddess's Blessing, and Blessing of Recovery skills have been improved. They will be prepared after a set time and can stack up to 2 uses.
  • Tanadian Ruin
    • Changed to On/Off skill. You can summon the Tanadian Ruin after activating the skill.
    • The final damage is permanently increased by 10%.
    • The effect now turns to match the character's facing direction.
  • Aeonian Rise
    • Increased Aeonian Rise attack range by approximately 20%.
    • Decreased Aeonian Rise hitbox by approximately 37%.
    • The effect now matches the character's facing direction.
    • Fixed issue of the effect displaying awkwardly.
  • Removes the skill restriction that prevents overlapping for Set-up Skills. Only the skills listed below will be unable to set-up in overlapping areas:
    • Common - Decent Mystic Door
    • Bishop - Holy Fountain
    • Bishop - Mystic Door
    • Cannoneer - Poolmaker Supplies
    • Mechanic - Open Portal GX-9
    • Lara - Manifestation: Wind Swing
    • Lara - Manifestation: Where the River Courses
  • Skills that deal different amounts of damage based on the attack targets have been changed.
    • Arch Mage (Ice, Lit.) - Spirit of Snow
    • Pathfinder - Cardinal Burst, Cardinal Burst Amplification, Advanced Cardinal Force
    • Corsair - Target Lock
    • Wind Archer - Song of Heaven
    • Aran - Beyond Blade, Fenrir Crash
    • Luminous - Gate of Light
    • Cadena - Summon Spiked Bat
    • Zero - Heavy Sword Mastery
    • Adele– Resonance Rush, Shardbreaker
    • Illium - Winged Javelin
    • Hoyoung - Talisman: Evil-Sealing Gourd, Sage: Tai Yu Clone
  • Erda Shower
    • Can now be used in the air.
    • Increased attack range by about 17%.
    • Reduced cooldown from 45 to 40 seconds.
    • Decreased cooldown time for each enemy attacked is increased from 1 to 2 seconds.
    • Reduced action delay by approximately 19%.
  • Erda Fountain
    • A new skill that summons a sphere of pure Erda from an Erdas Shower by pressing the down arrow key.

All Explorer Warriors

  • Fixed the issue of the Upward Charge icon looking awkward in combat analysis.

Hero

  • Raging Blow
    • Increased damage at master level from 200% to 320%.
    • Decreased attack count from 7 to 4 times.
    • Increased attack range by about 14%.
    • Increased Enhanced Raging Blow damage at master level from 215% to 344%.
    • Decreased Enhanced Raging Blow attack count from 7 to 4 times.
    • Increased the attack range of Enhanced Raging Blow by approximately 5%.
    • Fixed the issue of an awkward animation when using a two-handed sword.
  • Burning Soul Blade
    • It doesn't return to the character when locked in even if it's far away.
    • A function is added that allows skill to trigger for it to return to the character when locked in by re-casting the skill.
  • Worldreaver
    • Removed feature where Final Damage is increased upon landing a hit.
    • Increased cooldown from 20 to 25 seconds.
  • Instinctual Combo
    • Reduced cooldown from 240 to 120 seconds.
    • Reduced duration from 30 to 20 seconds.
    • Decreased Tear in Space damage at Lv. 25 from 400% to 325%.
  • Sword Illusion
    • Added a function that increases final damage by the final damage increased by 6 combo orbs during a set duration after use. This effect is applied together with the final damage increased by the combo orbs.

Paladin

  • Divine Charge
    • Increased the attack range of Divine Force that's been enhanced by Divine Mark by approximately 13%.
  • Divine Echo
    • Reduced the bond target change cooldown from 3 to 1.5 seconds.
  • Hammers of the Righteous
    • Added a function to end the attack by using the skill again.
    • Fixed the issue where some effects remained upon revival if dead during skill duration.
    • Fixed the issue of the effect displaying awkwardly when entering certain quest entry effects.
  • Mighty Mjolnir
    • Reduced the hammer ready time from 15 to 12 seconds.
    • Increased the max ownedable hammers from 2 to 3.
    • Decreased damage at Lv. 25 from 450% to 360%.
    • Decreased shock wave damage at Lv. 25 from 500% to 400%.
    • Decreased MP consumption from 500 to 400.

Dark Knight

  • Dark Impale
    • Increased attack range by about 9%.
  • Dark Thirst
    • Reduced duration from 30 to 25 seconds.
    • Reduced cooldown from 120 to 90 seconds.

All Explorer Magicians

  • Infinity
    • The final damage doesn't increase past a certain point. It can increase to up to 115%.

Arch Mage (Fire, Poison)

  • Explosion
    • The attack range moved up.
  • Creeping Toxin
    • Reduced the toxic pool spawn range by approximately 33%.
    • Reduced the explosion trigger range of toxic pools by approximately 28%.
    • Increased damage of toxic pool explosions at master level from 192% to 205%.
    • Decreased the attack count for toxic pool explosions from 5 to 4.
    • Increased the toxic pool explosion damage to normal monsters by 30%.
    • Fixed the issue where a toxic pool wouldn't spawn sometimes.
  • Teleport Mastery
    • Made it so that Special Nodes can't be activated.
  • Elemental Decrease
    • Decreased Final Damage increase amount at master level from 50% to 40%.
  • Meteor Shower
    • Made it so that the passive effect can't activate Special Nodes.
  • Flame Haze
    • Fixed the issue of not hitting enemies when near monsters.
  • Poison Chain
    • The max number of created poison crystals is now limited. Up to 3 can exist for every 1 use of the skill.
    • Reduced poison crystal duration from 10 to 5 seconds.
    • Decreased possible explosion count from 22 to 17 times. Deleted when the skill is over and the explosions aren't limited to the possible explosion count.
    • Spread range has been increased by about 6%.

Arch Mage (Ice, Lightning)

  • Thunder Sphere
    • Increased duration of fixed orb at Lv. 50 from 50 to 60 seconds.
    • Decreased attack interval of orb that isn't fixed by 10%, making it the same as the fixed orb.
    • Increased max attackable enemies of orb that aren't fixed from 5 to 6.
    • Increased attack count of orb that isn't fixed from 1 to 3 times.
  • Teleport Mastery
    • Made it so that Special Nodes can't be activated.
  • Elemental Decrease
    • Decreased Final Damage increase amount at master level from 50% to 40%.
  • Blizzard
    • Made it so that the passive effect can't activate Special Nodes.
  • Absolute Zero Aura
    • Removed casting motion.
    • Increased duration of the vortex from 15 to 30 seconds.
  • Spirit of Snow
    • Damage no longer varies depending on the number of enemies getting attacked.

Bishop

  • Changed icon of Vengeance skill.
  • Fixed issue where hovering mouse on the Vengeance skill icon didn't enable it.
  • Fountain of Vengeance
    • Improvements made to cancel skill by right-clicking.
    • Increased damage at master level from 160% to 180%.
  • Divine Protection
    • Fixed issue where cooldown was applied to Divine Protection when the Protective Shield of Divine Protection activated with Unreliable Memory ends.
  • Dispel
    • Added feature to prevent the skill effect transparency getting applied to party member's debuff. This feature can be toggled on/off by right-clicking.
  • Triumph Feather
    • Increased cooldown of Angel Feather from 2 to 3 seconds.
    • Increased damage at master level from 200% to 230%.
  • Holy Magic Shell
    • Improvements made to recover based on Max HP and not base HP.
    • Decreased HP recovery amount.
  • Teleport Mastery
    • Made it so that Special Nodes can't be activated.
  • Genesis
    • Reduced cooldown from 45 to 30 seconds.
    • Decreased damage at master level from 405% to 324%.
    • Decreased attack count from 12 to 10 times.
  • Holy Water
    • The Holy Water is removed when the platform with the Holy Water disappears. If the Holy Water is removed when duration remains, you get as much Holy Water as the Holy Water that was removed.
  • Blood of the Divine
    • Reduced cooldown from 300 to 264 seconds.
    • Increased cooldown that is reduced per INT from 10 to 12 seconds.
  • Heaven's Door
    • Reduced cooldown from 90 to 60 seconds.
    • Decreased damage from 1000% to 670%.
  • Benediction
    • Added feature that decreases both the duration and cooldown when the skill is used again within a certain time.
  • Angel of Balance
    • Increased duration from 30 to 40 seconds.
    • Added feature that decreases both the duration and cooldown when the skill is used again within a certain time.
  • Peacemaker
    • Improvements made to activate Triumph Feather when Holy Light hits.

All Explorer Bowman

  • Double Jump
    • Increased movement range.
    • Added Action Customization to activate upward jump by combining the up arrow and Jump key, and rapid drop by combining the down arrow and Jump key.
  • Blink Shot/Blink Bolt
    • Removed cooldown.
  • Reckless Hunt: Bow/Reckless Hunt: Crossbow
    • Changed to passive skill.

Bow Master

  • Arrow Blaster
    • Increased duration of placed Arrow Blaster from 30 to 60 seconds.
  • Inhuman Speed
    • Fixed issue where the effect displayed awkwardly when the active effect activates.

Marksman

  • Covering Fire
    • Fixed issue where Covering Fire wasn't used when the skill is held down.
    • Fixed issue where Covering Fire wasn't used during concentration of Surge Bolt.
  • Empowered Arrows
    • Decreased action delay of Empowered Piercing Arrow by approximately 7%.
  • Bolt Burst
    • Increased attack range by about 24%.
    • Reduced action delay by approximately 4%.
    • Reduced cooldown from 10 to 7 seconds.
  • Greater Empowered Arrows
    • Decreased action delay of Empowered Piercing Arrow II by approximately 7%.
    • Decreased action delay of Empowered Snipe by approximately 7%.
  • Pain Killer
    • Changed skill description to be more accurate.
  • Bullseye Shot
    • Reduced cooldown from 90 to 60 seconds.
    • Reduced duration from 30 to 20 seconds.
  • Perfect Shot
    • Reduced cooldown from 180 to 60 seconds.
    • Changed max arrows shot at Lv. 25 from 7 to 1 time that shoots 4 arrows regardless of the skill level.
    • Decreased max aim duration from 12 to 2 seconds.
    • Decreased invincibility duration after skill ends from 2 to 1 second.
    • Changed skill description to be more accurate.
  • Split Shot
    • Added feature that ignores 25% of enemy defense.

Pathfinder

  • Cardinal Deluge
    • Fixed issue where the arrow is only guided to the boss with highest HP even though there are several enemies within range. One arrow is created for boss with highest HP within range as the target. Arrow created because of another enemy will be guided to that enemy. Additional arrow created when boss is within range will target the boss with highest HP first.
  • Cardinal Burst
    • Increased attackable enemies from 4 to 5.
  • Cardinal Burst Amplification
    • Final Damage is no longer increased by the number of enemies getting attacked.
    • Increased damage at master level from 300% to 420%.
    • Increased attackable enemies from 5 to 6.
  • Triple Impact
    • Improvements made to narrow the shooting angle of the explosive arrow.
    • Decreased damage at master level from 400% to 265%.
  • Cardinal Torrent
    • Decreased action delay of starting movement by approximately 7%.
    • Decreased action delay of bow attack after moving by approximately 19%.
  • Curseweaver
    • Increased duration of Ancient Curse debuff from 15 to 30 seconds.
    • Fixed issue where the Ancient Curse debuff effect displayed awkwardly.
  • Advanced Cardinal Force
    • Increased damage of Cardinal Burst at master level from 400% to 600%.
    • Removed feature that increased Final Damage based on number of enemies attacked with Cardinal Burst.
    • Added feature that increases Normal Enemy Damage of Bountiful Burst by 100%.
    • Added feature that increases Normal Enemy Damage of Bountiful Deluge by 100%.
    • Changed skill description to be more accurate.
  • Combo Assault
    • Decreased Relic Gauge cost from 150 to 100.
  • Bountiful Torrent
    • Ancient Curse debuff has a set chance to be created when Cardinal Force and Enchant Force skills with the Deluge or Burst emblems hit regardless of the current emblem.
  • Ancient Archery
    • Removed feature that increased skill damage of Triple Impact.
  • Relic Unbound
    • Burst Amplification: Increased explosion range by 10%.
    • Deluge Amplification: Increased arrow attack range by 42%.

Night Lord

  • Shadow Surge
    • Improvements made to be used during Night Lord's attack skill.
  • Spirit of the Star
    • Improvements have been made so that the Attack Power of the first throwing star among the throwing stars in the inventory is applied.
  • Death Star
    • Increased attack range by about 8%.
  • Throw Blasting
    • Improvements made for the charm to explode in a more accurate location.

Shadower

  • Assassinate
    • Improvements made to clearly differentiate the hit sound for the first attack and finishing blow.
  • Smokescreen
    • Alleviated issue where it couldn't be used right after using another skill.
  • Trickblade
    • Improvements made to link after Assassinate's first attack.

Dual Blade

  • Tornado Spin
    • Fixed the issue where it couldn't be used continuously for a certain period of time after use.
  • Asura's Anger
    • Increased attack range by about 87%.
  • Blade Tempest
    • Increased damage at Lv. 25 from 865% to 895%.
  • Haunted Edge
    • Increased damage of Yaksa from 610% to 810%.

Buccaneer

  • Sea Serpent Burst
    • Decreased attackable enemies from 8 to 6.
  • Serpent Assault
    • Decreased attackable enemies from 15 to 12.
  • Octopunch
    • Increased attack range by about 47%.
  • Hook Bomber
    • Decreased attackable enemies from 10 to 7.
  • Sea Serpent Burst II
    • Decreased attackable enemies from 10 to 8.
  • Defensive Stance
    • Changed to skill that temporarily reduces damage taken with the sea serpent's blessing when using the power of the sea serpent.
  • Serpent Spirit
    • Changed to get registered as an Auto Buff Skill.

Corsair

  • Infinity Blast
    • Improvements have been made so that the Attack Power of the first bullet among the bullets in the inventory is applied.
  • Parrotargetting
    • Reduced action delay by approximately 10%.
  • Target Lock
    • Improvements made to fix the invincibility duration regardless of the aim.
    • Final Damage is no longer additionally increased by the number of enemies getting attacked.
    • Increased damage at Lv. 25 from 710% to 927%.

Cannoneer

  • Monkey Fury
    • Improvements made to decrease the skill's cooldown by 5 seconds if no enemies are hit.
  • Counter Crush
    • Improvements made to prevent character from entering combat state when counterattacking.
  • Monkey Business
    • Reduced cooldown from 120 to 90 seconds.
    • Reduced duration at Lv. 25 from 42 to 34 seconds.
  • Poolmaker
    • Improvements made to prevent bombardment from falling if there is no enemy in attack range.
    • Improvements made to create 2 supplies in the first and last bombardments.
    • Decreased max interval of bombardments by approximately 21%.

Dawn Warrior

  • Celestial Vision III
    • Increased the attack range of Enhanced Solar Slash by approximately 10%.
  • Cosmic Forge
    • Now affected by Rune of Skill.
  • Soul Eclipse
    • Improved to be protected by Buff Freezer.
    • Improved to enter combat state only when using the skill and using Equinox Divide.

Blaze Wizard

  • Orbital Flame
    • Fox Mischief stack number is now visible.
  • Blazing Extinction
    • Changed to enter combat state only when casting.
  • Savage Flame
    • Characters can collect flame even when defeating boss monsters.

Wind Archer

  • Trifling Wind
    • Fixed the issue of the skill effect not being affected by the transparency settings when disappearing.
  • Pinpoint Pierce
    • Fixed the issue of arrow creation locations changing based on direction used.
  • Song of Heaven
    • Damage is no longer additionally increased by the number of enemies getting attacked.
    • Increased damage at master level from 345% to 390%.
  • Fairy Spiral
    • Changed skill effect.
    • Hitbox decreases after skill use.

Night Walker

  • Shadow Bat
    • After summoning the Shadow Bat, the time to switch to an attackable state is reduced by 28%.
  • Shadow Dodge
    • It is improved so that you can move while using your own skills except for common skills.
  • Triple Throw
    • Decreased damage at master level from 240% to 210%.
    • Increased damage of last attack at master level from 350% to 420%.
  • Dark Servant
    • Fixed an issue where Dark Servant looked awkward to other characters while sitting on a chair.
  • Quad Star
    • Decreased damage at master level from 300% to 220%.
    • Increased damage of last attack at master level from 400% to 660%.
  • Shadow Momentum
    • Increased duration from 20 to 30 seconds.
  • Bat Affinity II
    • After summoning the Enhanced Shadow Bat, the time to switch to an attackable state is reduced by 28%.
  • Spirit Projection
    • Improvements have been made so that the Attack Power of the first throwing star among the throwing stars in the inventory is applied.
  • Quintuple Star
    • Decreased damage at master level from 340% to 230%.
    • Increased damage of last attack at master level from 475% to 920%.
  • Ravenous Bat
    • After summoning the Ravenous Bat, the time to switch to an attackable state is reduced by 28%.
  • Bat Affinity III
    • After summoning the Enhanced Ravenous Bat, the time to switch to an attackable state is reduced by 28%.
  • Dominion
    • The function to maintain the maximum inertia of Shadow Momentum while active is added. When the duration ends, it is given equal to the maximum duration of Shadow Momentum.
  • Rapid Throw
    • When used, the function that applies Dark Sight for 4 seconds is added.

Thunder Breaker

  • Lightning Elemental
    • Improvements made to display Lightning Charge stacks in quickslots.
  • Sea Wave
    • Increased range limit from 1800 to 2700.
    • Increased enemies hit limit from 20 to 24.
    • Increased attack range by about 40%.
    • Decreased attack interval around 50%.
  • Thunderbolt
    • Increased attack range by about 23%.
  • Typhoon
    • Decreased action delay around 7% when linked.
  • Lightning Cascade
    • Increased duration at Lv. 25 from 42 to 49 seconds.
    • Increased cooldown at Lv. 25 from 108 to 120 seconds.
  • Shark Torpedo
    • Reduced action delay by approximately 14%.
    • Decreased action delay around 8% when linked.
  • Lightning God Spear Strike
    • Increased attack range by about 31%.
    • Reduced action delay by approximately 33%.
    • Decreased action delay around 33% when linked.

Mihile

  • Shield of Light
    • Changed so you can use Blink on the ground while using this skill.

Aran

  • Combat Step
    • Reduced action delay by approximately 10%.
    • Increased jump movement range by about 16%
  • Final Blow
    • Changed skill effect.
    • Increased attack range by about 63%.
  • Beyond Blade
    • Can now be used without comboing with Final Blow.
    • Added feature that increases the damage by 20%p if done as a combo with Final Blow.
    • Increased attack range by about 22%.
    • Damage is no longer additionally increased by the number of enemies getting attacked.
    • Increased damage of 1-hit at master level from 285% to 295%.
    • Increased damage of 2-hit at master level from 300% to 311%.
    • Increased damage of 3-hit at master level from 315% to 326%.
    • Added feature to increase damage by 8% when attacking normal monsters.
  • Adrenaline Burst
    • Reduced cooldown from 240 to 180 seconds.
  • Maha's Fury
    • Increased the charging combo from 80 to 160.
  • Fenrir Crash
    • Damage is no longer additionally increased by the number of enemies getting attacked.
    • Increased damage at Lv. 25 from 625% to 710%.

Evan

  • Magic Debris
    • Added the Auto Mode that activates automatically every time 10 Magic Debris get created.
  • Earth Breath
    • The damage is no longer divided by the number of targets.
  • Dragon Fury
    • Now applies at all times, unrelated to MP.
  • Dark Fog
    • Passive effect now applies at all times.
  • Dragon Master
    • Improved to only cost MP upon casting.
  • Spiral of Mana
    • Improved to not dissipate when the character mounts a ladder or a rope.

Luminous

  • Black Blessing
    • Changed to a passive skill that increases Magic ATT and reduces damage received.
  • Equilibrium Liberation
    • A new on/off skill that triggers the Equilibrium when the Equilibrium skill successfully hits the target, rather than when light and dark forms a balance.
  • Ray of Redemption
    • Reduced action delay by approximately 32%.
  • Doom Scythe
    • Reduced action delay by approximately 17%.
    • Increased attack range by about 83%.
  • Lunar Tide
    • Skill name is changed to Self Recovery.
    • Max HP and Max MP will now be fully stored every certain interval of time.
  • Reflection
    • Reduced action delay by approximately 10%.
    • Attack method is changed. It will now transfer within the same hit range above and below, starting from the monster's center.
  • Morning Star
    • Skill effect, concept, and attack method are changed.
    • The destructive star will now move across a set amount of distance, continuously attacking the enemy regardless of the platform.
  • Ender
    • Reduced action delay by approximately 4%.
  • Dark Crescendo
    • Decreased max stack count from 10 to 5 times.
    • Increased duration from 20 to 30 seconds.
    • Increased damage ATT  from 4% to 8%.
  • Gate of Light
    • Damage no longer varies depending on the number of enemies getting attacked.
    • Increased damage at Lv. 25 from 660% to 900%.
  • Baptism of Light and Darkness
    • Successfully landing the Equilibrium skill will now reduce 3 seconds of cooldown.
    • Added a feature that resets Baptism of Light and Darkness once, upon activating Equilibrium.
    • Removed the effect that immediately resets the cooldown when you obtain 12 Swords of Consciousness.
  • Changed descriptions of the following skills to be more accurate.
    • Equilibrium
    • Abyssal Drop
    • Standard Magic Guard
    • Mana Well
    • Pressure Void
    • Spectral Light
    • Shadow Shell
    • Doom Scythe
    • Ray of Redemption
    • Morning Star
    • Darkness Mastery
    • Magic Mastery
    • Ender
    • Apocalypse
    • Armageddon

Mercedes

  • Spirit Jump
    • Forward jump movement range has been increased.
  • Leaf Tornado
    • Height requirement to use the skill is eased.
    • Height requirement to combo with Gust Dive is still maintained.
    • Increased attack range by about 31%.
  • Stunning Strikes
    • Arrow will now pierce the enemy.
  • Unicorn Spike
    • Changed to allow use in the air.
    • Increased attack range by about 30%.
    • Increased duration of the debuff from 30 to 60 seconds.
    • Reduced action delay by approximately 37%.
    • Fixed issue of the effect displaying awkwardly.
    • Reduced cooldown at master level from 10 to 9 seconds.
  • Gust Dive
    • Reduced action delay by approximately 12%.
    • Increased attack range by about 154%.
  • Elemental Knights
    • Changed to on/off skill.
  • Ignis Roar
    • Added a feature that increases attack speed.
  • Spikes Royale
    • Attack ranges for both ground and air uses are now identical.
    • Increased the attack range from the ground by approximately 24%.
    • Increased the attack range from the air by approximately 15%.
  • Staggering Strikes
    • Arrow will now pierce the enemy.
    • Increased attack range by about 38%.
  • Fixed issue where skill placement within the UI was awkward for the 4th skill.
  • Wrath of Enlil
    • Increased attack range by about 47%.
    • Hitbox now matches the effect.
  • Elvish Blessing
    • Removed cooldown.
    • Changed to get registered as an Auto Buff Skill.
    • Increased Final Damage from 5% to 10%.

Phantom

  • Skill Swipe
    • Stolen Showdown will now create dark shuriken.
    • Turning Kick can now be stolen.
    • Hook Bomber can now be stolen.
  • Carte Noir
  • Damage Against Normal Monsters at master level is increased 150%.
  • Tempest
    • Reduced key down duration from 10 to 5 seconds.
    • Increased damage at master level from 200% to 400%.
  • Luck of the Draw
    • You now gain immunity to Stun Abnormal Status during key-down.
    • The name of Red Cross is now "Priest."
    • Priest's buff icon is changed.

Shade

  • Swift Strike
    • Changed to single skill.
  • Flash Fist
    • Changed to single skill.
  • Ground Pound
    • Changed to single skill.
    • Fixed issue where the shockwave would not be placed on the character's location if you move the character after use.
  • Knuckle Mastery
    • Removed feature that increases Final Damage.
  • Spirit Bond 2
    • Attack speed increase amount has been increased from stage 1 to stage 2.
  • Shockwave Punch
    • Changed to a skill that can be used up to 2 hits.
    • 1-hit's damage is increased from 250% to 310%, 2-hit's damage is increased from 260% to 330%.
    • 1-hit and 2-hit's attack counts are increased from 2 to 3 times.
    • 1-hit's attack range is increased by about 13%, and 2-hit's attack range is increased by about 26%.
    • You can also cancel the skill on the last hit with directional keys or jump key.
  • Bomb Punch
    • Changed to a skill that can be used up to 3 hits.
    • 1-hit's damage is increased from 300% to 320%, 2-hit's damage is increased from 310% to 320%.
    • 1-hit, 2-hit, and 3-hit's attack counts are increased from 3 to 4 times.
    • Increased the 1-hit's attack range by approximately 22%.
    • Added feature to increase Damage when attacking normal monsters.
    • You can also cancel the skill on the last hit with directional keys or jump key.
  • Spirit Bond Max
    • Liver drop rate is now applied per monster.
  • Spirit Flow
    • Spirit Frenzy directly casted by Shade while infused with the Spirit Guardian, has its Final Damage Increase amount decreased from 750% to 550%.
    • Fixed issue where effect of Ground Pound triggered by Spirit Flow would not match the direction of the actual attack at times.
    • Fixed issue where shock wave of Shockwave Punch triggered by Spirit Flow would sometimes dissipate.
  • Spiritgate
    • Decreased damage at Lv. 25 from 600% to 450%.
    • Reduced duration from 40 to 30 seconds.
    • Reduced cooldown from 90 to 60 seconds.
    • The amount of Critical Rate increased per debuff is increased from 8% to 16%, and Critical Damage is increased from 1% to 2%.
    • Decreased debuff stack count from 10 to 5 times.
  • Smashing Multipunch
    • Continuous attack damage is decreased from 800% to 500% at Lv. 25.
    • Finishing attack damage is decreased from 1900% to 1250% at Lv. 25.
    • Reduced cooldown from 90 to 60 seconds.

Demon Slayer

  • Dark Thrust
    • Fixed the issue where it couldn't be used continuously for a certain period of time after use.
  • Infernal Concussion
    • Added a feature where the first attack damage is increased 400% against normal monsters at master level.
  • Demon Cry
    • Reduced action delay by approximately 15%.
  • Dark Metamorphosis
    • Made it so that Special Nodes can't be activated.
  • Boundless Rage
    • Reduced cooldown at master level from 200 to 120 seconds.
    • Decreased duration at master level from 50 to 35 seconds.
  • Spirit of Rage
    • Increased cooldown at Lv. 25 from 108 to 123 seconds.
    • Increased damage at Lv. 25 from 1700% to 1950%.
    • Increased damage at Lv. 25 from 1800% to 2100%, if it ends before the duration is up.
  • Orthrus
    • Increased duration at Lv. 25 from 40 to 52 seconds.
  • Demon Bane
    • Reduced cooldown from 240 to 120 seconds.
    • Decreased damage at Lv. 25 from 650% to 525% during key-down.
    • Decreased damage at Lv. 25 from 1560% to 1250% after key-down.
    • Reduced invincibility time from 8 to 6 seconds.
    • Reduced max key held down duration from 4 to 3 seconds.

Demon Avenger

  • Exceed: Double Slash
    • Increased Exceed's duration per stage from 10 seconds to 20 seconds.
  • Overload Release
    • Increased Final Damage buff duration from 60 to 90 seconds.
  • Exceed: Demon Strike
    • Increased Exceed's duration per stage from 10 seconds to 20 seconds.
    • The range of charging is now identical, regardless of Exceed's stage.
  • Exceed: Lunar Slash
    • Increased Exceed's duration per stage from 10 seconds to 20 seconds.
    • Increased attack range by about 33%.
    • Increased the attack range of Exceed's final stage by approximately 29%.
  • Exceed: Execution
    • Increased Exceed's duration per stage from 10 seconds to 20 seconds, excluding the final stage.
  • Nether Shield
    • Changed to allow use in the air.
  • Nether Slice
    • Increased duration of the Defense decrease debuff from 30 to 60 seconds.
  • Demonic Frenzy
    • The maximum capacity of the Final Damage increase is reduced from 35% to 20%.
  • Demonic Blast
    • Fixed the issue where Damage Taken Reduction effect would continuously apply sometimes.
  • Revenant
    • Reduced cooldown from 240 to 120 seconds.
    • Reduced duration from 30 to 15 seconds.

Battle Mage

  • Combat Teleport
    • You can move from the platform even if the distance you're moving is shorter than the Teleport distance.
  • Dark Shock
    • Decreased damage at master level from 225% to 100%.
    • Added a feature where damage is increased 150%p against normal monsters at master level.
    • Increased damage of Brand activated attacks at master level from 350% to 400%.
    • Changed skill description to be more accurate.
  • Battle Rage
    • Decreased Damage increase effect at master level from 40% to 25%.
  • Spell Boost
    • Decreased Magic ATT increase effect at master level from 25% to 10%.
  • Aura Scythe
    • Added a feature that automatically activates the active aura skill that was applied before using Aura Scythe, when the buff ends.
  • Altar of Annihilation
    • Improved the issue where installing 2 altars on the left side would sometimes only install 1.
    • Improved issue where the hitbox near the altar where the curse launches, would be unnatural.
    • Reduced the altar's prep time from 25 to 23 seconds.
  • Grim Harvest
    • Maximum number of enemies that can be attacked is increased from 10 to 12.
  • Abyssal Lightning
    • Increased the Netherworld Lightning's attack range by approximately 53%.

Wild Hunter

  • Double Jump
    • Increased movement range.
  • Jaguar Rider
  • Action delay is reduced while mounting the Jaguar.
  • Summon Jaguar
    • Added a feature that increases movement speed while the summoned Jaguar is pursuing an enemy.
    • The Critical Damage and Abnormal Status Resistance Increase effects upon summoning the Jaguar are removed, and they are now a passive effect.
    • Summoned jaguar's damage is changed to 170%, regardless of the character level.
    • Damage per Another Bite stack is changed to 70%, regardless of the character level.
  • Swipe
    • Damage is changed to 230%, regardless of the character level.
  • Dash 'n Slash
    • Damage is changed to 285%, regardless of the character level.
    • Added a feature that increases the damage of Summon Jaguar and Swipe by 30%p, and damage of Another Bite by 15%p.
  • Sonic Roar
    • Damage is changed to 320%, regardless of the character level.
    • Added a feature that increases the damage of Summon Jaguar, Swipe, and Dash 'n Slash by 40%p, and damage of Another Bite by 15%p.
  • Hunting Assistant Unit
    • The duration of the attacking status has been increased from 3 to 5 seconds.
    • Reduced reload time from 4 to 2 seconds.
    • Increased attack range by about 31%.
    • Made it so that Special Nodes can't be activated.
  • Feline Berserk
    • Will now be invincible for 2 seconds upon use.
    • Changed skill effect.
    • Increased action delay by approximately 76%.
    • Cannot be used on rope and ladder anymore.
  • Wild Arrow Blast Type P
    • Increased attack range by about 31%.
  • Jaguar Soul
    • Decreased cooldown from 210 to 120 seconds.
    • Damage is changed to 180%, regardless of the character level.
    • Added a feature that increases the damage of Summon Jaguar, Swipe, Dash 'n Slash, and Sonic Roar by 50%p, and damage of Another Bite by 20%p.
  • Drill Salvo
    • Increased duration from 15 to 30 seconds.
    • Attack range increased by 100%, and hitbox is moved slightly upwards.
    • Changed skill effect.
    • Made it so that Special Nodes can't be activated.
  • Jaguar Rampage
    • Damage is changed to 800%, regardless of the character level.
    • Added a feature that increases the damage of Summon Jaguar, Swipe, Dash 'n Slash, Sonic Roar, and Jaguar Soul by 150%p, and damage of Another Bite by 40%p.
  • Jaguar Storm
    • Reduced re-summon cooldown from 6 to 3 seconds.
    • Dash 'n Slash of the Jaguar Rider's mounted status can now be used regardless of the cooldown while Jaguar Storm is in effect.

Mechanic

  • Humanoid Mech
    • Improvement is made to prevent dismount from Stun and Petrification Abnormal Status.
    • Can now use Profession while mounting.
    • Fixed issue where it would display the character mounted while dead, but the Mech's function would not be applied.
  • Homing Beacon
    • Can now be used with key-down.
  • Tank Mech
    • Improvement is made to prevent dismount from Stun and Petrification Abnormal Status.
    • Can now use Profession while mounting.
    • Fixed issue where it would display the character mounted while dead, but the Mech's function would not be applied.
  • AP Salvo
    • Armor-piercing shells are improved to pierce now.
    • Maximum number of enemies that can be attacked is increased from 1 to 4.
  • Rock 'n Shock
    • Increased duration at master level from 60 to 80 seconds.
  • AP Salvo Plus
    • Armor-piercing shells are improved to pierce now.
    • Maximum number of enemies that can be attacked is increased from 1 to 6.
  • Bots 'n Tots
    • Increased duration at master level from 30 to 60 seconds.
  • Giant Robot SG-88
    • Improved to be invincible while using the skill.
    • Removed the damage reduction during skill use.
    • Increased cooldown from 30 to 60 seconds.
  • Mobile Missile Battery
    • Improved to target the boss monster with highest max HP first.
  • Full Metal Barrage
    • Fixed issue where getting influenced by the Abnormal Status simultaneously with casting would disarm the skill from engaging.
    • Fixed issue where Homing Beacon would still fire after the skill ended.

Xenon

  • Circuit Surge
    • Changed to get registered as an Auto Buff Skill.
  • Manifest Projector
    • Changed to get registered as an Auto Buff Skill.
  • Mecha Purge: Bombardment
    • Increased attack range by about 2%.
    • Reduced action delay by approximately 13%.
    • Hitbox is decreased.
    • Changed skill effect.
  • Mecha Purge: Snipe
    • Reduced action delay by approximately 3%.
  • Fixed issue where skill placement within the UI was awkward for 1st, 3rd, and 4th skills.
  • Amaranth Generator
    • Reduced action delay by approximately 13%.
  • Omega Blaster
    • Can now use Manifest Projector while the attack is activated.
    • The time it takes to end the attack by reinputting the skill key is increased.
  • Core Overload
    • Reduced the time it takes for energy charge to overload from 2 to 1 seconds.
    • MP cost per second is increased from 1%+180 to 2%+100.
    • Plasma current does not activate the Special Node now.
  • Photon Ray
    • Additional aim time is now decreased per each number of attacks.

Blaster

  • Magnum Punch
    • Increased attack range by about 95%.
    • Changed skill effect.
    • Area of effect of Revolving Cannon's additional explosion is increased by 60%.
  • Double Blast
    • Increased attack range by about 36%.
    • Changed skill effect.
    • Area of effect of Revolving Cannon's additional explosion is increased by 65%.
  • Bobbing
    • Made it so that Special Nodes can't be activated.
  • Hammer Smash
    • Increased attack range by about 36%.
    • Fixed issue of the debuff effect displaying at an awkward place.
    • Increased debuff duration from 10 to 30 seconds.
  • Weaving
    • Made it so that Special Nodes can't be activated.
  • Combo Training
    • Increased duration from 10 to 30 seconds.
  • Shotgun Punch
    • Increased attack range by about 33%.
    • Added feature to increase damage by 85% when attacking normal monsters.
    • Increased Shock Wave's attack range by approximately 13%.
    • Shock Wave's Damage Increase Against Normal Monsters is increased from 220% to 350%p.
  • Combo Training II
    • Increased duration from 10 to 30 seconds.
  • Hyper Magnum Punch
    • Shotgun Punch's Shock Wave will no longer increase damage against normal monsters.
  • Cannon Overdrive
    • The increased amount of damage of skills using bullets has been decreased from 50% to 35%.
    • Reduced cooldown from 240 to 120 seconds.
  • Gatling Punch
    • Will no longer get debilitating status conditions while in the middle of key-down.
    • Removed feature where Final Damage is increased upon taking a hit.
  • Bullet Blast
    • Added a feature that immediately reloads bullets, excluding the ones spent to use Bullet Blast.
    • Added a feature that detonates the explosion immediately by re-inputting the skill key.
  • Afterimage Shock
    • Reduced cooldown of the active effect from 240 to 120 seconds.
    • Reduced the afterimages that can be activated with the active effects from 99 to 49.
    • Reduced duration of the active effect from 180 to 100 seconds.
    • Passive effect will now trigger when the Afterimage Shock's active effect is not in effect.
    • Passive effect's maximum number of monsters that can be attacked is increased from 7 to 10.
    • Increased the passive effect's attack range by approximately 29%.
    • Reduced recurrence cooldown of the passive effect from 6 to 4 seconds.

Kaiser

  • Tempest Blades
    • Changed to an On/Off skill that summons multiples of the sword you are using every specific interval of time.
    • You can use the Tempest Blades: Charge to fire the summoned swords.
    • The time it takes for the fired swords to start flying towards the enemy has been decreased.
    • No longer disappears immediately when the enemy being pursued is gone.
  • Tempest Blades: Charge
    • A new skill that fires the swords created by Tempest Blades.
    • Can be used simultaneously with other skills.
  • Blade Burst
    • Increased damage at master level from 300% to 480%.
    • Removed the attack that detonates the swords.
    • Increased attack range by about 13%.
    • Changed skill effect and sound.
  • Inferno Breath
    • Can now be used in the air.
    • Changed skill effect.
  • Advanced Tempest Blades
    • Skill description has been changed accordingly to the changes of Tempest Blades.
  • Final Trance
    • Reduced cooldown from 300 to 240 seconds.
  • Bladefall
    • The time it takes for the fired swords to start flying towards the enemy has been decreased.

Kain

  • Natural Born Instinct
    • The Final Damage boost increased from 20% to 24%.
  • Grip of Agony
    • Improvement is made to prevent Death Throe reset from the buff reset by the content entry to Mu Lung Dojo, Sharenian Culvert, and Ursus.
  • Thanatos Descent
    • Added a feature that maintains the damage increase buff for the remaining duration of Thanatos Descent upon activating the Death Domain by leaving an afterimage behind.
    • Death Domain can now be activated while in mid air.
    • Improved issue where Death Domain would not trigger sometimes.

Cadena

  • Chain Arts: Pursuit
    • The slow effect will now fully apply on boss monsters.
  • Chain Arts: Thrash
    • The slow effect will now fully apply on boss monsters.
  • The Way of Shadows
    • Added a feature that increases Movement speed by 40 and Jump by 20 at master level.
  • Summon Scimitar
    • Cannot be knocked back by any attack while casting now.
  • Summon Claw
    • Cannot be knocked back by any attack while casting now.
  • Summon Shuriken
    • Shuriken will now spawn in a location closer to the character.
    • When done as a combo  off the 1st hit of Chain Arts: Thrash, the Final Damage increase effect is now only consumed at the time of skill use, making it apply to both Shuriken's attack and explosive attack.
    • Can combo off Chain Arts: Thrash, Chain Arts: Pursuit, Summon Scimitar, and Summon Claw now.
  • Summon Shotgun
    • Cannot be knocked back by any attack while casting now.
  • Summon Daggers
    • Increased duration of Terror status from 10 seconds to 30 seconds.
  • Summon Decoy Bomb
    • Cannot be knocked back by any attack while casting now.
    • Improvement is made for it to spend the Final Damage increase effect upon skill use when done as a combo off Chain Arts: Thrash 1st hit, not upon the explosion.
  • Summon Brick
    • Cannot be knocked back by any attack while casting now.
    • Improvement is made for it to spend the Final Damage increase effect upon skill use when does as a combo off Chain Arts: Thrash 1st hit, not upon attacking.
  • Summon Spiked Bat
    • Confused state is now applied on the 1st and 2nd hits too.
    • Increased duration of Confusion status from 10 seconds to 30 seconds.
    • Cannot be knocked back by any attack while casting now.
    • Improvement is made for it to apply the Final Damage increase effect on all attacks, if done as c combo off the 1st hit of Chain Arts: Thrash.
    • 1st hit's number of attacks increased from 6 to 8, damage is increased from 490% to 495% at master level.
    • 2nd hit's number of attacks increased from 7 to 9, damage is increased from 610% to 640% at master level.
    • 3rd hit's number of attacks increased from 8 to 10, damage is increased from 790% to 915% at master level.
    • Final Damage is no longer increased by the number of enemies getting attacked.
  • Chain Arts: Beatdown
    • Changed to a skill that chains up to 8 enemies nearby, stunning them.
    • Removed the feature that charges towards the target.
    • Fixed issue where Dark Sight is canceled by the follow up attack.
  • Muscle Memory II
    • Added a feature where you enter the Dark Sight state for a short time when the follow up attack is triggered.
    • Added a feature where a barrier is created for a short time when the follow up attack is triggered.
  • Chain Arts: Reign of Chains
    • Can now be used in the air.
    • Removed the feature where Muscle Memory stack is fixed at its maximum capacity.
  • Cheap Shot II
    • Increased duration of Bleed status from 10 seconds to 30 seconds.
  • Chain Arts: Crush
    • Can now be used in the air.
    • Added a feature that maxes out the Muscle Memory stack. The stacks of Muscle Memory obtained from this feature will last 15 seconds.
  • Chain Arts: Maelstrom
    • The slow effect will now fully apply on boss monsters.

Angelic Buster

  • Pink Pummel
    • Fixed the issue where it couldn't be used continuously for a certain period of time after use.
  • Celestial Roar
    • Reduced action delay by approximately 16%.
  • Finale Ribbon
    • Increased duration of the debuff from 20 to 60 seconds.
  • Soul Resonance
    • Can now be used in the air.
    • Added a feature that pauses the character on the location where Soul Resonance is used.
    • Changed skill effect.
  • Sparkle Burst
    • Improved to be protected by Buff Freezer.
    • Relieves the occurrence of the explosion attack not triggering when the character gets close to the minion again from afar.
  • Mighty Mascot
    • Improvements made to protect the Magical Bubble you own with Buff Freezer.

Zero

  • Divine Force
    • Skill name is changed to Divine Aura
    • Changed skill effect.
    • Added a feature that increases movement speed, jump, and attack speed.
  • Divine Speed
    • Removed skill.
  • Burst Step
    • Improved the occurrences where some skills would not continuously chain off of Burst Step.
    • Using it to move left/right will now be recognized by the hitbox as a Teleport.
  • Resolution Time
    • Added a feature where attack speed is increased by 1 level.
    • Added a feature where critical rate is increased by 20% at master level.
  • Doubletime
    • Detect's effect is changed to 1% damage increase, and max stackable count is decreased from 10 to 5.
    • Strength's max stack effect of attack speed increase is removed, and max stackable count is decreased from 10 to 5.
  • Heavy Sword Mastery
    • Added a feature where damage is increased by 50% at master level.
    • Removed the damage increase when there are less enemies attacked, than the max amount of enemies you can attack.
  • Advanced Blade Ring
    • Added a feature where blade damage is increased 100%p against normal monsters at master level.
  • Time Generator
    • Changed skill icon.
  • Grand Rolling Cross
    • Added a feature where blade damage is increased 110%p against normal monsters at master level.
  • Advanced Rolling Assault
    • Added a feature where blade damage is increased 60%p against normal monsters at master level.
  • Shadow Rain
    • Increased damage at master level from 1400% to 1600%.
  • Chrono Break
    • Reduced cooldown from 240 to 120 seconds.
  • Reduced duration at Lv. 25 from 42 to 24 sec.
    • Decreased damage at Lv. 25 from 775% to 410%.
    • Decreased shock wave damage at Lv. 25 from 1300% to 750%.
    • Fixed issue where canceling the buff while in dead state, would cause a shock after resurrection.
  • Twin Blades of Time
    • Added a feature that adds 1 explosion of Joint Attacks per every 2 combo attack hits remaining. However, Joint Attack's explosion only occurs up to 5 times.
    • Beta combo's damage is increased from 1-hit 1750%, 2-hit 1660%, and 3-hit 2200%, to 1-hit 1920%, 2-hit 1830%, and 3-hit 2200% at Lv. 25.
    • Alpha combo's damage is increased from 1-hit 1750%, 2-hit 1660%, and 3rd hit 2000%, to 1-hit 1920%, 2-hit 1830%, and 3-hit 2200% at Lv. 25.
    • Increased damage of joint attack at Lv. 25 from 1980% to 2050%.
  • Shadow Flash
    • Increased damage of Beta's sanctuary creation at Lv. 25 from 1200% to 1300%.
    • Increased damage of Beta's sanctuary destruction at Lv. 25 from 1200% to 1300%.

Kinesis

  • Kinetic Step
    • Forward jump distance has been increased.
    • Upwards jump distance has been increased.
  • Ultimate - Metal Press
    • Increased attack range by about 17%.
  • Ultimate - Deep Impact
    • Psychic Point cost has been reduced from 5 to 2.
  • Psychic Grab
    • Fixed issue where lifting the enemy up would cause Mana Overload, costing HP.
    • Fixed issue where Psychic Smash's last attack would not have Mana Overload applied.
  • Mind Tremor
    • The effectiveness is no longer increased based on the number of monsters within the area of effect.
  • Kinetic Jaunt
    • Reduced cooldown from 10 to 4 seconds.
    • Cooldown is applied for 8 seconds, if it's used while another skill is in use.
    • You can now stay still during key down, or move in three directions (↖, ↑, ↗).
  • Psychic Clutch
    • Fixed issue where lifting the enemy up would cause Mana Overload, costing HP.
  • Ultimate - B.P.M.
    • Added a feature that stops the attack while activated instead of deactivating when the Psychic Points reach 0. Restoring over a certain amount of Psychic Points will re-engage the attack.
    • Improved to be activated without Psychic Points.
    • Improved to be protected by Buff Freezer.
  • Mind Quake
    • The effectiveness is no longer increased based on the number of monsters within the area of effect.
    • Increased damage at master level from 500% to 1000%.
    • Increased attack count from 1 to 4 times.
  • Mind Break
    • Changed into a passive skill that increases the Final Damage by 40% at master level.
    • Combat Orders will no longer apply.
  • Awakening
    • Decreased Final Damage increase effect at master level from 40% to 15%.
  • Mind Tremor - Overwhelm
    • Will now decrease more defense of monsters that are under the reduction effect of Mind Tremor. This effect will be applied in combination with the Mind Tremor/Mind Quake.
  • Kinetic Combo - Opportunity
    • A new hyper passive skill that increases the activation chance of Kinetic Combo.
  • Kinetic Combo - Reinforce
    • A new hyper passive skill that increases the damage of Kinetic Combo.
  • Kinetic Combo - Extra Strike
    • A new hyper passive skill that increases the number of attacks for Kinetic Combo.
  • Mind Break - Reinforce
    • Removed skill.
  • Mind Break - Cooldown Cutter
    • Removed skill.
  • Mind Break - Enhance
    • Removed skill.
  • Psychic Tornado
    • The attack range of the thrown object mid-air is increased by 56%/42%/36% per size of the object.
    • The movement speed of the thrown object is increased.
    • The explosive attack of the thrown object is improved to detonate closer to the character.
    • The thrown object will now explode immediately if it touches the end of the map.
  • Ultimate - Mind Over Matter
    • Removed the attack speed increase tied to movement speed. Instead, the basic attack speed will increase.
    • Changed skill description to be more accurate.

Adele

  • Resonance Rush
    • Final Damage is no longer additionally increased by the number of enemies getting attacked.
    • Increased damage at master level from 120% to 502%.
  • True Nobility
    • Fixed the issue where it couldn't be canceled for a certain period of time after use.
  • Aether Bloom
    • Reduced the time it takes for the attack to be activated by about 14%.
  • Grave Proclamation
    • Reduced cooldown from 90 to 10 seconds.
    • Decreased damage at master level from 800% to 220%.
  • Shardbreaker
    • Final Damage is no longer additionally increased by the number of enemies getting attacked.
    • Increased damage at master level from 500% to 2000%.
  • Legacy Restoration
    • Fixed the issue where it couldn't be canceled for a certain period of time after use.
  • Storm
    • Improved to only cost MP.
    • Improved to be protected by Buff Freezer.
    • Fixed the issue where it couldn't be canceled for a certain period of time after use.

Illium

  • Radiant Javelin
    • Improved to target the boss monster with highest max HP with its first hit.
    • Improved to target the boss monster with highest max HP first, if the target of its ricochet is a monster.
  • Deploy Crystal
    • The movement speed of the crystal has been increased by about 100%.
  • Aegis of Light
    • Added feature that absorbs MP by chance when attacking.
    • Increased damage taken decrease amount at master level from 50% to 70%.
  • Winged Javelin
    • Improved to target the boss monster with highest max HP first.
    • Final Damage is no longer additionally increased by the number of enemies getting attacked.
    • Increased damage at master level from 300% to 500%.
  • Radiant Javelin II
    • Improved to target the boss monster with highest max HP with its first hit.
    • Improved to target the boss monster with highest max HP first, if the target of its ricochet is a monster.
  • Crystal Gate
    • Improved to decrease the cooldown of Crystal Gate by a set amount depending on the remaining duration, if it disappears faster than the remaining duration.
  • Crystal Ignition
    • Reduced key down duration from 10 to 6 seconds.
    • Increased damage at Lv. 25 from 1400% to 2331%.
  • Crystalline Spirit
    • Improved to be protected by Buff Freezer.

Ark

  • Spell Bullets
    • No longer disappears immediately when the enemy being pursued is gone.
  • Instinctual Leap
    • Can now float mid-jump upwards.
    • Added the Command locking feature.
  • Grievous Wound
    • Decreased damage at master level from 170% to 150%.
  • Impending Death
    • No longer disappears immediately when the enemy being pursued is gone.
  • Insatiable Hunger
    • Decreased damage at master level from 320% to 300%.
  • Advanced Fusion
    • Reduced the Final Damage at master level from 10% to 5%.
  • Blissful Restraint
    • No longer clashes with the enemy while casting.
  • Battle Frenzy
    • Increased duration from 5 to 20 seconds.
  • Abyssal Recall
    • Reduced cooldown from 200 to 120 seconds.
    • Reduced attack duration by about 40%.
    • The duration of the Spectra being free of cost during Specter-ridden state is reduced from 30 to 18 seconds.
    • Decreased damage at Lv. 25 from 800% to 435%.
    • Decreased explosive damage at Lv. 25 from 2400% to 1444%.
  • Infinity Spell
    • Reduced cooldown from 240 to 120 seconds.
    • Reduced duration at Lv. 25 from 90 to 49 sec.
    • Reduced HP cost from 15% to 8%.

Lara

  • Peerless Mountain
    • Increased damage taken decrease amount at master level from 50% to 70%.
  • Manifestation: Where the River Courses
    • Improvement is made to allow players to move to the starting point by the river, even at the end point.
    • Fixed the issue where the Bounty Hunter Portals would overlap at the starting point and end point.
  • Wakeup Call
    • Reduced cooldown from 11 to 9 seconds.
  • Manifestation: Sunlight-Filled Ground
    • The area's range has been increased by about 67%.
  • Dragon Vein Conversion
    • Cooldown increase upon successful attribute conversion has been reduced from 7 seconds to 4 seconds.
  • Mountain Embrace
    • Improvement is made to ignore Darkness/Blind and Sealed Skill abnormal status during the duration.
    • Fixed the issue where Ignore Debilitating Status Conditions effect would be maintained after changing the map during the duration.
  • Unconstrained Dragon Vein
    • Dragon Vein will now spawn in a location closer to the character.

Hoyoung

  • Talisman: Evil-Sealing Gourd
    • The damage is no longer divided by the number of targets.
  • Talisman: Clone
    • Improved to target the boss monster with highest max HP first.
  • Talisman: Seeking Ghost Flame
    • Improved to target the boss monster with highest max HP first.
  • Scroll: Butterfly Dream
    • Improved to target the boss monster with highest max HP first.
  • Sage: Tai Yu Clone
    • Changed to a skill that stuns several enemies nearby upon use.
    • Stun duration is no longer increased by the number of enemies getting attacked.
    • Increased stun duration from 8 to 11 seconds.
  • Sage: Tai Yu's Miracle Tonic
    • It now fully restores Talisman Energy, and Scroll Energy.
  • Sage: Wrath of Gods
    • Improved Gods Strike to target the boss monster with highest max HP first.

Sengoku

  • Princess Sakuno's Blessing
    • Stacks the number of uses in intervals of specific time.
    • Can stack up to 2 uses.
    • If there is a stack, the skill can be triggered at any time.

Hayato

  • Hitokiri Hundred Strike
    • Revised to apply transparency.

Kanna

  • Ghost Yaksha: Great Oni Lord's Legion
    • Revised to apply skill transparency.
  • Mana Pulse
    • Revised to not apply the transparency, as it is hard to tell it apart from others if applied.

Jett

  • Removed the "+4 Increase of Attack Count if target mob is less than 1" feature from Allied Fury.

Back to Top

Better Maple

  • Added EXP reward to the daily quests in the Tenebris and Grandis regions. The daily quest EXP reward can be claimed only once per world.
  • Improvements made to be able to select whether to claim the daily quest symbol reward if you reached max level for Sacred Symbol.
  • Changed untradable chair items to be tradable within the world.
    • However, Throne of Masters, Symbol of Brilliant Honor, Master Exorcist Chair, Mu Lung Dojo Conquer Chair, and custom chairs applied per character will be kept untradable.
    • Added gender classification for Cloud Nine chair and use will be restricted based on gender.
  • Added Max Demon Fury stat to each equipment level for Demon Aegis items without the Max Demon Fury stat.
  • Improvements made to display warning text if the target of the Innocence Scroll is a Star Force enhanced equipment that is 17-Star or higher.
  • Changed icon of Ark Innocence Scroll in the Equipment Enhancement UI, and improvements made to display it at the very bottom of the scroll list.
  • Improvements made to start the game at 1366x768 resolution and in windowed mode when installing and running MapleStory for the first time.
  • Changed message when Greater Blessing of the Guild is used.
  • Added side-scrolling feature to Fast Travel in the Maple Guide. You can side scroll with the mouse wheel.
  • Added sorting feature to change the position of the character in the Character Selection Screen.
  • Changed entry method of Flag Race.
    • You can move to the Flag Race Waiting Room via the Guild Content UI [Enter] button and talk to Programmer to participate in the Flag Race.
    • Only characters with at least 1,000 Hunting Points or 40 Boss Points can challenge the Flag Race.
    • You can freely challenge in a party of 1-6 with members of the same guild. However, you cannot enter during the calculation from Sunday 11:30 PM to Monday 12:30 AM (UTC).
  • Improvements made to display the stun resistance duration of the enemy in the boss HP gauge UI.
    • The resistance effect icon and the remaining duration are displayed below the HP gauge when the stun resistance effect is received.
    • Doesn't appear in Balrog, Horntail, and Pink Bean Phase 1. 
  • Improvements made to inform whether the medal can be given again if a medal in the inventory is discarded.
  • Added feature that changes the friend group order.
  • Improvements made to also display time-restricted item icon in the character equipped equipment UI
  • Improvements made to clearly differentiate EXP Coupon items.
    • Certain additional EXP 200% buff effect item names are changed like the following.
Before Change After Change
MVP Plus EXP Atmospheric Effect MVP 50% Bonus EXP Atmospheric Effect
    • Added the "+" display on the top right of the icon for the 50% bonus EXP buff effect item.
    • Normal EXP Coupon item design has been unified with a maple leaf background icon except for the Mu Lung Dojo EXP Coupon.
    • EXP multiplier displayed on the top right of the icon design for normal EXP Coupon. For example, EXP Coupon item with the 2x EXP effect displays "x2" on the top right.
    • Duration displayed on name of normal EXP Coupon item. For example, EXP Coupon item with 2x EXP effect for 30 minutes displays the name as "2x EXP Coupon (30 min)".
    • Tooltip description format is divided based on if it's 50% bonus EXP buff effect or normal EXP Coupon.
  • Improvements made to inform ending of EXP Coupon item effect with atmospheric effect and system message in the chat.
  • 7-day average trade price and current listed min price are displayed when listing Use, Etc, Set-up, Cash, Dec. item for sale in the Auction House.
    • Current listed min price: Displays the min price of the current listed item. Individual trade price displayed if the item can be sold in a bundle.
    • 7-day average trade price: Displays average trade price (excluding top/bottom 10%) from the price of traded items in the past 7 days at every hour. Average individual trade price displayed if the item can be sold in a bundle.
  • Clicking the Quick Search input window in the Auction House displays up to 10 past searches. The past searches disappear upon logging out of the account.
  • Fixed issue where some items weren't searched in the Auction House if the keyword included gender.
  • Changed position of Make GM and Kick Member in the guild management right-click menu to prevent mistakes related to Change Member's Rank.
  • Improvements made to automatically complete the "Excessively Charming" quest and use the Pocket Slot when Charm reaches Lv. 30.
    • Rose Clipping that used to be required to complete the quest will no longer drop.
    • Quest that was already in progress will be automatically completed.
  • Changed to display skill tab button per job advancement regardless of your job advancement state. Also inform the use condition when hovering the mouse on job advancement tab that can't be used yet.

Back to Top

Bug Fixes

  • Item Bug Fixes
    • Fixed error where Scroll for HP 70% is applied when Demon Avenger opens the Dominator Pendant Box. Existing items with the issue before the fix will have their stats adjusted.
    • Fixed issue where the chair and character positions were awkward upon using the Halloween Pumpkin Cube Chair.
    • Fixed issue where the shoes image appearing above the Trixter Dunwitch Pants looked awkward.
    • Fixed issue where the wrong message appeared when the pendant slot expires in Reboot world.
    • Fixed issue where there was a typo when using the Greatest Event Outfit Selector Coupon.
    • Changed the image of some cash items.
      • Fixed issue where the Lucky Clover weapon image wouldn't appear in some motions.
      • Fixed issue where a different eye color was in the wink expression of the blue Deadpan Face.
      • Fixed issue where a different eye color was in the wink and googly eyes expressions of the plum Deadpan Face.
      • Fixed issue where the hair-tie image of the purple Cecelia Twist appeared transparent.
      • Fixed issue where some motions appeared broken when using the Lucid Wings Mount.
      • Fixed issue where some motion effects didn't appear when Angelic Buster equips the Death's Scythe.
      • Changed some of the effects when attacking with Pink Angel Syringe.
    • Fixed issue where the Alarm Clock didn't disappear when a Lv. 7 Imp sleeping in the Item Pot woke up after using the Alarm Clock on it.
    • Fixed issue where the effect sometimes could be seen by other characters when using a chair where the effect isn't seen when sitting on it.
    • Fixed issue where the Uniform Coupon that can be purchased from Hugh Head couldn't be properly used.
    • Fixed error where another item image displayed when equipping the Special Dual Shining Star.
    • Fixed issue where the hilt image of Lazuli Type 9 in standby looked cut off.
    • Fixed issue where the effects of EXP Accumulation Potion and Small EXP Accumulation Potion disappeared when a character that revived from death logged in again.
    • Fixed issue where the effect of the Small EXP Accumulation Potion disappeared upon the character dying.
    • Fixed issue where changing Mechanic's Mech color and using the Shadow Style cash item while on a mount applied the color change only to the Shadow Style.
    • Fixed issue where Mechanic's Mech color applied to some chairs.
    • Fixed issue where the Normal Enemy Damage increase effect applied to the Damage displayed in the Scouter skill.
    • Fixed the issue of image appearing awkward in some motions when the Shinsoo's Blessing item is equipped.
    • Fixed the issue of the motion of hanging from the rope looking awkward when the Trixter Dunwitch Pants are equipped.
    • Fixed the issue of the cape decoration displaying before the weapon in some motions when the Knight of Fire Cape is equipped.
    • Fixed the issue of the dye not applying correctly for some colors upon using the Mix Dye Coupon after applying Hawkeye hair.
    • Fixed the issue of the awkward description for the 'Proof of Exam' item during the Cygnus job advancement quest.
    • Fixed the issue of the character info window not displaying even when double-clicking the Lil Shinsoo pet.
    • Fixed the issue of the attack power increase from set effects not displaying normally in the item tooltip in certain situations.
    • Fixed issue where Aran wasn't holding Maha when transparent weapon is equipped and Maha's Fury is used.
    • Fixed issue where the weapon image wouldn't appear in some of the gun motions when the Maple Galaxy Laser Gun is equipped.
    • Fixed issue where the image looked awkward when the Brown Leather Bracers are equipped.
    • Fixed issue where the Android's cape appeared when sitting on the Ignition Judge Chair.
    • Changed Reboot Gift Box description from "can be used once per account" to "can be used once per world".
    • Fixed issue where the position of the Rose image was awkward in the Crying Face expression after equipping the Rose item.
    • Fixed issue where unnecessary pixel image appeared on the back when Lara has Anima horns applied.
    • Fixed issue where the position of the tail image was awkward in some motions when the Maple Leaf Fox Tail is equipped.
    • Changed some unnatural images in Dreamy Wanderer, Grape Shorts, and Baby Binkie Spacesuit.
    • Fixed issue where wrong image was displayed for the Adele Damage Skin.
    • Fixed issue where the icon image was unnatural when hovering the mouse on the Thorny Bears Lv. 2 skill.
    • Fixed issue where the proposal effect would sometimes not display properly even though a character equipped with the White Fiancee and White Proposal from the Proposal Package is within a certain distance.
    • Fixed issue where the image for the feet part was awkward in some motions when the character is equipped with the following skin color:
      • Rosy/Flushed Skin
      • Soft/Blushing Lavender Skin
    • Fixed error where the Chestnut and Burnt Nut pets had no reaction when they are fed Pet Food while full.
    • Fixed error where another image would appear in some motions when the Steel Fitted Mail is equipped.
    • Fixed the issue where the incorrect price was listed for Add Pendant Slot.
    • Fixed the issue where a comma was missing from the 50,000-Maple Point Coupon.
    • Fixed the issue where placeholder text was displayed for the Halloween Fondue Fountain and its rewards.
    • Fixed the issue where the One-Eyed Grim Reaper Face Accessory was named incorrectly.
    • Fixed the issue where Invidia’s name was inconsistent with other Demon Pets’ name.
  • UI Bug Fixes
    • Added missing Narin area description in Grandis World Map.
    • Fixed error for duplicate display of the same enemy in the enemy HP UI when you leave the screen of the Fog Forest Training Grounds and return.
    • Fixed issue where the Guild Emblem would sometimes not appear.        
    • Fixed error where Damage would sometimes appear abnormal when the following items are used:
      • Black Rebirth Flame
      • Black Cube
    • Changes made to prevent Rune liberation message from appearing if there is no Rune cooldown.
    • Changes made to increase Chat Points between characters that are friends when using Maple Chat.     
    • Fixed issue where the nodes could sometimes be moved when selecting it in V Matrix.
    • Fixed issue where you couldn't list the items again in Auction House if the number of items you're trying to list again is the same as the number of sale slots.
    • Fixed issue where some Ellin Forest enemy loot such as Moss Snail Shell couldn't be added to items ignored by pet.
    • Fixed issue where character names that start with a number displayed awkwardly when using guild member View Location.
    • Fixed issue where the image of the Storage Room NPC or character didn't display properly when expanding or closing the Storage Room inventory.
    • Fixed issue where the Auto Buff that was added would disappear when Phantom replaces Skill Swipe (added with Auto Buff) with a skill that cannot be used with Auto Buff and closes the game.
    • Fixed issue where the item tooltip was hidden below the window when using the shop or Storage Room.
    • Fixed issue where the Attack Power increase of equipment items displayed differently in the Auction House for Pirate jobs excluding Angelic Buster if a weapon is unequipped.
    • Fixed issue where the skip menu wouldn't appear again even though ESC is pressed if you cancel ‘Skip’ while the animation is playing.
    • Fixed the issue of the conversation UI remaining even after moving onto the next step by accepting or rejecting during a quest or a conversation with an NPC.
    • Fixed the issue of an item looking like it remains in the inventory even after putting it in a Storage Room.
    • Fixed the issue of the Soul Shield not being searchable in the Secondary Weapon category in the Auction House.
    • The Red Skullcap can be registered to the Auction House.
    • The OK and Cancel buttons for the character name entry window are disabled upon character creation.
    • Fixed the issue of the nickname of the character who used the Megaphone not displaying if the character is equipped with a long medal when the text size is maxed out.
    • Fixed the issue of the HP stat looking awkward when HP is 100k or higher due to the text margins of Sacred Power UI being adjusted.
    • Fixed the issue of the Megaphone message that remained in the guild tab of the chat window getting reset after undoing the display chat window outside the game window setting.
    • Fixed the issue of attacks from monsters summoned by a Wild Hunter's 'Call of the Hunter' skill displaying the base damage skin.
    • Fixed the issue of the item name displaying abnormally when linking a Cygnus's Successor item in the chat window.
    • Fixed the typo in the info image that displays after selecting a Burning World that doesn't have a character created in it.
    • Fixed the issue of the fire effects looking awkward when selecting a Zero as a Hyper Burning character in the character selection screen.
    • Fixed the issue of long messages looking awkward in the chat window for the Cross World Party Quest.
    • Fixed error where the Ghost Park Mode Selection UI wouldn't close automatically after leaving the map. Also added feature to close it with the Esc key.
    • Fixed issue where the UI transparency setting wasn't applied to the Equipment UI when battling.
    • Fixed issue where the UI transparency setting wasn't applied to the Item inventory UI when battling while the UI is collapsed.
    • Fixed issue where extending the lifespan of a single monster by several characters at the same time in Monster Life would extend it as much as it was attempted.
    • Fixed issue where the Exit pop-up wouldn't appear when the client Exit button is clicked while in picture mode.
    • Fixed issue where the cursor of the nickname input window sometimes wouldn't remain when attempting to create a character.      
    • Fixed issue where the position of Empathy in the Traits UI was awkward when the level is at 90.
    • Fixed issue where Star Catching would not occur when you sometimes proceed through the Star Force Enhancement quickly.
    • Fixed issue where the Noblesse and Mount skills in the Guild UI won't be used when you click them , and then double-click them again.
    • Removed text where you can only combine Arcane/Sacred Symbol up to the amount that reaches max growth value unlike the current spec where the required amount for max level is combined at once.
    • Fixed issue where selecting a Soul from the Soul Collector list would sometimes move the page and not display the relevant Soul's info.
    • Fixed issue where each line break of a long message in the internal chat window of the Cross World Party Quest displayed your world.
    • Fixed issue where the conversation in the Cross World Party Quest would appear awkward in the normal channel. Changed to properly display even though the font size is adjusted or the position of the chat window is changed to be inside/outside.
    • Fixed issue where the removed Surprise Mission ending notification wrongly occurred.
    • Changed to display the Average Trade Price and Current Min Listing Price based on the item label in the Auction House.
    • Fixed issue where the tooltip of an online friend in the Friends window displayed awkwardly.
    • Fixed issue where the wrong hunting zone image would sometimes appear in Maple Guide.
    • Changed to display the "Opens the View My Node window." text when hovering the mouse on the "View My Node" button in the V Matrix UI.
    • Fixed issue where Inferno Wolf's HP gauge continued to appear even after changing the map if a Nodestone is used right before exiting Inferno Wolf.
    • Fixed issue where MP didn't display when entering The Legends Return! battle map with a job that doesn't use MP.
    • Fixed issue where the character's hair would sometimes disappear when you click ‘Remove All’ after equipping some chair items in the Cash Shop preview.
    • Fixed issue where you are moved to the quest exclusive map when attempting to move to the Root Abyss boss map via the Boss UI if you didn't do the "[Root Abyss] World Tree Guardian" quest after completing the Root Abyss prerequisite quest.
    • Fixed the issue where the tooltip for the button in the Cash Shop wasn’t specific.
      Fixed the issue where there were text issues when deleting items from the Cash Shop.
      Fixed the issue where Star Force’s Safeguard option was being deactivated.
      Fixed the issue where there were text issues with the Auction House top-bar notifications.
  • Quest Bug Fixes
    • Fixed error where the player doesn't appear in a certain scene during the Black Heaven quest.
    • Fixed issue where the Contract with Mastema quest couldn't be completed.
    • Fixed error where accepting the "[Alliance] Awakened Heroes" quest would teleport you to the quest map from a map that restricts teleportation.
    • Fixed issue where the antenna installed on the submersible didn't display during the Sellas quest.
    • Fixed error where a character equipped with the Ellin Forest Guardian medal couldn't complete the "[Ellin Forest] History Has Not Changed" quest.
    • Fixed error where the description for the In Progress and Complete windows of the "Nero's Training 4" quest was awkward.
    • Fixed error where Angelic Buster's appearance in the dialogue window was awkward during the "Kao's Memory" quest.
    • Fixed error where the quest location in the In Progress window of the "Hot Chilly Giants" quest was awkward.
    • Fixed error where the quest location in the In Progress window of the "Giants of the Cold Flame" quest was awkward.
    • Fixed error where the boss map exit portal wouldn't function in the "[Labyrinth of Suffering] The Path of Light" quest.
    • Fixed error where the skill sound effect was unmuted upon completing the "[Kao's Memory]" quest.
    • Fixed the issue of Zero's illustration looking awkward while progressing with the Black Heaven story.
    • Fixed the issue of being able to use some skills during the 'Giving the Slip' skill.
    • Fixed the issue of the 'Disaster' BGM playing awkwardly.
    • The start level for the 'Root Abyss Master' quest is changed to Lv. 180.
    • Fixed the issue of the NPCs looking awkward when progressing in the '[Labyrinth of Suffering] Confusion' quest.
    • Fixed the issue of not being able to complete the 'Mihile's Journal' achievement.
    • Fixed the issue of not being able to complete the 'Cygnus Knights's Journal' achievement.
    • Fixed the issue of a typo in the map name from the Ereve exploration achievement's completion requirement.
    • Fixed the issue of error in map name shown in the Cygnus Knights tutorial UI.
    • Fixed awkward lines during the Cygnus Knights/Mihile mount quests; Knight's Class,' 'Kiridu's Call,' and 'Dangers of Mounting.'
    • Fixed the issue of awkward display during the 'A Quick Look Back' quest.
    • Fixed the issue of displaying deleted quests for certain characters upon accepting weekly quests from Haven.
      • Black Heaven Inside: Defeat Steel Xenoroid B
      • Black Heaven Inside: Collect Steel ID Plate
    • Fixed the issue of not being able to complete the 2nd job advancement quest when the Cygnus Knights character already owns an Official Knight Medal.
    • Fixed the issue of repeatedly displaying the job advancement notifier upon reaching level 10 while progressing in the Dual Blade 1st job advancement quest.
    • Fixed the issue of skill voice sometimes playing during quest effects.
    • Fixed the issue of not being able to see NPCs while completing the 'Knight's Path' quest of the Cygnus Knights tutorial.
    • Fixed the issue of being able to progress in the 'Wind Traces' quest in the Unity Training Center.
    • Fixed error where the completion requirement in the quest summary list for the "[Moonbridge] Shipwreck Rescue" quest wasn't displayed exactly.
    • Fixed error where NPC Eckhart's name is covered during the "[Moonbridge] Foggy Investigation" cutscene.
    • Fixed error where the completion requirement in the quest summary list for the "[Labyrinth of Suffering] One with the Labyrinth" quest wasn't displayed exactly.
    • Changed "[Labyrinth of Suffering] One with the Labyrinth" to inform the specific difficulty.
    • Fixed issue where you could move to Ereve from a map where you can't teleport when accepting the "Cygnus Constellation" quest.
    • Changed awkward completion dialogue in the "[Cygnus Knights] Knight's Path" quest.
    • Fixed issue where the "[Cygnus Knights] Ancient Research Paper" couldn't be completed properly.
    • Fixed error where Lilin's appearance was awkward during the Aran tutorial quest.
    • Fixed error where the "[Arcana] The Evil Within" quest would proceed abnormally.
    • Added description about the region for the "[Daily Quest] Hunt 200 Ascendions" quest.
    • Fixed issue where some deleted quests appeared in the Complete list.
    • Fixed error where the level to do the "[Morass] Sign of Revival 2" quest was awkward.
    • Fixed error where the NPC that appeared when the "Ultra Cannon Prepper" quest is refused was awkward.
    • Fixed error where Oz's skill displayed awkwardly in "[Convergence] Utter Fools".
    • Fixed the issue where the Mihile tutorial had untranslated dialog.
    • Fixed the issue where the incorrect number of Large Poison Glands are displayed for the My Pal Chino quest.
    • Fixed the issue where the Restore Balance quest contained a repeated phrase.
    • Fixed the issue where Miranda’s Worry had untranslated text.
  • Monster Bug Fixes
    • Fixed issue where the position of the effect was awkward in Crimson Queen boss fight (Normal and Chaos) when Kaiser in Final Form receives the wrathful flame debuff.
    • Fixed issue in Damien boss fight (Normal and Hard) where sometimes it wouldn't hit when Damien uses Sword of Destruction at both ends of the map.
    • Fixed issue where sometimes you won't get hit by the laser even when standing still during the powerful attack in Phase 2 of Lucid boss fight (Easy, Normal, and Hard).
    • Fixed issue where some enemies in Mu Lung Dojo sometimes move awkwardly when knocked back.
    • Fixed the issue of the image sometimes looking awkward once the stun status ends after using a stun skill on Vellum boss fight (Normal, Chaos).
    • Fixed the issue of the client closing right after entering Guardian Angel Slime boss fight (Normal and Chaos).
    • Fixed the issue of the Nightmare Golem being summoned where the music box is on the right during Lucid boss fight (Normal) phase 1.
    • Fixed the issue of the damage dealt during Ark's Blissful Restraint not applying when used right before Will boss fight (Easy, Normal, and Hard) collapses space.
      • Fixed the issue of the damage dealt during Ark's Blissful Restraint not applying when used right before space collapses.
      • Fixed the issue of being able to move all to the same area upon revival if the character was dead during a Forced Move to a different area after phase 1's space collapse.
    • Fixed the issue of Void Meteor sometimes not being created for Gloom boss fight (Chaos).
    • Fixed the issue of the Black Mage boss fight (Hard) sometimes not engaging in any patterns.
    • Fixed the issue of Elite Boss Bad Brawler not using Obsidian Skin.
    • Fixed the issue of Flying Monster not spawning when an Elite Boss spawns in Arcane River.
    • Fixed issue where Extreme Bigfoot would sometimes disappear while getting hit.
    • Fixed issue where Combo Kill would stop increasing when Elite Boss appeared and resumed after it was defeated.
    • Fixed issue where Victor's hit image was awkward.
    • Fixed issue where the Star Force defeat mission wasn't counted upon defeating enemies that appear in the 5th map of Kerning Tower 2F-6F.
  • Map Bug Fixes
    • Fixed issue where using a skill that changes the background in Mu Lung Dojo Hall and Mu Lung Dojo Exit would look awkward.
    • Fixed issue where the map background of Mu Lung Dojo / Mu Lung Dojo Unity Training Center looked cut off in 1920x1200 and 1920x1080 resolutions. 
    • Fixed error where the "Root Abyss/East Garden" clocktower image looked awkward.
    • Fixed error where the "Root Abyss/Temporal Crevasse" clock soldier image looked awkward.
    • Fixed the issue of the El Nath NPC Kibbles's name being hidden behind a rope.
    • The sign area for 'Eos Tower Entrance' has been adjusted.
    • The Aran NPC will no longer be visible when entering 'Conference Pavilion" as Aran.
    • Fixed the issue of propellers overlapping in the 'Ludibrium Village' map.
    • Fixed the issue of certain platforms in 'Royal Library Section 5' looking awkward.
    • Fixed the issue of Guided Arrow being activated during Black Heaven ACT3's Air Battle mission.
    • Fixed the issue of damage reduction function not applying when using Rune of Recovery.
    • Fixed the issue of right after joining a guild, guild members who enter the 'Flag Race: Waiting Room' first not being visible.
    • The 'Guild Base <Hall of Heroes>' NPC Heracle now provides entry time and requirements for Flag Race that are adjusted to current specifications.
    • The 'Flag Race: Waiting Room' NPC Programmer Simon now provides the weekly calculation time that's adjusted to current specifications.
    • Fixed issue where you couldn't dismount the turret in Esfera Guardian when you fill the Erda Gauge for 1 shot, mount it, and shoot immediately.
    • Fixed issue where NPC Squire Pancho Sanza appeared in front of the character in "Ramshackle Desert Town".
    • Fixed issue where some sounds aren't properly heard in Fritto's Eagle Hunting.      
    • Fixed issue where the object placement was awkward in "Street Cat Area".
    • Fixed issue where some rope object placement was awkward in "Path to the Coral Forest 3".
    • Change map markers of "Moonflower Hill" and "Returning Path" in the Moon Bunny's Rice Cake party quest.
    • Fixed issue where Fleta was awkward on a certain rope in Tower of Oz 19F.
    • Fixed issue where the exit door image was awkward after clearing Tower of Oz 39F.
    • Fixed issue where black background appeared at the bottom of the "Weathered Land of Happiness and Rage" map.
    • Fixed issue where Paladin's Divine Shield activated in Flag Race.
    • Fixed the issue where the Monad map was not being deleted.
    • Fixed the issue where the game would freeze for a second or two after completing Sudden Mission.
  • NPC Bug Fixes
    • Fixed the issue of Oz in Ereve having fewer animations compared to other Chief Knight NPCs.
    • Fixed error where the appearance of Le Tierre was awkward.
  • Maple Guide Bug Fixes
    • Fixed the issue of the gap for details for the Maple Guide Special Contents tab looking awkward.
    • Fixed the issue of not being able to navigate each Maple Guide tab with the 'tab' key.
    • Fixed the issue of long quest names from Maple Guide's recommended quests looking awkward.
    • Fixed the issue of moving to the same location as the NPC when progressing with the starting quest for the Maple Guide recommended quests.
  • Other Bug Fixes
    • Fixed issue where the weapon wouldn't appear or look awkward in some situations when changing the cash weapon motion.
    • Changed the "What is Pigmy Egg?" description of Etran's Information Board.
    • Fixed error where enemy appearance weather message would appear when you return to the Lobby after dying in [Tower of Oz] 6F and 31F.
    • Fixed issue where the character that followed would also die when the character you are following dies during a boss battle.
    • Fixed issue where the character that followed would fall below the very bottom platform in some terrain when following a character.
    • Fixed issue where the world name appears broken upon claiming the Dominator Pendant Box.
    • Fixed issue where there was an error with the questions given by One Who Loves Quizzes in Tower of Oz 39F.
    • Fixed issue where equipping cash item on Alpha while playing as Beta would sometimes display it on Beta.
    • Changed to prevent exchanging or gifting of cash items different from the character's gender regardless of any non-human type android of a different gender.
    • Fixed issue where the [Rune] What a Boon to Select a Rune achievement couldn't be completed.
    • Fixed issue where the Antique Leaf Cape and Antique Root Gloves from the Shadow Shop NPC Mayala's shop couldn't be bought with Magnus Coins.
    • Fixed issue where the 7-day Average Trade Price didn't display for some items such as the Occult Cube in the Auction House.
    • Fixed issue where the completion reward for the Odium daily quest in the Quest Complete tab displayed Sacred Symbol: Arcus.
    • Fixed issue where the client of another player would sometimes close when using the new portal in "The City of the Researchers".
  • System Bug Fixes
    • Fixed the issue of a black screen displaying or the game closing when using an external chat window with a laptop PC with an external graphics card.
  • Mu Lung Dojo Bug Fixes
    • Fixed issue where Wild Hunter didn't become invincible when enemies are hit with the Call of the Hunter skill in Mu Lung Dojo Floors 9, 13, and 45.
    • Changes made for the interval when the timer starts and the enemy is summoned to be less affected by the PC environment.
    • Fixed issue where the initial activation of the pattern for some enemies was shifted forward.
    • Fixed issue where the enemies would sometimes use no patterns.
    • Fixed issue where the sound effect of Awakened Mu Gong and Mu Gong's Awakened Pupils couldn't be heard.
  • Skill Bug Fixes
    • Fixed issue where the skill effect was awkward when stun skill is used on some enemies floating in the air:
      • Dawn Warrior's Impaling Rays
      • Night Walker's Shadow Stitch
      • Adele's Blade Torrent
      • Lara's Vine Coil
    • Fixed issue where the following skills would be used awkwardly when hanging from a rope:
      • Dark Knight's Accept Final Pact
      • Explorer Magician's Mind Delve
    • Fixed issue where Citizen's Crystal Throw consumed arrows.
    • Fixed issue where the effect of Explorer Warrior's Blitz Shield was awkward.
    • Fixed issue where the effect of Paladin's Divine Mark was awkward.
    • Fixed issue where activating Final Pact while Dark Knight is under some abnormal statuses would remove the abnormal status.
    • Fixed issue where the max number of enemies that can be attacked decreased as much as the number of allies healed with Bishop's Heal.
    • Fixed issue where Lord of the Deep is used automatically and cooldown is applied even though Buff Freezer isn't used when Buccaneer revives after dying while Lord of the Deep is active.
    • Fixed issue where the effect of Mercedes's Spirit of Elluel creates only 1 afterimage when less than a fixed duration remains.
    • Fixed issue where the buff duration increase effect of Phantom's Impeccable Memory - Persist skill applied only when the target receiving a buff that is not a buff skill used with Phantom's Steal is Phantom.
    • Fixed issue where the appearance change isn't applied if Luminous enters Equilibrium state while using Liberation Orb.
    • Changes made to prevent resetting Hyper Skills when Demon Slayer's Blue Blood is active.
    • Fixed issue where Lie Detector couldn't be used on Demon Avenger defeating enemies with Demonic Frenzy.
    • Fixed issue where the gauge UI doesn't appear again after the cutscene ends upon entering the cutscene for some quests while Battle Mage's Condemnation skill is active.
    • Fixed issue where Blaster's Revolving Blast doesn't attack the enemy with the highest Max HP first.
    • Fixed issue where Talisman: Warp Gate placed by another Hoyoung character would sometimes appear clearly even though the skill effect transparency for other characters is lowered.
    • Fixed so that soul skill cannot be used with command during the cooldown.
    • Fixed the issue where the transparency was not working with the Solar Crest and the True Arachnid Reflection skills.
    • Fixed the issue where some EXP buff effects disappear when a character in a dead state is revived by any of the following skills:
      • Bishop's Resurrection
      • Paladin's Guardian
      • Guild skill, Rise, Minions!
      • Meow Revive
    • Fixed the issue where Solar Crest disappears when changing channels.
    • All Warriors
      • Fixed the issue where, while the Weapon Aura was on, the attack of Aura Wave fired for the first time after changing channel was not applied.
      • Fixed the issue where the Weapon Aura's Aura Wave charging completion effect would not be displayed when changing channels.
    • All Explorer Warriors
      • Fixed the issue where some effects were not displayed to other characters when using War Leap before 2nd Job Advancement. 
      • Fixed the issue where, when selecting Upward Charge with the mouse after the 2nd Job Advancement, the icon dragged to the mouse was displayed as a common skill icon.
    • Fixed the issue where Paladin's Divine Echo sometimes did not bind to the last party member it was bound to.
    • Fixed the issue where Dark Knight's Evil Eye Shock III was displayed as 2 skills in combat analysis.
    • All Explorer Magicians
      • Fixed the issue where Mana Wave moved slightly forward when used.
      • Fixed the issue where Mind Delve could be used even on maps where it could not be used.
      • If there is no skill memorized with Mind Delve, a guide message is added when using Unreliable Memory.
      • If the skill to be remembered with Mind Delve is not specified, MP will not be consumed.
      • Fixed the issue where you could use Mind Delve with the mouse while sitting on some chairs.
    • Fixed the issue where the Holy Fountain's buff icon displays as Fountain of Vengeance when a Bishop activates Righteously Indignant after summoning Holy Fountain.
    • Fixed the issue where there was a typo in the Poison Chain skill.
    • Marksman
      • Fixed the issue where the effect would look awkward when focusing while holding down the Surge Bolt key.
      • Fixed the issue that prevented players from lying down while using Surge Bolt.
    • Fixed the issue where when a Pathfinder uses Obsidian Barrier, the Relic Gauge would sometimes be consumed multiple times.
    • Fixed the issue where the skill animation will play when a Night Lord continually uses Triple Throw and Quad Star in the same spot even when no attack is going through.
    • Fixed the issue of not being able to use consumables after a Shadower uses Meso Explosion.
    • Fixed the issue of a Corsair's Bullet Barrage skill maintaining after activation even when moving to a map that the skill can't be used.
    • Fixed the issue where sometimes monsters would be pushed multiple times when a Wind Archer uses Fairy Spiral.
    • Fixed the issue where the skill animation will play when continually using Triple Throw, Quad Star, and Quintuple Star in the same spot even when no attack is going through.
    • Fixed the issue of combo count not stacking upon making the first attack after Aran logs in.
    • Fixed the issue of skills not being used through macros while Evan's damage over time is applied.
    • Luminous
      • Fixed the issue of Master Label weapon and Genesis weapon special effects temporarily not displaying when Equilibrium ends.
      • Fixed the issue of the skill effect transparency adjustments not being reflected immediately to Luminous's orbs and Black Blessing's orbs of darkness.
    • Fixed the issue of not charging forward after hovering with Mercedes's Sylvidia's Flight.
    • Fixed the issue of Demon Slayer's Demon Lash's 2nd, 3rd, and 4th hits not hitting monsters that can be hit with the attack key.
    • Fixed the issue of the Demon Avenger being able to cancel Shield Charge and Demon Strike's charges with Dark Winds.
    • Battle Mage
      • Changed skill description of Battle Mastery to be more accurate.
      • Fixed the issue of the Black Emblem being consumed after activating 15 emblem attacks even when Abyssal Lightning is active.
    • Fixed the issue of the Booster gauge being consumed even after a Mechanic cancels Jet Booster's Booster Online.
    • Fixed the issue of also being able to see the character's face from the back when Xenon uses Manifest Projector.
    • Fixed the issue of Blaster's Revolving Blast sometimes not tracking the enemy with the highest max HP.
    • Kaiser
      • Fixed issue where the skill sound effect wouldn't play when using Air Lift while in Final Form.
      • Fixed the issue of the Tempest Blades' appearances sometimes not changing when Final Form's duration ends after using Tempest Blades while Final Form is active.
      • Fixed the issue of being able to move to inaccessible platforms when using teleport while Final Form is active.
      • Fixed the issue of Tempest Blades attacks sometimes not being applied.
      • Fixed issue where Tempest Blades would sometimes not get created.
    • Kain
      • Fixed the issue of Shadow Swiftness effects always displaying in the same direction to other characters.
      • Fixed the issue of Death Domain's effect displaying even when it's not activated upon re-using Thanatos Descent at the same time as dying.
    • Cadena
      • Muscle Memory's additional hit, Summon Decoy Bomb's explosion attack, and Apocalypse Cannon's orbs no longer remove Dark Sight.
      • Fixed the issue of damage from Chain Arts: Beatdown being applied to monsters after a delay and not on hit.
      • Changed skill descriptions of the following skills to be more accurate:
        • Chain Arts: Pursuit
        • Summon Shuriken
        • Muscle Memory I, II, III
        • Apocalypse Cannon
        • Muscle Memory Finale
    • Angelic Buster
      • Dress-Up won't be removed upon moving to a town while Dress-Up is active.
      • Fixed the issue of wings from before Dress-Up displaying even upon level up during Dress-Up.
    • Zero
      • Fixed the issue of the gathering/harvesting animations being canceled upon using Rolling Assault - Alpha Skill while gathering/harvesting.
      • Fixed the issue of Shadow Rain's alpha attack displaying the base damage effect, not the damage effect that has been set.
      • Fixed the issue of the skill sound effect for Joint Attack not playing when using Twin Blades of Time.
      • Fixed issue where the action delay would disappear when using in left/right direction.
        Fixed issue where using Burst Step in left/right direction when there is a rope/ladder in the destination would make you hang there.
      • Fixed issue where Zero could move while using Twin Blades of Time upon using Twin Blades of Time by tagging a Zero that is on standby right after activating a skill accompanied by Teleport.
      • Fixed issue where linked attack instead of joint attack would sometimes activate when Twin Blades of Time is used without key-down.
    • Kinesis
      • Changed skill description of Kinetic Jaunt to be more accurate.
      • Fixed the issue of objects not being thrown when Psychic Tornado's duration ends while using Rope Lift.
    • Fixed the issue of quest effects looking awkward when Ark's Specter-ridden state ends during set quest effects.
    • Paladin
      • Fixed issue where Hammers of the Righteous won't attack for some time after casting.
    • Dark Knight
      • Fixed the issue where the moment of damage reduction was inaccurate in the Spear of Darkness skill description.
    • Night Lord
      • Spirit of the Star
        • Fixed issue where the client would close when Throwing Star Barrage hits while having learned the skill and having 1 Throwing Star charged.
        • Fixed issue where the Throwing Star image isn't seen when using Triple Throw and Quad Star while having learned the skill and having 1 Throwing Star charged.
    • Shadower
      • Fixed issue where the 2-hit isn't input in advance when using 1-hit if Assassinate is added to macro.
    • Cannoneer
      • Fixed issue where the supplies would be created abnormally when you are on a ladder/rope or stunned right before the first and last bombardments of Poolmaker.
    • Night Walker
      • Fixed issue where the Throwing Star image isn't seen when using Triple Throw, Quad Star, and Quintuple Star while having learned Spirit Projection and having 1 Throwing Star charged.
    • Shade
      • Fixed issue where Bomb Punch 2-hit attack triggered and the casting motion canceled when Bomb Punch 1-hit is canceled with the arrow or Jump key during the casting motion.
    • Wild Hunter
      • Fixed issue where some of the passive effects of Summon Jaguar, Dash 'n Slash, Sonic Roar, and Jaguar Soul wouldn't apply.
    • Lara
      • Fixed the issue where the summon duration for some Lara skill descriptions were misleading.
    • Adele
      • Fixed issue where the damage of Resonance Rush linked with Impale was lower than when Resonance Rush is used alone.
      • Fixed the issue where the required skill name for Aetherial Arms was inconsistent between skill description sections.
    • Ark
      • Fixed the issue where the description for Ark’s skill Gust Buff incorrectly referred to Speed instead of Attack Speed.
      • Fixed the issue where the Ark character could not float after using the Instinctual Leap skill.
    • Illium
      • Winged Javelin
        • Improvements made where it would disappear immediately when the enemy being pursued is gone.
        • Improved Javelin's awkward movements.
      • Fixed issue where the crystal shards of Crystalline Spirit disappeared when you are incapacitated.
    • Kanna
      • Fixed issue where Barrier and Spirit's Domain would not display to party members.
      • Fixed the issue where Kanna’s skill Breath of the Unseen 2 was not applied normally to party members on the same map.
    • Jett
      • Fixed the issue where the Falling Stars skill icon was misaligned.
  • Achievement Bug Fixes
    • The following Achievement conditions were changed to be clearer:
      • [Tower of Oz] No Big Deal, Just a Giant Spider
      • [Tower of Oz] You Cowards!
      • [Tower of Oz] Fear is Near!
      • [Tower of Oz] Burn, Baby, Burn!
      • [Tower of Oz] You Finally Made It Here
      • [Damien] Rest In Peace, Brother

Back to Top

IGNITION BURNING EVENTS

Hyper Burning

UTC: November 16th (after maintenance) – February 7th at 11:59 PM

Requirement: Existing Lv. 200-248 character or characters created during the event period. (Lv. 200-248 Zero character that has completed up to Chapter 2 must have been created before the event period to participate).

  • Be careful as clicking the [Cancel] or [No] buttons will create a regular character.
    • Heads up, Maplers! Our Beast Tamer Creation Event is coming up in our v.238 update!  If you would like to give a 'Burning' effect on a new Beast Tamer character, we recommend waiting until our v.238 update~
  • Existing Lv. 200-248 characters or existing Lv. 200-248 Zero characters that completed Story Quest Act 2 can be set as Hyper Burning characters by pressing the [Set as Hyper Burning] button on the right of the character selection window.
  • A flame effect will appear behind the character in the character selection window when set as Hyper Burning character.
    • Be careful as you cannot cancel after setting the character as a Hyper Burning character.
  • Only 1 Hyper Burning character can be set per account. The Hyper Burning character has to be deleted first to set another character as Hyper Burning.
  • The use of the following items will be restricted below Lv. 250 when setting character as Hyper Burning character:
    • Extreme Growth Potion, Growth Potion (200-209, 200-219, 200-229), Typhoon Growth Potion, and Magnificent Growth Potion.

Hyper Burning Rewards:

  • Hyper Burning Reward Lv. 1:
    • Mysterious Cryptic Chest: Untradeable, 7-day duration. Open to receive:
      • Snail Pet: 30-day duration. Pet has expanded auto move skill and cannot be revived using Water of Life. Cash items cannot be transferred to the Cash Shop Inventory.
  • Hyper Burning Reward Lv. 30:
    • Lv. 30 Equipment Box: Untradeable. Item will expire February 7th at 11:59 PM UTC. Open to receive a weapon and armor set suitable for your class.
  • Hyper Burning Reward Lv. 100:
    • Legendary Cryptic Chest: Untradeable. Item will expire February 7th at 11:59 PM UTC. Can be opened at Lv. 100. Open to receive:
      • Frozen Weapon Box: Untradeable, 7-day duration. Open to receive:
        • Frozen Weapon: Untradeable. Req. Lv: 100. Stats will vary based upon your job.
      • Frozen Secondary Weapon Box: Untradeable, 7-day duration. Open to receive:
        • Frozen Secondary Weapon: Untradeable. Req. Lv: 100. Stats will vary based upon your job.
      • Frozen Suit: Untradeable. Req. Lv: 100. STR/DEX/INT/LUK +27, Weapon ATT/Magic ATT +1, Defense +315. Upgrades available: 10.
      • Frozen Cape: Untradeable. Req. Lv: 100. STR/DEX/INT/LUK +7, Weapon ATT/Magic ATT +7, Defense +180, Speed +9, Jump +5. Upgrades available: 7.
      • Frozen Hat: Untradeable. Req. Lv: 100. STR/DEX/INT/LUK +23, MaxHP/MaxMP +270, Weapon ATT/Magic ATT +1, Defense +293. Upgrades available: 10.
  • Hyper Burning Reward Lv. 150:
    • Root Abyss Set Box: Untradeable. Item will expire on February 7th at 11:59 PM UTC. Can be opened at Lv.150. Open to receive:
      • Root Abyss Hat: Untradeable, 90-day duration. 15-Star Enhanced, 3 Epic Potential lines. Transfer Hammer and Scissors cannot be applied.
      • Root Abyss Top: Untradeable, 90-day duration. 15-Star Enhanced, 3 Epic Potential lines. Transfer Hammer and Scissors cannot be applied.
      • Root Abyss Bottom: Untradeable, 90-day duration. 15-Star Enhanced, 3 Epic Potential lines. Transfer Hammer and Scissors cannot be applied.
      • Fafnir Weapon Box (Time-Restricted): Untradeable. Box will expire February 7th at 11:59 PM UTC. Weapon has 90-day duration. 15-Star Enhanced, 3 Epic Potential lines, Attack power/Magic Attack 6%, Critical Rate 4%, Damage 3%. Transfer Hammer and Scissors cannot be applied.

Bonus Rewards:

  • Complete 5th Job Advancement and “A Greater Power” quest to obtain the following rewards:
    • Eternal Flame Title Coupon: Untradeable, Item will expire on February 7th at 11:59 PM UTC. Use to receive:
      • Eternal Flame Title: Untradeable, Stat duration lasts for 60 days. Grants durational stats STR/DEX/INT/LUK +15, Weapon ATT/Magic ATT +15, Boss Damage +10%, Ignore DEF +10%, Max HP/MP +750, 10% Bonus EXP, Arcane Power +50.

  • Lv. 200: Reach Lv. 200 on your Hyper Burning character to obtain the following:
    • Lv. 5 Arcane Symbol: Vanishing Journey: Untradeable, Permanent.
    • Nodestone (x50): Untradeable, 7-day duration.
  • Lv. 210: Reach Lv. 210 on your Hyper Burning character to obtain the following:
    • Lv. 5 Arcane Symbol: Chu Chu Island: Untradeable, Permanent.
    • Eternal Flame Ring Coupon: Untradeable, 7-day duration. Contains a permanent Eternal Flame Ring, which grants STR/DEX/INT/LUK +40, MaxHP/MaxMP +4,000, and Weapon ATT/Magic ATT +25.
  • Lv. 215: Reach Lv. 215 on your Hyper Burning character to obtain the following:
    • Nodestone (x50): Untradeable, 7-day duration.
  • Lv. 220: Reach Lv. 220 on your Hyper Burning character to obtain the following:
    • Lv. 5 Arcane Symbol: Lachelein: Untradeable, Permanent.
    • Select 1 from the following: 17-star Absolab Weapon or 15-star Dominator Pendant.
  • Lv. 225: Reach Lv. 225 on your Hyper Burning character to obtain the following:
    • Lv. 5 Arcane Symbol: Arcana: Untradeable, Permanent.
    • Nodestone (x50): Untradeable, 7-day duration.
  • Lv. 230: Reach Lv. 230 on your Hyper Burning character to obtain the following:
    • Lv. 5 Arcane Symbol: Morass: Untradeable, Permanent.
    • Nodestone (x50): Untradeable, 7-day duration.
    • Hyper Burning Outfit Set Coupon: Untradeable, 7-day duration. Contains:
      • Hyper Burning Crown: Untradeable, Permanent. Hat Outfit, untradeable, permanent. Grants the following stats for 30 days: STR/DEX/INT/LUK +10, MaxHP/MaxMP +500.
      • Hyper Burning Robe: Untradeable, Permanent. Overall Outfit, untradeable, permanent. Grants the following stats for 30 days: STR/DEX/INT/LUK +10, MaxHP/MaxMP +500.
      • Hyper Burning Sword: Untradeable, Permanent. Weapon Outfit, untradeable, permanent. Grants the following stats for 30 days: Weapon ATT/Magic ATT +10.
  • Lv. 235: Reach Lv. 235 on your Hyper Burning character to obtain the following:
    • Lv. 5 Arcane Symbol: Esfera: Untradeable, Permanent.
    • Experience Nodestone: Untradeable, 7-day duration.
  • Lv. 240: Reach Lv. 240 on your Hyper Burning character to obtain the following:
    • Experience Nodestone (x2): Untradeable, 7-day duration.
  • Lv. 245: Reach Lv. 245 on your Hyper Burning character to obtain the following:
    • Experience Nodestone (x2): Untradeable, 7-day duration.
  • Lv. 250: Reach Lv. 250 on your Hyper Burning character to obtain the following:
    • Infinite Flame Title: Untradeable, Stat duration lasts for 30 days. Grants durational stats STR/DEX/INT/LUK +30, Weapon ATT/Magic ATT +30, Boss Damage +20%, Ignore DEF +20%, Max HP/MP +1500, 20% Bonus EXP, Arcane Power +50.

Back to Top

Burning World

UTC: November 16th (after maintenance) – February 8th (before maintenance)

  • It’s time to power through the early levels in Burning World!
  • A new character created during the Hyper Burning event can either be Mega Burning (created in Burning World), Hyper Burning, or regular character.
    • You cannot get the rewards given when creating a Mega Burning character if you create a Hyper Burning character in Burning World.
    • Be careful as clicking the [Cancel] or [No] buttons will create a regular character.
  • If Burning didn't expire after applying Hyper Burning or Mega Burning and the character reached Lv. 200, that character can be set as Hyper Burning.
    • However, rewards that weren't claimed while in Mega Burning state cannot be claimed upon setting as Hyper Burning character. Make sure to claim all your Mega Burning rewards beforehand.
  • Burning World is a world with special rules that will exist only for the event duration, filled with boosts to make it easier to level up fast.
  • Burning World is available for both NA and EU regions.
  • All characters created in Burning World will receive a ‘Burning’ skill.
    • Burning: EXP +1.5x, Weapon ATT/Magic ATT +50, Damage against normal monsters +30%, Boss Damage +30%, Critical Rate +30%, Critical Damage +30%, Knockback Resistance +100%, All Stats +50, HP/MP +2500.
  • After the Burning World event duration ends, up to 6 characters that are at least Lv. 150 will get to participate in the Burning World Leap.
    • The characters that meet the requirement can ONLY be transferred to Aurora, Bera, Elysium, Luna, and Scania worlds. You can only transfer within your region.

Mega Burning Project

  • You can create up to 3 Mega Burning characters in Burning World. Additional characters can still be created to benefit from the ‘Burning’ skill but they cannot be given the ‘Burning’ effect.
    • You can also participate in the Hyper Burning Plus event in Burning World. If you choose to do so, you are unable to Hyper Burn a character in other worlds in that account.
    • Heads up, Maplers! Our Beast Tamer Creation Event is coming up in our v.238 update! If you would like to give a 'Burning' effect on a new Beast Tamer character, we recommend waiting until our v.238 update~
    • Zero characters cannot be selected as a ‘Burning’ character.
    • Please note that only up to 6 characters can participate in the World Leap after the Burning World event duration ends.
  • After creating a new character, you will be given an option to give it a ‘Burning’ effect.
    • You cannot go back to give it a ‘Burning’ effect after refusing to do so during character creation.
  • After your character reaches Lv. 10, they will begin to earn two additional levels every time your character levels up, all the way to Lv. 150.
  • Accept the ‘Claim your gift during the Mega Burning Project!’ and the ‘[Burning World] New Character Celebration!’ quests from the star event notifier on the left side of the screen to receive the Mega Burning rewards listed below.
    • You can still receive the Mega Burning rewards and the Burning World Mega Burning rewards if you delete the existing ‘Burning’ character and create a new ‘Burning’ character.
    • You can claim 3 Mega Burning rewards per world.
  • Illium characters need to complete their Illium questline first before teleporting out of the area. Otherwise, they won’t be able to properly advance to 2nd Job.

Burning World Restrictions

  • Since Burning World is a temporary world that will be removed at the end of the World Leap stage, some MapleStory features will be unavailable there:
    • Cash Shop can be used, however, the following items cannot be purchased:
      • Character Slot Coupon
      • Add 4 Slots (Storage)
      • Add 8 Slots (Storage)
      • House Wedding Ticket
      • Commitment of Love Ticket
      • Custom Title Package
      • Promise Ring
      • Cupid Ring
      • Cloud Promise Ring
      • Venus Fireworks
      • Crossed Hearts
      • Illumination Couples Ring
      • Friendship Ring: Clover
      • Friendship Ring: Flower Petal
      • Friendship Ring: Star
      • Snow Dome Friendship Ring
    • Meso Market cannot be used.
    • Link Skills cannot be transferred between characters.
    • Maple Legion cannot be used.
    • Monster Collection cannot be used.
    • Maple Tour will not be available.
    • The following quests cannot be done:
      • Teaching Link Skill
      • Teaching Zero's Link Skill
      • [Legion] Whip the Whelps
      • [Legion] Defeat the Golden Wyvern
      • [Legion] We Are Legion
      • Talk to Dame Appropriation
      • [Legion] Legion Introduction
      • [Monster Collection] Monster Collector
      • [Clover Guild] Red Fox's Request

Burning World Mega Burning Rewards:

  • Flameborn Medal: Untradeable, Permanent. Grants STR/DEX/INT/LUK +5, Weapon ATT/Magic ATT +1, MaxHP/MaxMP +250.
  • Pearl Maple Armor Box: Untradeable, 7-day duration. Open to receive:
    • Pearl Maple Hat: Can be moved once within account, Permanent. Req. Lv: 30. STR/DEX/INT/LUK +6, Weapon ATT/Magic ATT +1, Defense +100. Upgrades available: 7. Part of the Maple White Set.
    • Pearl Maple Suit: Can be moved once within account, Permanent. Req. Lv: 30. STR/DEX/INT/LUK +7, Weapon ATT/Magic ATT +1, Defense +155. Upgrades available: 10. Part of the Maple White Set.
    • Pearl Maple Cape: Can be moved once within account, Permanent. Req. Lv: 30. STR/DEX/INT/LUK +2, MaxHP/MaxMP +50, Weapon ATT/Magic ATT +1, Defense +40. Upgrades available: 5. Part of the Maple White Set.
    • Pearl Maple Gum: Can be moved once within account, Permanent. Req. Lv: 30. STR/DEX/INT/LUK +5, Defense +10. Upgrades available: 5. Part of the Maple White Set.
    • Pearl Maple Pendant: Can be moved once within account, Permanent. Req. Lv: 30. STR/DEX/INT/LUK +8, Defense +100. Upgrades available: 5. Part of the Maple White Set.
    • Pearl Maple Buckle: Can be moved once within account, Permanent. Req. Lv: 30. STR/DEX/INT/LUK +3, Weapon ATT/Magic ATT +1, Defense +20. Upgrades available: 3. Part of the Maple White Set.
  • Slot Expansion: Equip, Use, Set-Up and Etc inventories expanded to 56 slots. Granted via a quest available on logging in with a Burning character.
  • Hyper Teleport Rock (30 Day): Untradeable, 30-day duration. Cash item can be transferred to the Cash Shop Inventory.
  • Inventory slots can be expanded to 56 slots through Burning character reward quest.
  • Power Elixer x1000: Untradeable, Permanent.
  • Spell Trace x1500: Tradeable, Permanent.
  • Lv. 1: Reach Lv. 1 on your Mega Burning character to open the following:
    • Mysterious Cryptic Chest: Untradeable, 7-day duration. Open to receive:
      • Snail Pet: 30-day duration. Pet has expanded auto move skill and cannot be revived using Water of Life. Cash items cannot be transferred to the Cash Shop Inventory.
  • Lv. 30: Reach Lv. 30 on your Mega Burning character to open the following:
    • Lv. 30 Equipment Box: Untradeable. Item will expire February 7th at 11:59 PM UTC. Open to receive a weapon and armor set suitable for your class.
  • Lv. 100: Reach Lv. 100 on your Mega Burning character to open the following:
    • Legendary Cryptic Chest: Untradeable. Item will expire February 7th at 11:59 PM UTC. Can be opened at Lv. 100. Open to receive:
      • Frozen Weapon Box: Untradeable, 7-day duration. Open to receive:
        • Frozen Weapon: Untradeable. Req. Lv: 100. Stats will vary based upon your job.
      • Frozen Secondary Weapon Box: Untradeable, 7-day duration. Open to receive:
        • Frozen Secondary Weapon: Untradeable. Req. Lv: 100. Stats will vary based upon your job.
      • Frozen Suit: Untradeable. Req. Lv: 100. STR/DEX/INT/LUK +27, Weapon ATT/Magic ATT +1, Defense +315. Upgrades available: 10.
      • Frozen Cape: Untradeable. Req. Lv: 100. STR/DEX/INT/LUK +7, Weapon ATT/Magic ATT +7, Defense +180, Speed +9, Jump +5. Upgrades available: 7.
      • Frozen Hat: Untradeable. Req. Lv: 100. STR/DEX/INT/LUK +23, MaxHP/MaxMP +270, Weapon ATT/Magic ATT +1, Defense +293. Upgrades available: 10.
  • Lv. 130: Reach Lv. 130 on your Mega Burning character to open the following:
    • Keep on Burning Title: Untradeable, Stat duration lasts for 14 days. Grants durational stats STR/DEX/INT/LUK +10, Weapon ATT/Magic ATT +10, Boss Damage +10%, Ignore DEF +10%, Max HP/MP +400.

Back to Top

Burning World Step Up

UTC: November 16th (after maintenance) – February 8th (before maintenance)

Requirement: Lv. 33 and above characters created in Burning World. (Zero characters must have completed up to Chapter 2).

  • Burning World Step Up event returns to enhance your leveling experience in Burning World even further!
  • Complete missions available to your Burning World character’s level and step-up while receiving special rewards!
  • Accept the ‘Participate in the Burning World Step Up Event!’ quest within the star event notifier on the left side of the screen.
  • Once you click the Burning World Step Up icon within the star event on the left side of your screen, you will have access to the Step Up UI.
  • When you reach the specified level milestone, remember to click ‘Mission Start!’ button to start the mission.
  • When you complete the mission, click ‘Mission Complete!’ button to receive the reward and move on to the next mission.
  • Burning World Step Up event can be completed by any characters in Burning World, regardless of having the ‘Burning’ effect or not.
  • Burning World Step Up event progress is shared with all your characters in Burning World.
    • There are certain missions that Zero characters cannot complete. However, you are able to complete the mission on a different character and claim the reward on the Zero character.
  • Burning World Step Up event rewards can be obtained once per world.
Level Mission Mission Requirement Rewards
33 Step up by hunting Monsters Near Your Level! Hunt 300 monsters near your level 2x EXP Coupon (15 min) (x2): Tradeable within account, 7-day duration.
 35 Reach your next milestone with Maple Guide Rewards! Claim Maple Guide reward at least 1 time  Hyper Teleport Rock (7 Day) Coupon: Tradeable within account, 7-day duration. Use to receive Hyper Teleport Rock: Untradeable. Cash item cannot be transferred to the Cash Shop Inventory.
40 Step up with Special Theme Dungeons! Clear one of the below theme dungeons
- Ellinel Fairy Academy
- Gold Beach
- Riena Strait
- Secret Forest of Elodin
Power Elixir x100 Coupon: Tradeable within account, 7-day duration. Use to receive Power Elixir (x100): Untradeable.
45 Step up with Runes! Activate 2 Runes  2x EXP Coupon (15 min) (x4): Tradeable within account, 7-day duration.
50 Step up with the Maple Guide! Move maps through Maple Guide 1 time(s). Safety Charm x5 Coupon: Tradeable within account, 7-day duration. Use to receive Safety Charm (x5): Untradeable. 30-day duration. Cash item can be transferred to the Cash Shop Inventory.
55 Step up with a 3rd Job Advancement! 3rd Job Advancement cleared
(Quest automatically accepted and completed for 3rd Job or higher)
(Cannot be completed by Zero; reward can be claimed)
 Spell Trace (x1,500): Tradeable within account, , 7-day duration. Use to receive Spell Trace (x1500): Tradeable within account, Permanent.
60 Step up with an upgrade enhancement! Use Spell Trace
(Obtain Spell Trace x15 in Reboot)
Occult Cube (x10): Tradeable within account.
65 Step up by defeating an Easy Boss! Defeat Easy Zakum 1 time(s) Special Medal of Honor: Tradeable within account, 7-day duration.
70 Step up with a Star Force enhancement! Equip Star Force 5-Star+ weapon Spell Trace (x500): Tradeable within account, Permanent.
75 Step up by hunting an Elite Monster! Hunt 15 elite monster(s)/champion(s) Epic Potential Scroll 100%: Tradeable within account, 7-day duration.
80 Step up with a random Portal! Clear once from any among Pollo, Fritto, or Inferno Wolf Pollo and Fritto Entry Ticket x2 Coupon: Tradeable within account, 7-day duration. Use to receive Pollo and Fritto Entry Ticket (x2): Untradeable, 1-day duration.
90 Step up with Silent Crusade! Complete Silent Crusade first mission 2x EXP Coupon (15 min) (x10): Tradeable within account, 7-day duration.
100 Step up with a 4th Job Advancement! 4th Job Advancement cleared
(Quest automatically accepted and completed for 4th Job or higher)
(Cannot be completed by Zero/Beast Tamer; reward can be claimed)
Trait Boost Potion (x1): Tradeable within account, 7-day duration.
101 Step up with an Event! Complete start quest of relevant period event Karma Star Force 12-Star Enhancement (x1): Tradeable within account, 7-day duration.
105 Step up with Star Force Hunting Zones! Hunt 300 Star Force Monsters Near Your Level 2x EXP Coupon (15 min) (x4): Tradeable within account, 7-day duration.
107 Step up with Grand Athenaeum! Clear 1 Grand Athenaeum chapter(s) Miracle Circulator (x3) Coupon: Tradeable within account, 7-day duration. Use to receive Miracle Circulator (x3): Untradeable, 7-day duration.
110 Step up with Monster Park! Clear Monster Park 2 time Monster Park REBORN Coupon x2 Voucher: Tradeable within account, 7-day duration. Use to receive Monster Park REBORN Coupon (x2): Tradeable within account, 1-day duration.
119 Step up by reaching Lv. 120! Reach Lv. 120 Power Elixir x1,000 Coupon: Tradeable within account, 7-day duration. Use to receive Power Elixir (x1,000): Untradeable.
130 Step up with Star Force level 45! Reach 45 Star Force 2x EXP Coupon (30 min) (x4): Tradeable within account, 7-day duration.
140 Step up by defeating a Normal Boss! Defeat Normal Horntail 1 times Boss Accessory Box: Tradeable within account, 7-day duration. Open to receive the following:
- Aquatic Letter Eye Accessory: Untradeable after equipping.
- Condensed Power Crystal: Untradeable after equipping.
- Silver Blossom Ring: Untradeable after equipping.
- Dea Sidus Earring: Untradeable after equipping.
- Golden Clover Belt: Untradeable after equipping.
150 Step up with Star Force level 80! Reach 80 Star Force Pendant Slot Coupon (15 Day): Tradeable within account, 7-day duration.
160 Step up your Bonus Stats! Reset item Bonus Stats Pendant of the Spirit (14 Day) Coupon: Tradeable within account, 7-day duration. Use to receive Pendant of the Spirit: Untradeable, 14-day duration. Unique equipped item. Item’s duration cannot be extended.
170 Step up your Abilities! Reach Unique rank for Ability Karma Meister's Cube (x10): Tradeable within account, 7-day duration.
175 Step up at Mu Lung Dojo! Clear Mu Lung Dojo 10th Floor Black Cube x10 Package: Tradeable within account, 7-day duration. Use to receive Black Cube Coupon (x10): Untradeable, 30-day duration.
179 Step up by reaching Lv. 180! Reach Lv. 180 2x EXP Coupon (60 min) (x4): Tradeable within account, 7-day duration.
190 Step up your Pocket equipment! Equip Pocket Item Karma Powerful Rebirth Flame (x10): Tradeable within account, 7-day duration.
200 Step up with Vanishing Journey! Clear Vanishing Journey Arcane Symbol Selector Coupon (x30): Tradeable within account, 7-day duration.
205 Step up with <Node Enhancement>! Equip Boost or Skill Node at least Lv. 2 Experience Nodestone (x1): Tradeable within account, 7-day duration.
210 Step up with Star Force level 120! Reach 120 Star Force Karma Eternal Rebirth Flame (x10): Tradeable within account, 7-day duration.
220 Step up with Arcane Power! Reach 160 Arcane Power

Unique Emblem Box: Tradeable within account, expires February 8 (before maintenance). Open to receive an Emblem with Unique Potential.

Back to Top

Burning World Leap

UTC: February 8th (after maintenance) – February 23rd (before maintenance)

Requirement: Lv. 150 and above characters created in Burning World. (Zero characters must have completed up to Chapter 2).

  • Your Burning World journey ends here and it’s time to find yourself a new home!
  • Your characters will be moved to the Burning Leap Zone map after the maintenance where you can proceed with World Leap by talking to NPC Mover.
  • Your characters, regardless of whether they are a ‘Burning’ character or not, must be Lv. 150 and above to World Leap. Zero characters must have completed up to Chapter 2.
  • You can move up to six characters that meet the requirements.
  • Characters can ONLY be transferred to Aurora, Bera, Elysium, Luna, and Scania worlds. You can only transfer within your region.
  • You may send your Burning World characters all to the same world, or to different worlds.
  • You can move the character even if you don’t have an empty character slot in the world you chose.
    • If you have reached the max character limit in the world you chose, you will have to delete a character first and create an empty slot before moving your Burning World characters to that world.
    • If the world you chose has empty character slots, one of the open character slots will be used.
  • Your character must leave or disband their Guild before proceeding with World Leap.
    • When you talk to Mover, you will be given an option to Disband the Guild or the Alliance. You can also use the Guild UI to leave the Guild.
  • Your character's equipped items, inventory, and mesos will be transferred with your character.
  • Items in your Cash Shop Inventory, Storage, Auction House, and mail will not be moved. Please remember to move these items to your inventory before World Leap.
  • Game information, such as rankings and special medals (Donation King, etc.), will not be moved.
  • Ignition Coin Shop and Flare Coin Shop item quantity limits will follow the limit of the world that the character leaps to.
  • Ignition Coins will be transferred with the World Leap, but Flare Coins will not be transferred so remember to use all your Flare Coins before the start of the World Leap period!
  • Remember to claim all the Ignition Flame Festival rewards through the Flame Festival UI before leaping if you participated in the event on Burning World.

Back to Top

FIREWORKS FESTIVAL PARADE EVENTS.

Fireworks Festival Parade

UTC: November 16th (after maintenance) – February 7th at 11:59 PM

Requirement: Lv. 101 and above (Zero characters must have completed up to Chapter 2).

  • Complete the "[Ignition Flame Festival] World Best! Mister Ignition!" quest via the star event notifier on the left side of the screen to start promoting the Ignition Flame Festival.
  • Mister Ignition prepared the Daily Mission, Weekly Mission, and Monthly Mission.
  • The progress for Ignition Flame Festival is shared across all characters on the same account.
  • Complete Daily Missions to obtain the daily maximum of Ignition Coins and click on the "Flame Stamp" button to get a stamp.
    • Characters who have collected all of the coins can receive the stamp once a day per account.
  • You can receive skill points to increase Blaze skill stats and other special rewards by collecting the stamps.
    • You can obtain the Blaze skill points on every 1st and 4th day each week.
  • You can claim your Flame Stamp reward on every 7th stamp.
  • You can see the Flare Coins obtained this week through the "Claim All" button in Weekly Mission.
  • Flare Coin acquisition progression is shared by all of your characters within the world, and you can obtain up to 400 coins weekly per world.
  • Weekly boss defeat record and earned Flare Coins will reset every Thursday 12:00 AM UTC, so please claim the coins before the reset.
  • Flare Coins can be earned after the v.237 update maintenance through February 12 at 11:59 PM UTC.
  • You can still receive the Flare Coins after maintenance, if you defeat the weekly boss on the day of the maintenance.
  • You have to defeat the reward monster after the boss to earn Flare Coins, for boss monsters with reward monsters.
  • You can still receive Flare Coins after defeating weekly bosses while in party with another Mapler.
  • However, since the initial party members who entered the boss fight are recorded for boss entry purposes, party members who exit in the middle cannot re-enter the boss fight if the remaining party members defeated the boss.
  • If you are dead when the boss monster is defeated, you won't receive the Flare Coin.
  • However, if your boss elimination contribution is #1, you can still receive Flare Coins even if you're in a dead state.
  • If you exit before the boss monster is defeated, you won't receive the Flare Coins.
  • In cases where the boss in its last phase has been defeated and you revive from a dead state due to an excess Death Count, you can defeat the reward monster in the reward map and receive Flare Coins.
  • The defeated boss info is applied the moment you open the Ignition Flame Festival UI.
  • If you defeat the boss or reward (box, music box) while the Flame Festival UI is open, you need to close the UI and open it again to have the defeat record reflected.
  • You can get Ignition Coins upon completing the Monthly Mission.
    • Monthly missions are carried out on a per world basis.
    • The Ignition Coins you get after completing the Monthly Mission doesn't count towards the daily limit.
    • The Monthly Mission resets every 4 weeks on December 14 at 12:00 AM UTC and January 11 at 12:00 AM UTC.
    • Monthly mission rewards can only be claimed by characters who have completed the "[Ignition Flame Festival] World's Best! Mister Ignition!" quest.

Daily Mission

  • You can get Ignition Coins upon completing the Daily Mission.
    • Daily Missions are carried out on a per character basis.
    • You can get up to 300 Ignition Coins daily per character after completing the Daily Mission.
    • Daily Missions are reset every day at 12:00 AM UTC.

Weekly Mission

  • You can get Flare Coins upon completing the Weekly Mission.
    • Weekly Mission proceeds per world and can be completed via the Ignition Flame Festival UI after defeating a weekly boss.
    • You can get up to 400 Flare Coins a week per world after completing the Weekly Mission.
    • Week 1 of Weekly missions starts after the patch and goes until November 23.
    • Week 2 of Weekly Missions starts November 24 and goes until November 30.

Flame Stamps

  • You can get a Flame Stamp once you reach the daily Ignition Coin limit (300).
  • You can get only one Flare Stamp a day per account.
  • Blaze points are distributed weekly on Day 1 and 4. You can claim your rewards on Day 7.
  • The rewards and Blaze Points can be claimed only once per account.
  • You can review the progress through the Flame Stamp's tooltip.

Flame Stamp Rewards:

  • Growth Potion Selector Coupon: 7 Flame Stamps. Tradeable within account, 7-day duration. Use to obtain one of the following:
    • Growth Potion (200-209) (x8): Tradeable within account, 7-day duration.
    • Growth Potion (200-219) (x4): Tradeable within account, 7-day duration.
    • Growth Potion (200-229) (x2): Tradeable within account, 7-day duration.
    • Typhoon Growth Potion: Tradeable within account, 7-day duration.
  • Symbol Selector Coupon: 14 Flame Stamps. Tradeable within account, 7-day duration. Use to obtain one of the following:
    • Arcane Symbol Coupon (x100): Tradeable within account, 7-day duration.
    • Sacred Symbol Coupon (x25): Tradeable within account, 7-day duration.
  • Experience Nodestone x3 Coupon: 21 Flame Stamps. Tradeable within account, 7-day duration. Use to obtain one of the following:
    • Experience Nodestone (x3): Tradeable within account, 7-day duration.
  • 1-of-3 Event Ring Selector Coupon: 28 Flame Stamps. Tradeable within account, 7-day duration. Use to obtain one of the following:
    • Tenebris Expedition Ring: Untradeable, Permanent.
    • Tenebris Expedition Ring Enhancement Scroll (x3): Untradeable, 7-day duration.
    • Reboot Tenebris Expedition Ring: Untradeable, Permanent.
    • Glory Guard Ring: Justicar: Untradeable, Permanent.
    • Awake Ring: Untradeable, Permanent.
    • Awake Ring Enhancement Scroll (x3): Untradeable, 7-day duration.
    • Reboot Awake Ring: Untradeable, Permanent.
  • Magnificent Growth Potion: 35 Flame Stamps. Tradeable within account, 7-day duration.
  • Rosy or Flushed Skin Coupon: 42 Flame Stamps. Tradeable within account, 7-day duration.
  • Symbol Selector Coupon: 49 Flame Stamps. Tradeable within account, 7-day duration. Use to obtain one of the following:
    • Arcane Symbol Coupon (x100): Tradeable within account, 7-day duration.
    • Sacred Symbol Coupon (x25): Tradeable within account, 7-day duration.
  • Karma Unique Potential Scroll 100%: 56 Flame Stamps. Tradeable within account, 7-day duration. 
  • Ignition Damage Skin Selection Box: 63 Flame Stamps. Tradeable within account, 7-day duration. Use to obtain one of the following:
    • Vanishing Journey Damage Skin: Tradeable within account, 7-day duration.
    • Chu Chu Damage Skin: Tradeable within account, 7-day duration.
    • Lachelein Damage Skin: Tradeable within account, 7-day duration.
    • Arcana Damage Skin: Tradeable within account, 7-day duration.
    • Esfera Damage Skin: Tradeable within account, 7-day duration.
    • Shinsoo Damage Skin: Tradeable within account, 7-day duration.
    • Foggy Damage Skin: Tradeable within account, 7-day duration.
    • Labyrinth Flame Damage Skin: Tradeable within account, 7-day duration.
    • Solar Eclipse Damage Skin: Tradeable within account, 7-day duration.
    • Heavenly Damage Skin: Tradeable within account, 7-day duration.
  • Magnificent Growth Potion: 70 Flame Stamps. Tradeable within account, 7-day duration.

Ignition Blaze Skill

  • You can enhance the "Ignition Blaze" skill with the "Blaze Points" you obtained.
  • Required Blaze Points for the Ignition Blaze skill
    • Skill Lv. 1: 4 Blaze Points
    • Skill Lv. 2: 6 Blaze Points
    • Skill Lv. 3: 15 Blaze Points
    • Skill Lv. 4: 30 Blaze Points
    • Skill Lv. 5: 50 Blaze Points

Ignition Blaze Skill Stats:

Perks Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
Attack Power & Magic Attack 5 10 15 20 25
All Stats 10 20 30 40 50
Max HP/MP 500 1000 1500 2000 2500
Ignore Enemy DEF 5 10 20 30 35
Normal Monster Damage 5 10 20 30 35
Boss Damage 5 10 20 30 35
Buff Duration 5 10 15 20 25
Critical Rate 5 10 15 20 25
Arcane Power 10 20 30 40 50
Additional EXP for hunting Normal Monsters +2.5% +5% +7.5% +10% +12.5%

Flame Pass

  • Click the ‘Flame Pass’ button in the Season Reward tab and spend 3,000 Maple Points to get one Flame Stamp you couldn't complete in the past.
  • You can use the Flame Pass as much as the previous Flame Stamps you weren't able to get.

Ignition Pass

  • You can use the ‘Ignition Pass’ in the Season Reward tab to spend 40,000 Maple Points and get the reward one more time.
    • You can even get the rewards you got before using the Ignition Pass one more time.
    • You need to get the required Flame Stamps for claiming the reward to get the reward one more time.
    • Ignition Pass can be purchased once per account.
    • You cannot claim the additional reward in other worlds, if you have already claimed it in the Burning World.

Back to Top

Ignition Highlight

UTC: November 16th (after maintenance) – February 7th at 11:59 PM

Requirement: Lv. 101 and above (Zero characters must have completed up to Chapter 2).

  • The Ignition Highlights begin every hour at the 30-minute mark.
  • You can automatically participate by going to the <Ignition Highlights> Main Stage map when the Ignition Highlights begin.
  • Special buff effects will be given to characters in the <Ignition Flame Festival> Main Stage map for 10 minutes.
  • DJ Selena's Special Performance will go live at the 30-minute mark of every even hour and the Ignition Flame Festival will begin at the 30-minute mark of every odd hour.
  • The buff effects of DJ Selena's Special Performance and Ignition Flame Festival last 30minutes and can be stacked with effects of the same type.
  • The effect of "DJ Selena's Special Performance" is kept when you log out, but the "Ignition Flame Festival" effect disappears.

Rewards:

  • DJ Selena’s Special Performance: EXP +15%
  • Ignition Flame Festival: All Stats +15, MP/HP +1500, ATT/Magic ATT +15, Boss Damage/Ignore Defense +15%

Back to Top

Flame Group Dance

UTC: November 16th (after maintenance) – December 13th at 11:59 PM

Requirement: Lv. 101 and above (Zero characters must have completed up to Chapter 2).

  • Complete the "[DJ Selena's Showtime!] Flame Group Dance" quest from NPC DJ Selena or the star event notifier from the left side of the screen to obtain the "DJ Selena's Showtime! - Flame Group Dance" skill.
  • The "DJ Selena's Showtime! - Flame Group Dance" skill automatically activates when you enter a hunting zone with enemies near your level (list level range).
    • Elite Boss is summoned
    • Another player's fever skill is activated
    • Event maps
    • Special maps (Mirror World, story quest maps, etc.)
    • The "DJ Selena's Showtime! - Flame Group Dance" skill activates only in maps with enemies near your level and doesn't activate in maps with the following conditions: 
  • When you defeat enemies near your level while "DJ Selena's Showtime! - Flame Group Dance" skill is active, the fever gauge will fill up one slot for every 100 enemies defeated.
  • One skill, either the normal fever skill or lucky fever skill, will activate for every 300 enemies near your level defeated.
    • Enemies near your level defeated with the fever skill do not count towards the 300 enemies near your level required to activate "DJ Selena's Showtime! - Flame Group Dance."
  • Flame Mike attacks multiple enemies in a wider range based on the activated fever skill.
    • [Flame Group Dance: Burning Up] Flame Mike appears to attack nearby enemies 5 times and you obtain EXP when he disappears.
    • [Flame Group Dance: Finishing Stroke] Flame Mike appears to attack enemies in a wider range 5 times and you obtain even more EXP when he disappears.
  • The skill is disabled when you reach the daily fever activations.
  • The summoned Mike is visible only to you. It receives the EXP increase effect and death penalty EXP reduction effect.

Rewards:

  • EXP

Back to Top

Sky Sovereign

UTC: November 16th (after maintenance) – December 13th at 11:59 PM

Requirement: Lv. 101 and above (Zero characters must have completed up to Chapter 2). Your character must have completed the ‘[Ignition Flame Festival] World Best! Mister Ignition!’ quest.

  • Enter through an invitation sent at the 15 and 45 min mark of every hour during the event period.
  • A minimum of 10 people and a maximum of 20 people can enter the game.
  • The team is divided into two teams, the red team and the blue team, and starts from the safe zone of each team.
    • Warning will be displayed if there is no action taken  for 10 seconds and you will be forced to exit if you accumulate 2 warnings.
  • If you fall off the platform, you'll revive in the safe zone.
    • Characters will be invincible for 5 seconds after revival.
  • The goal is for you to use basic attacks and items created on the map to defeat and knock back opponents, which will grant you points.
    • You can jump with the jump key and use double jump
  • Skill and Item
    • Hammer Slam! (Ctrl key): The amount of charge increases based on the time the Ctrl key is pressed. Knockback range and stun duration increase based on the amount of charge.
      Item: High Barrier: You will be immuned to damage and stun for a period of time. However, damage caused by electric wire cannot be ignored.
      Item: Stun Grenade: You can throw a bomb in front to deal damage and stun multiple opponents.
  • A Golden Hammer statue is created at regular intervals in the map. When you destroy it, you will obtain 5 points.
    • When it is destroyed, the individual points and own team's points are given to the last character who attacked.
  • You can move around by using hidden portal, updraft, and platform placed on the map.
  • The team that accumulates more points within the time limit wins, and rewards are given on your way out.
    • Obtain individual reward and team battle reward together.
  • For rewards, individual rewards and team rewards are given together.
    • Win: 200 game points.
    • Tie: 150 game points.
    • Defeat: 100 game points.
    • Individual rewards: Up to 100 game points.

Rewards:

  • Ignition Judge Chair Coupon: 1,800 points. Tradeable within account, 7-day duration.  Use to receive:
    • Ignition Judge Chair: Tradeable within account, permanent.

  • Sky Sovereign’s Scepter Coupon: 3,600 points. Tradeable within account, 7-day duration.  Use to receive:
    • Sky Sovereign’s Scepter Red Coupon: Tradeable within account, 7-day duration.  Use to receive:
      • Sky Sovereign’s Scepter Red: Untradeable, permanent.

    • Sky Sovereign’s Scepter Blue Coupon: Tradeable within account, 7-day duration.  Use to receive:
      • Sky Sovereign’s Scepter Blue: Untradeable, permanent.

Back to Top

Star Bridge

UTC: November 16th (after maintenance) – November 29th at 11:59 PM

[Updated November 16] Requirement: Lv. 200 and above (Zero characters must have completed up to Chapter 2). Your character must have completed the ‘[Ignition Flame Festival] World Best! Mister Ignition!’ quest.

  • You can participate either by Quick Start or Party Play through NPC Flame Spiegelmann in the Main Stage.
    • You can only use Quick Start if you are not in a party, and will play the game with 2 other players who are also participating via Quick Start.
    • You can participate in Party Play with a party of 1 - 3 people.
  • The game is played for 30 minutes by a minimum of 1 and a maximum of 3 players.
  • The image of the constellation you need to make will show in the UI on the right of the screen when the game starts.
  • Approach the purple star and press the Interact/Harvest key to enter a state where you can connect the stars. That state is maintained for 20 seconds and will cancel when the time limit is reached.
  • Approach another purple star when you are in the state to connect the constellation and press the Interact/Harvest key again to connect the constellation. However, the constellation will connect only when it coincides exactly as the constellation image you need to complete.
  • You will move on to the next stage when you complete the constellation. The game ends when you complete a total of 3 stages.
  • Once you’ve completed the 3rd stage and the game ended properly, you will receive EXP reward from Flame Spiegelmann on your way out in the exit map
    • The EXP reward can be received 2 times a day per world.
    • You will receive the same amount of EXP that you can get at Lv. 260 if you are Lv. 260 and above.
  • Once you received all of the EXP rewards for the day, you can still join the game but won't get any more rewards.
  • If you exit in the middle of the game, you will be given a penalty that restricts you from re-entering for 5 minutes. (All characters within the world will be unable to enter via Quick Start during that time.)
  • You will get a warning if there is no action taken for about 60 seconds during the game. You will be forced to exit after 2 warnings and receive a penalty restricting you from entering the game for 30 minutes. (All characters within the world will be unable to enter via Quick Start during that time.)

Rewards:

  • EXP

Back to Top

Spot the Difference

UTC: November 30th at 12:00 AM – December 13th at 11:59 PM

Requirement: Lv. 200 and above (Zero characters must have completed up to Chapter 2). Your character must have completed the ‘[Ignition Flame Festival] World Best! Mister Ignition!’ quest.

  • You can participate either by Quick Start or Party Play through Flame Spiegelmann in the Main Stage.
    • You can only use Quick Start if you are not in a party, and will play the game with 2 other players who are also participating via Quick Start.
    • You can participate in Party Play with a party of 1 - 3 people.
  • The number of differences you need to find will display as stars in the UI on the right of the screen when the game starts.
  • There are a total of 5 stages and the time limit for each stage is 5 minutes.
  • You need to find 3 differences in stages 1, 2, and 3, and 5 differences in stages 4 and 5.
  • Clicking the difference will mark a circle on both pictures and activate a star in the UI on the top right.
  • Clicking a place that isn't different will prevent you from clicking temporarily.
  • You will proceed to the next stage once all the differences are found. The game ends when you complete all 5 stages.
  • You can get your reward from Flame Spiegelmann in the exit map.
  • You can get EXP reward if you completed the 3rd stage and the game ended properly.
  • The EXP reward can be received 2 times a day per world.
  • Once you received all of the EXP rewards, you can still join the mini-game but won't get any more rewards.
  • You get the same amount of EXP that you can get at Lv. 260 if you are Lv. 260+.
  • You can't get the reward if the game ends without completing the 3rd stage.
  • If you exit in the middle of the game, you will be given a penalty that restricts you from re-entering for 5 minutes. (All characters within the world will be unable to enter via Quick Start)
  • You will get a warning if there is no action for around 60 seconds during the game. You will be forced to exit after 2 warnings and receive a penalty restricting you from entering the game for 30 minutes. (All characters within the world will be prevented from entering with Quick Start.)

Rewards:

  • EXP

Back to Top

Ignition Coin Shop

UTC: November 16th at 2:00 PM – February 12th at 11:59 PM

Requirement: Lv. 101 and above (Zero characters must have completed up to Chapter 2).

  • Reboot Meso Pouch x10: 100 Ignition Coins. Limited quantity: 10 within world. Untradeable, 10-day duration. (Reboot world only.)
  • Epic Potential Scroll 100%: 300 Ignition Coins. Limited quantity: 5 within world. Tradeable within account, 10-day duration.
  • Special Bonus Potential Scroll: 300 Ignition Coins. Limited quantity: 5 within world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, Burning worlds only.)
  • Golden Hammer 100%: 60 Ignition Coins. Limited quantity: 20 within world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, Burning worlds only.)
  • Innocence Scroll 60%: 50 Ignition Coins. Limited quantity: 20 within world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, Burning worlds only.)
  • Gold Potential Stamp: 20 Ignition Coins. Limited quantity: 20 within world. Tradeable within account, 10-day duration.
  • Special Potential Stamp: 30 Ignition Coins. Limited quantity: 20 within world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, Burning worlds only.)
  • Bonus Occult Cube: 100 Ignition Coins. Limited quantity: 30 within world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, Burning worlds only.)
  • Scroll for Pet Equip. for ATT 100%: 700 Ignition Coins. Limited quantity: 10 within world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, Burning worlds only.)
  • Scroll for Pet Equip. for M. ATT 100%: 700 Ignition Coins. Limited quantity: 10 within world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, Burning worlds only.)
  • Karma Powerful Rebirth Flame: 50 Ignition Coins. Limited quantity: 30 within world. Tradeable within account, 10-day duration.
  • Karma Eternal Rebirth Flame: 150 Ignition Coins. Limited quantity: 30 within world. Tradeable within account, 10-day duration.
  • Karma Black Rebirth Flame: 250 Ignition Coins. Limited quantity: 20 within world. Tradeable within account, 10-day duration.
  • Karma Master Craftsman's Cube: 100 Ignition Coins. Limited quantity: 20 within world. Tradeable within account, 10-day duration.
  • Karma Meister's Cube: 150 Ignition Coins. Limited quantity: 20 within world. Tradeable within account, 10-day duration.
  • Arcane River Droplet Stone: 150 Ignition Coins. Limited quantity: 20 within world. Tradeable within account, Permanent. (Reboot world only.)
  • Stone Origin Droplet: 150 Ignition Coins. Limited quantity: 20 within world. Tradeable within account, Permanent. (Reboot world only.)
  • Karma Star Force 17-Star Enhancement: 7000 Ignition Coins. Limited quantity: 1 within world. Tradeable within account, 10-day duration.
  • Event Ring Legendary Potential Scroll: 5000 Ignition Coins. Limited quantity: 1 within world. Tradeable within account, 10-day duration.
  • Tenebris Expedition Ring Enhancement Scroll: 500 Ignition Coins. Limited quantity: 3. Tradeable within account, 10-day duration.
  • Awake Ring Exclusive Enhancement Scroll: 500 Ignition Coins. Limited quantity: 3. Untradeable, Untradeable, 10-day duration.
  • Event Ring Exclusive Meister's Cube: 100 Ignition Coins. Limited quantity: 100 within world. Untradeable, 10-day duration.
  • 2x EXP Coupon (15 min): 30 Ignition Coins. Limited quantity: 2 times a day. Untradeable, 10-day duration.
  • Mysterious Monsterbloom: 200 Ignition Coins. Limited quantity: 3 within world. Untradeable, Permanent. (Aurora, Bera, Elysium, Luna, Scania, Reboot worlds only.)
  • Monster Life Gem x7: 20 Ignition Coins. Limited quantity: 10 weekly within world. Untradeable, 10-day duration.
  • Power Elixir x100 Coupon: 5 Ignition Coins. Limited quantity: Unlimited. Untradeable, 10-day duration.
  • Hyper Teleport Rock (1 Day) Coupon: 15 Ignition Coins. Limited quantity: 1 time a day. Untradeable, 10-day duration.
  • Pendant Slot Coupon (7 Day): 60 Ignition Coins. Limited quantity: 1 per week. Untradeable, 10-day duration.
  • Trait Boost Potion: 300 Ignition Coins. Limited quantity: 2. Untradeable, 10-day duration.
  • Selective 8-Slot Coupon: 100 Ignition Coins. Limited quantity: 4. Untradeable, 10-day duration.
  • AP Reset Scroll: 50 Ignition Coins. Limited quantity: 1. Untradeable, 10-day duration.
  • SP Reset Scroll: 50 Ignition Coins. Limited quantity: 1. Untradeable, 10-day duration.
  • Infinite Revitalizer: 10 Ignition Coins. Limited quantity: 1 time a day. Untradeable, 10-day duration.
  • Character Slot: 200 Ignition Coins. Limited quantity: 3 within world. Untradeable, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, Reboot worlds only.)
  • 8 Slot Recipe Bag: 80 Ignition Coins. Limited quantity: 1. Untradeable, Permanent.
  • 8 Slot Production Bag: 80 Ignition Coins. Limited quantity: 1. Untradeable, Permanent.
  • 20-Slot Scroll Bag: 200 Ignition Coins. Limited quantity: 1. Untradeable, Permanent.
  • 40 Slot Soul Bag: 500 Ignition Coins. Limited quantity: 1. Untradeable, Permanent.
  • Nodestone: 70 Ignition Coins. Limited quantity: 50 within world. Untradeable, 10-day duration.
  • Experience Nodestone: 1000 Ignition Coins. Limited quantity: 5 within world. Untradeable, 10-day duration.
  • Special Medal of Honor: 100 Ignition Coins. Limited quantity: 15. Untradeable, 10-day duration.
  • Chaos Circulator: 800 Ignition Coins. Limited quantity: 5. Untradeable, 10-day duration.
  • Black Circulator: 1500 Ignition Coins. Limited quantity: 3. Untradeable, 10-day duration.
  • Legendary Circulator: 4000 Ignition Coins. Limited quantity: 1. Untradeable, 10-day duration.
  • Arcane Symbol: Vanishing Journey x1 Coupon: 20 Ignition Coins. Limited quantity: 100. Untradeable, 10-day duration.
  • Arcane Symbol: Chu Chu Island x1 Coupon: 20 Ignition Coins. Limited quantity: 100. Untradeable, 10-day duration.
  • Arcane Symbol: Lachelein x1 Coupon: 40 Ignition Coins. Limited quantity: 100. Untradeable, 10-day duration.
  • Arcane Symbol: Arcana x1 Coupon: 40 Ignition Coins. Limited quantity: 100. Untradeable, 10-day duration.
  • Arcane Symbol: Morass x1 Coupon: 60 Ignition Coins. Limited quantity: 100. Untradeable, 10-day duration.
  • Arcane Symbol: Esfera x1 Coupon: 60 Ignition Coins. Limited quantity: 100. Untradeable, 10-day duration.
  • Sacred Symbol Selector x1 Coupon: 150 Ignition Coins. Limited quantity: 100. Untradeable, 10-day duration.
  • Ignition Flame Festival Chair: 2000 Ignition Coins. Limited quantity: 1. Tradeable within account, Permanent.
  • Mister Ignitionroid Coupon: 1500 Ignition Coins. Limited quantity: 1. Untradeable, 10-day duration. Use to obtain:
    • Mister Ignitionroid: Untradeable, Permanent.
    • Lidium Heart: Untradeable, Permanent.

  • DJ Selenaroid Coupon: 1500 Ignition Coins. Limited quantity: 1. Untradeable, 10-day duration. Use to obtain:
    • DJ Selenaroid: Untradeable, Permanent.
    • Lidium Heart: Untradeable, Permanent.

  • Ignition Damage Skin (Unit): 1000 Ignition Coins. Limited quantity: 1. Untradeable, 10-day duration. Use to obtain:
    • Ignition Damage Skin (Unit): Tradeable, Permanent.
  • Beach Party Outfit Set Coupon: 1500 Ignition Coins. Limited quantity: 1. Untradeable, 10-day duration. Use to obtain a gendered outfit of the following:
    • Beach Party Head Decoration: Untradeable, Permanent.
    • Beach Party Swimsuit (M) or Beach Party Swimsuit (F): Untradeable, Permanent.
    • Beach Party Slippers: Untradeable, Permanent.
    • Beach Party Fireworks: Untradeable, Permanent.

  • Permanent Rolling Watermelon Mount: 700 Ignition Coins. Limited quantity: 1. Untradeable, 10-day duration.

  • Permanent Surfing Mount: 700 Ignition Coins. Limited quantity: 1. Untradeable, 10-day duration.

  • Damage Skin Extraction Coupon: 1500 Ignition Coins. Limited quantity: 1 per world. Untradeable, Permanent.
  • 40 Slot Chair Bag: 500 Ignition Coins. Limited quantity: 1. Untradeable, Permanent.
  • Sunset Beach Chair: 500 Ignition Coins. Limited quantity: 1. Tradeable within account, Permanent.

Back to Top

Ignition Meso Shop

UTC: November 16th at 2:00 PM – February 12th at 11:59 PM

Requirement: Lv. 101 and above (Zero characters must have completed up to Chapter 2).

  • Karma Powerful Rebirth Flame: 15,000,000 mesos. Limited quantity: 30 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, Burning worlds only.)
  • Karma Eternal Rebirth Flame: 45,000,000 mesos. Limited quantity: 30 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, Burning worlds only.)
  • Karma Eternal Rebirth Flame (Reboot): 250,000,000 mesos. Limited quantity: 30 per world. Tradeable within account, 10-day duration. (Reboot world only.)
  • Karma Black Rebirth Flame: 75,000,000 mesos. Limited quantity: 50 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, Burning worlds only.)
  • Karma Black Rebirth Flame (Reboot): 375,000,000 mesos. Limited quantity: 50 per world. Tradeable within account, 10-day duration. (Reboot world only.)
  • Occult Cube (Reboot): 500,000 mesos. Limited quantity: 100 per world. Untradeable, 10-day duration. (Reboot world only.)
  • Karma Incredible Chaos Scroll of Goodness 60%: 35,000,000 mesos. Limited quantity: 50 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, Burning worlds only.)
  • Karma Premium Scroll for Accessories' Weapon ATT 100%: 1,000,000,000 mesos. Limited quantity: 5 per world. Untradeable, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, Burning worlds only.)
  • Karma Premium Scroll for Accessories' Magic ATT 100%: 800,000,000 mesos. Limited quantity: 5 per world. Untradeable, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, Burning worlds only.)
  • Fairy Heart: 2,000,000,000 mesos. Limited quantity: 1 per world. Untradeable, permanent.
  • Karma Premium Scroll for Pet Equipment's Weapon ATT 100%: 1,000,000,000 mesos. Limited quantity: 10 per world. Untradeable, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, Burning worlds only.)
  • Karma Premium Scroll for Pet Equipment's Magic ATT 100%: 800,000,000 mesos. Limited quantity: 10 per world. Untradeable, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, Burning worlds only.)
  • Alliance Commander Outfit Set Box: 1,500,000,000 mesos. Limited quantity: 3 per world. Untradeable, 10-day duration. Use to receive:
    • Alliance Commander Tiara: Untradeable, permanent.
    • Alliance Commander Wing Sword: Untradeable, permanent.
    • Alliance Commander Suit: Untradeable, permanent.
    • Alliance Commander Cape: Untradeable, permanent.
    • Alliance Commander Shoes: Untradeable, permanent.

  • Cygnus Knights Outfit Set Selection Box: 500,000,000 mesos. Limited quantity: 10 per world. Untradeable, 10-day duration. Use to receive one gendered outfit of the following:
    • Knight of Sun and Moon Outfit (M) or Knight of Sun and Moon Outfit (F): Untradeable, permanent.
    • Knight of Sun and Moon Shoes: Untradeable, permanent.
    • Knight of Sun and Moon Hat: Untradeable, permanent.
    • Knight of Sun and Moon Cape: Untradeable, permanent.
    • Knight of Wind Outfit (M) or Knight of Wind Outfit (F): Untradeable, permanent.
    • Knight of Wind Shoes: Untradeable, permanent.
    • Knight of Wind Hat: Untradeable, permanent.
    • Knight of Wind Cape: Untradeable, permanent.
    • Knight of Fire Outfit (M) Knight of Fire Outfit (F): Untradeable, permanent.
    • Knight of Fire Shoes: Untradeable, permanent.
    • Knight of Fire Hat: Untradeable, permanent.
    • Knight of Fire Cape: Untradeable, permanent.
    • Knight of Darkness Outfit: Untradeable, permanent.
    • Knight of Darkness Shoes: Untradeable, permanent.
    • Knight of Darkness Hat: Untradeable, permanent.
    • Knight of Darkness Cape: Untradeable, permanent.
    • Knight of Lightning Outfit: Untradeable, permanent.
    • Knight of Lightning Shoes: Untradeable, permanent.
    • Knight of Lightning Hat: Untradeable, permanent.
    • Knight of Lightning Cape: Untradeable, permanent.
    • Knight of Light Outfit: Untradeable, permanent.
    • Knight of Light Shoes: Untradeable, permanent.
    • Knight of Light Hat: Untradeable, permanent.
    • Knight of Light Cape: Untradeable, permanent.
  • Cygnus Knights Weapon Selection Box: 500,000,000 mesos. Limited quantity: 10 per world. Untradeable, 10-day duration. Use to receive one of the following:
    • Knight of Sun and Moon Sword: Untradeable, permanent.
    • Knight of Wind Bow: Untradeable, permanent.
    • Knight of Fire Wand: Untradeable, permanent.
    • Knight of Darkness Throwing Stars: Untradeable, permanent.
    • Knight of Lightning Knuckle: Untradeable, permanent.
    • Knight of Light Shield: Untradeable, permanent.
  • Flushed Skin Android Coupon: 800,000,000 mesos. Limited quantity: 1 per world. Untradeable, 10-day duration.
  • Rosy Skin Android Coupon: 800,000,000 mesos. Limited quantity: 1 per world. Untradeable, 10-day duration.
  • Android Ear Sensor Clip: 600,000,000 mesos. Limited quantity: 1 per world. Untradeable, 10-day duration.

Back to Top

Flare Coin Shop

UTC: November 16th at 2:00 PM – February 12th at 11:59 PM

Requirement: Lv. 101 and above (Zero characters must have completed up to Chapter 2).

  • Bonus Potential Cube x1 Coupon: 40 Flare Coins. Limited quantity: 15 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, Burning worlds only.)
  • Arcane River Droplet Stone: 15 Flare Coins. Limited quantity: 50 per world. Tradeable within account, permanent. (Reboot world only.)
  • Stone Origin Droplet: 15 Flare Coins. Limited quantity: 50 per world. Tradeable within account, permanent. (Reboot world only.)
  • Karma Chaos Scroll of Goodness: 10 Flare Coins. Limited quantity: 50 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, Burning worlds only.)
  • Karma Powerful Rebirth Flame: 5 Flare Coins. Limited quantity: 30 per world.Tradeable within account, 10-day duration. 
  • Karma Eternal Rebirth Flame: 15 Flare Coins. Limited quantity: 30 per world.Tradeable within account, 10-day duration. 
  • Karma Black Rebirth Flame: 25 Flare Coins. Limited quantity: 50 per world.Tradeable within account, 10-day duration. 
  • Karma Premium Scroll for Pet Equipment's Weapon ATT: 500 Flare Coins. Limited quantity: 8 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, Burning worlds only.)
  • Karma Premium Scroll for Pet Equipment's Magic ATT: 500 Flare Coins. Limited quantity: 8 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, Burning worlds only.)
  • Karma Premium Scroll for Accessories' Weapon ATT 100%: 500 Flare Coins. Limited quantity: 5 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, Burning worlds only.)
  • Karma Premium Scroll for Accessories' Magic ATT 100%: 500 Flare Coins. Limited quantity: 5 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, Burning worlds only.)
  • Black Circulator: 150 Flare Coins. Limited quantity: 5 per world. Tradeable within account, 10-day duration.

Back to Top

OTHER EVENTS

Clover Guild

UTC:  November 16 (after maintenance) - February 28 at 11:59 PM

Requirement: Lv: 200 and above (Zero characters must have completed up to Chapter 2).

  • The Clover Guild is collecting Clovers by any means necessary. There are many rumors about their search for a golden four-leaf clover. Listen to the suggestions of Red Fox Neruru, a veteran merchant of the Clover Guild for more information.
  • Accept the ‘[Clover Guild] Red Fox's Request quest in the star event notifier on the left side of the screen.
  • Only characters that have completed the ‘[Clover Guild] Red Fox's Request quest will be able to open the Clover Guild UI.
  • The Clover guild will not be available for Burning World.

Clovers

  • Clovers are a currency that can be used to purchase items in the Clover Store. After completing the ‘[Clover Guild] Red Fox's Request’, you can open the Clover Guild UI in the star event notifier on the left side of the screen.
  • There is a chance to obtain Clovers when hunting monsters near your level (20 levels below and 20 levels above) on any Lv. 200 and above character that has completed the ‘[Clover Guild] Red Fox's Request quest.
  • The amount of obtained Clovers in your possession can be checked in the Clover Guild UI.
  • The number of Clovers that can be obtained per day, per world, is 200 by default and can be increased to 400 when the Shining Clover Collection Tool is used. The Shining Clover Collection Tool can be obtained from the Cash Shop.
  • The amount of obtained Clovers and the daily limit is shared across characters of the same world.
  • The max amount of Clovers that can be obtained monthly is 5,600, or 11,200 when the Shining Clover Collection Tool is used.
  • The number of days you can obtain Clovers is limited to a maximum of 28 days in a month to allow an equal distribution every month.
  • The probability of finding a Clover is not affected by the drop rate system, except for Clover Guild exclusive items such as the Shining Clover Collection Tool.
  • The amount of Clovers in possession and the monthly purchase limit will reset at 12:00 AM UTC on the 1st day of every month.

Clover Store

  • Growth Potion Selector Coupon: 2,000 Clovers. Monthly Quantity: 2. Tradeable within account, 7-day duration. Use to obtain one of the following:
    • Growth Potion (200-209) (x8): Tradeable within account, 7-day duration.
    • Growth Potion (200-219) (x4): Tradeable within account, 7-day duration.
    • Growth Potion (200-229) (x2): Tradeable within account, 7-day duration.
    • Typhoon Growth Potion: Tradeable within account, 7-day duration.
  • Lv 200-229 Growth Potion: 700 Clovers. Monthly Quantity: 1. Tradeable within account, 7-day duration.
  • Lv 200-219 Growth Potion: 500 Clovers. Monthly Quantity: 2. Tradeable within account, 7-day duration.
  • Lv 200-209 Growth Potion: 300 Clovers. Monthly Quantity: 2. Tradeable within account, 7-day duration.
  • Brilliant Piggy Bank: 1,700 Clovers. Monthly Quantity: 2. Untradeable, 30-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
  • Brilliant Piggy Bank (Reboot): 1,700 Clovers. Monthly Quantity: 2. Untradeable, 30-day duration. (Reboot world only.)
  • Karma 100% 12-star Enhancement (Lv. 160): 50 Clovers. Monthly Quantity: 6. Tradeable within account, 14-day duration.
  • Karma 100% 15-star Enhancement (Lv. 160): 650 Clovers. Monthly Quantity: 3. Tradeable within account, 14-day duration.
  • Karma 100% 17-star Enhancement (Lv. 160): 1,200 Clovers. Monthly Quantity: 1. Tradeable within account, 14-day duration.
  • Nodestone: 1 Clover. Monthly Quantity: 100. Cannot be traded, 7-day duration.
  • Experience Nodestone: 20 Clovers. Monthly Quantity: 10. Cannot be traded, 7-day duration.
  • Karma Powerful Rebirth Flame: 15 Clovers. Monthly Quantity: 10. Cannot be traded, 7-day duration.
  • Karma Eternal Rebirth Flame: 50 Clovers. Monthly Quantity: 10. Cannot be traded, 7-day duration.
  • Maple Tour VIP Pass Coupon (x1): 30 Clovers. Monthly Quantity: 10. Cannot be traded, 7-day duration.
  • Protection Scroll: 400 Clovers. Monthly Quantity: 1. Cannot be traded, 7-day duration. [Updated November 16] (Aurora, Bera, Elysium, Luna, Scania worlds only.)
  • Safety Scroll: 200 Clovers. Monthly Quantity: 1. Cannot be traded, 7-day duration. [Updated November 16] (Aurora, Bera, Elysium, Luna, Scania worlds only.)
  • Recovery Scroll: 180 Clovers. Monthly Quantity: 1. Cannot be traded, 7-day duration. [Updated November 16] (Aurora, Bera, Elysium, Luna, Scania worlds only.)
  • Karma Master Craftsman’s Cube: 30 Clovers. Monthly Quantity: 20. Cannot be traded, 7-day duration.
  • Karma Meister’s Cube: 50 Clovers. Monthly Quantity: 20. Cannot be traded, 7-day duration.
  • Happy Fox Chair Coupon: 1,500 Clovers. Monthly Quantity: 1. Tradeable within account, 14-day duration. Use to receive:
    • Happy Fox Chair: Cannot be traded, Permanent.

  • Red Fox Damage Skin: 1,500 Clovers. Monthly Quantity: 1. Tradeable within account, 14-day duration.

New Cash Shop Items

  • Shining Clover Collection Tool: 25,000 NX. Monthly Quantity: 1. Applied immediately upon purchase.
    • For 30 days after purchase, the chance of finding Clovers is quadrupled and the amount of Clovers you can collect per day increases by 200. (You cannot purchase this item if you already have a Shining Clover Collection Tool active.  The maximum number of days you can apply this effect is 28 and the amount of additional Clovers you can obtain with this effect is 5,600 per month.)
    • Available from 11/16 after maintenance to 1/29 at 11:59 PM.
  • Clover Pouch: 2,000 NX. Monthly Quantity: 28. Consumable upon purchase, expires February 28, 2023 at 11:59 PM UTC.
    • A mysterious pouch that can be used to obtain 200 Clovers by double-clicking it.  When used, it deducts the number of times a Clover Pouch can be used and will display a notification window if no more uses are available.
    • Available from 11/16 after maintenance to 2/28 at 11:00 PM.

Back to Top

Honor and Pride

UTC: November 16th (after maintenance) - February 7th at 11:59 PM

Requirement: Lv. 100 and above Cygnus Knights that have completed the 4th Job Advancement.

  • All Cygnus Knights will have the chance to earn some nice rewards!
  • Accept the "[Cygnus Knights Redux] Honor and Pride" quest from the star event notifier on the left side of the screen and reach the daily Ignition Coin limit (300) to claim the Daily Rewards in order.
    • New Cygnus Knights characters, created after the v.237 update, can also participate by reaching Lv. 100 and completing 4th Job Advancement.
    • Sunny Sunday requires 600 Ignition Coins to be obtained (based on reaching the daily limit)
  • All daily rewards can be claimed once a day per world.
    • Since there are a total of 6 rewards, you need to reach the daily Ignition Coin limit for 6 days during the event duration.
  • New Cygnus Knights can earn even more rewards!
    • You can claim the New Cygnus Knights Rewards when reaching the level milestones with a Cygnus Knights character created November 16, 2022 (after maintenance).
    • New Cygnus Knights Reward can only be claimed once per region.

Daily Rewards:

  • Day 1: Lil Shinsoo Pet Package: Tradeable within account, 15-day duration. Use to obtain:
    • [Updated November 18] Lil Shinsoo: Untradeable, 90-day duration. Pet can be revived using the Water of Life item. Cash items can be transferred into the Cash Shop Inventory.
    • Shinsoo's Blessing: Untradeable, Permanent.

  • Day 2: Knights Label/Chat Ring Box: Tradeable within account, 15-day duration. Use to obtain:
    • Knight Label Ring: Untradeable, Permanent.
    • Knight Chat Ring: Untradeable, Permanent.

  • Day 3: Knights Chamber Chair Coupon x1: Tradeable within account, 15-day duration. Use to obtain:
    • Knights Chamber Chair: Tradeable within account, Permanent.

  • Day 4: Chief Knight Face/Hair Coupon Box: Tradeable within account, 15-day duration. Use to obtain:
    • Chief Knight Face Coupon: Untradeable, 7-day duration.
    • Chief Knight Hair Coupon: Untradeable, 7-day duration.
  • Day 5: Knights Damage Skin (Unit): Tradeable within account, Permanent.
  • Day 6: Chief Knight Outfit Set Coupon: Tradeable within account, 15-day duration. Use to obtain:
    • Knight of the Sun and Moon Outfit Set Coupon: Tradeable within account, 15-day duration. Use to obtain a gendered outfit of the following:
      • Knight of Sun and Moon Outfit (M) or Knight of Sun and Moon Outfit (F): Untradeable, permanent.
      • Knight of Sun and Moon Shoes: Untradeable, permanent.
      • Knight of Sun and Moon Hat: Untradeable, permanent.
      • Knight of Sun and Moon Cape: Untradeable, permanent.
      • Knight of Sun and Moon Sword: Untradeable, permanent.
    • Knight of Wind Outfit Set Coupon: Tradeable within account, 15-day duration. Use to obtain a gendered outfit of the following:
      • Knight of Wind Outfit (M) or Knight of Wind Outfit (F): Untradeable, permanent.
      • Knight of Wind Shoes: Untradeable, permanent.
      • Knight of Wind Hat: Untradeable, permanent.
      • Knight of Wind Cape: Untradeable, permanent.
      • Knight of Wind Bow: Untradeable, permanent.
    • Knight of Fire Outfit Set Coupon: Tradeable within account, 15-day duration. Use to obtain a gendered outfit of the following:
      • Knight of Fire Outfit (M) or Knight of Fire Outfit (F): Untradeable, permanent.
      • Knight of Fire Shoes: Untradeable, permanent.
      • Knight of Fire Hat: Untradeable, permanent.
      • Knight of Fire Cape: Untradeable, permanent.
      • Knight of Fire Wand: Untradeable, permanent.
    • Knight of Darkness Outfit Set Coupon: Tradeable within account, 15-day duration. Use to obtain:
      • Knight of Darkness Outfit: Untradeable, permanent.
      • Knight of Darkness Shoes: Untradeable, permanent.
      • Knight of Darkness Hat: Untradeable, permanent.
      • Knight of Darkness Cape: Untradeable, permanent.
      • Knight of Darkness Throwing Stars: Untradeable, permanent.
    • Knight of Lightning Outfit Set Coupon: Tradeable within account, 15-day duration. Use to obtain:
      • Knight of Lightning Outfit: Untradeable, permanent.
      • Knight of Lightning Shoes: Untradeable, permanent.
      • Knight of Lightning Hat: Untradeable, permanent.
      • Knight of Lightning Cape: Untradeable, permanent.
      • Knight of Lightning Knuckle: Untradeable, permanent.
    • Knight of Light Outfit Set Coupon: Tradeable within account, 15-day duration. Use to obtain:
      • Knight of Light Outfit: Untradeable, permanent.
      • Knight of Light Shoes: Untradeable, permanent.
      • Knight of Light Hat: Untradeable, permanent.
      • Knight of Light Cape: Untradeable, permanent.
      • Knight of Light Shield: Untradeable, permanent.

MapleStory Ignition MMORPGMapleStory Ignition MMORPG

New Cygnus Knights Rewards:

  • Lv. 100: Knight's Pride Title: Untradeable, available until event ends. Grants star force +30, durational stats STR/DEX/INT/LUK +10, Weapon ATT/Magic ATT +10, Max HP/MP +500, 10% Bonus EXP.

  • Lv. 150: Trait Boost Potion: Untradeable, 15-day duration.
  • Lv. 180: Mitra's 2x EXP Coupon Box: Untradeable, 28-day duration. Use to obtain:
    • 2x EXP Coupon x10: Untradeable, 7-day duration.
  • Lv. 200: New Knight Support Box: Untradeable, 15-day duration.
    • Arcane Symbol Selector Coupon x50: Untradeable, 15-day duration.
    • Nodestone x5: Untradeable, 15-day duration.
    • Special Medal of Honor x5: Untradeable, 15-day duration.
  • Lv. 205: New Knight Support Box: Untradeable, 15-day duration.
    • Arcane Symbol Selector Coupon x50: Untradeable, 15-day duration.
    • Nodestone x5: Untradeable, 15-day duration.
  • Lv. 210: New Knight Support Box: Untradeable, 15-day duration.
    • Arcane Symbol Selector Coupon x50: Untradeable, 15-day duration.
    • Nodestone x10: Untradeable, 15-day duration.
  • Lv. 215: New Knight Support Box: Untradeable, 15-day duration.
    • Arcane Symbol Selector Coupon x50: Untradeable, 15-day duration.
    • Experience Nodestone x1: Untradeable, 15-day duration.
  • Lv. 220: New Knight Support Box: Untradeable, 15-day duration.
    • Arcane Symbol Selector Coupon x100: Untradeable, 15-day duration.
    • Nodestone x10: Untradeable, 15-day duration.
    • Unique Emblem Box x1: Untradeable, 15-day duration.

Back to Top

MapleStory Fest 2022 Package

If you have claimed your MSF 2022 Package, you can now use the item to claim your rewards!

  • MSF 2022 Package: Tradeable within account, 30-day duration.
    • MSF 2022 Medal: Cannot be traded, permanent.
    • MSF 2022 Chair: Tradeable within account, permanent.
    • MSF 2022 Outfit Coupon: Tradeable within account, 14-day duration.
      • MSF 2022 Outfit: Cannot be traded, permanent.
    • MSF 2022 Chat Ring Coupon: Tradeable within account, 14-day duration.
      • MSF 2022 Chat Ring: Cannot be traded, permanent.
    • MSF 2022 Label Ring Coupon: Tradeable within account, 14-day duration.
      • MSF 2022 Label Ring: Cannot be traded, permanent.
    • MSF 2022 Hat Coupon: Tradeable within account, 14-day duration.
      • MSF 2022 Hat: Cannot be traded, permanent.

Back to Top

Sunny Sunday

UTC: November 20 at 12:00 AM - November 20 at 11:59 PM
UTC: November 27 at 12:00 AM - November 27 at 11:59 PM
UTC: December 4 at 12:00 AM - December 4 at 11:59 PM
UTC: December 11 at 12:00 AM - December 11 at 11:59 PM

Requirement: Lv. 101 and above (Zero characters must have completed up to Chapter 2).

Log in each Sunday during the event period to enjoy various perks.

  • Week 1 - November 20, 2022
    • Get <Pet Box> up to 4 for every hour online.
      • Basic Reward: Pink Bean Cotton Candy (once for the first time, 30 days), 200 Ignition Coins afterwards.
      • Jackpot Reward: 1 from 9 Luna Petite 1st-3rd pets (only from 3rd for Reboot).
    • 2x Ignition Flame Festival daily mission coins and limit.
      • (However, not applied to Flame Stamp and stamp quantity rewards)
  • Week 2 - November 27, 2022
    • Receive 2x EXP from Pollo, Fritto, and Esfetia Bounty Hunting.
    • Receive 2x EXP from participating in the Inferno Wolf hunt.
    • Receive 2x Ignition Coins from completing Fireworks Festival Parade daily missions (not applicable to Flame Stamp and stamp quantity rewards).
    • The limit of Ignition Coins you can obtain from completing Fireworks Festival Parade daily missions is doubled (not applicable to Flame Stamp and stamp quantity rewards).
  • Week 3 - December 4, 2022
    • Receive 50% off Spell Trace enhancements. (Aurora, Bera, Elysium, Luna, and Scania worlds only.)
    • Receive 50% off Ability resets.
    • Receive 2x Ignition Coins from completing Fireworks Festival Parade daily missions (not applicable to Flame Stamp and stamp quantity rewards).
    • The limit of Ignition Coins you can obtain from completing Fireworks Festival Parade daily missions is doubled (not applicable to Flame Stamp and stamp quantity rewards).
  • Week 4 - December 11, 2022
    • Receive 100% success rate when you do Star Force 5, 10, and 15 enhancements. (Superior equipment excluded.)
    • Receive 30% off when you do Star Force enhancements. (Superior equipment excluded.)
    • Receive 2x Ignition Coins from completing Fireworks Festival Parade daily missions (not applicable to Flame Stamp and stamp quantity rewards).
    • The limit of Ignition Coins you can obtain from completing Fireworks Festival Parade daily missions is doubled (not applicable to Flame Stamp and stamp quantity rewards).

Back to Top

Spell Trace Fever Time

Requirement: Available for all levels in Aurora, Bera, Elysium, Luna, and Scania worlds only.

Your equipment upgrade success rate will be increased during the listed event times.

  • November 25th, 2022
    • UTC: 8:00 AM - 10:00 AM & 6:00 PM - 8:00 PM
  • November 26th, 2022
    • UTC: 2:00 AM - 4:00 AM & 8:00 AM - 10:00 AM & 6:00 PM - 8:00 PM
  • November 27th, 2022
    • UTC: 2:00 AM - 4:00 AM

Back to Top

ADDITIONAL NEWS

PREVIOUS POST

COMMUNITY

MapleStory Fest 2022 Arrives on Satur...

Join in online with the MapleStory Fest main presentation starting at 11:00 AM PST on Saturday, N...

Nov 10, 2022

Read More

NEXT POST

MAINTENANCE

[Completed] Scheduled Game Update - N...

We will be performing a scheduled game update on Wednesday, November 16th, 2022 at 6:00 AM PST (9...

Nov 16, 2022

Read More

SEE ALL